6036 cards found
Wishcoin Crab

Wishcoin Crab {3}{U}

Creature - Crab
"What wishes do they grant? Mostly pinching-related ones."
—Omik, superintendent of waterworks
2/5
  • Guilds of Ravnica
Wishmonger

Wishmonger {3}{W}

Creature - Unicorn Monger
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
"It's not what you ask for, but how you ask for it."
3/3
  • Mercadian Masques
Wispmare

Wispmare {2}{W}

Creature - Elemental
Flying
When Wispmare enters the battlefield, destroy target enchantment.
Evoke {W}
1/3
  • Lorwyn
Wispweaver Angel

Wispweaver Angel {4}{W}{W}

Creature - Angel
Flying
When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
4/4
  • Kaladesh
Wistful Thinking

Wistful Thinking {2}{U}

Sorcery
Target player draws two cards, then discards four cards.
"To probe the wonders of the multiverse, to gaze upon worlds unspoiled by blade or spell . . . it's enough to make one weep for the possibilities denied."
  • Planar Chaos
Witch Hunter

Witch Hunter {2}{W}{W}

Creature - Human Cleric
{T}: Witch Hunter deals 1 damage to target player or planeswalker.
{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
1/1
Withdraw

Withdraw {U}{U}

Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
"We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!"
  • Prophecy
Withering Gaze

Withering Gaze {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."
Withstand

Withstand {2}{W}

Instant
Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.
"Defense is as much a part of war as offense, the shield as important a tool as the sword."
—Alovnek, Boros guildmage
  • Guildpact
Wizard Mentor

Wizard Mentor {2}{U}

Creature - Human Wizard
{T}: Return Wizard Mentor and target creature you control to their owner's hand.
Although some of the students quickly grasped the concept, the others could summon only blackboards.
2/2
  • Urza's Saga
Wizard's Retort

Wizard's Retort {1}{U}{U}

Instant
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
"The second mage learned to dissipate blasts of lightning. Threat and response: thus did the study of magic progress."
—Naban, dean of iteration
  • Dominaria
Wizened Cenn

Wizened Cenn {W}{W}

Creature - Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."
2/2
  • Lorwyn
Wizened Snitches

Wizened Snitches {3}{U}

Creature - Faerie Rogue
Flying
Players play with the top card of their libraries revealed.
"Be careful what information you ask them to find, for it will likely be the subject of tale time at the alehouse."
—Sirislav, Dimir spy
1/3
  • Ravnica: City of Guilds
Woeleecher

Woeleecher {5}{W}

Creature - Elemental
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.
3/5
  • Shadowmoor
Wojek Apothecary

Wojek Apothecary {2}{W}{W}

Creature - Human Cleric
Radiance{T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
"A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn."
1/1
  • Ravnica: City of Guilds
Wojek Siren

Wojek Siren {W}

Instant
Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
It is the call to arms, the call to fury, the call to blood.
  • Ravnica: City of Guilds
Wonder

Wonder {3}{U}

Creature - Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
—Scroll of Beginnings
2/2
Woolly Razorback

Woolly Razorback {2}{W}{W}

Creature - Boar Beast
Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.
7/7
  • Coldsnap
Word of Undoing

Word of Undoing {U}

Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
"It was in Urza's journals that I finally found the secret at the core of the summonings."
—Journal, author unknown
Wordmail

Wordmail {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each word in its name.
"Suck on it, Stangg"
—Sol'kanar the Swamp King
  • Unhinged
Words of Wind

Words of Wind {2}{U}

Enchantment
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
"Be logical in all things. Do not allow instinct or passion to cloud your mind."
—Volume II, The Book of Insight
  • Onslaught
Words of Wisdom

Words of Wisdom {1}{U}

Instant
You draw two cards, then each other player draws a card.
Knowledge can't be kept in a bottle or sealed in a box. It yearns to be spread and shared.
  • Odyssey
Words of Worship

Words of Worship {2}{W}

Enchantment
{1}: The next time you would draw a card this turn, you gain 5 life instead.
"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life."
—Volume I, The Book of Faith
  • Onslaught
World Queller

World Queller {3}{W}{W}

Creature - Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
"Why fight the world when you know who will win?"
—Nissa Revane
4/4
  • Zendikar
Worldly Counsel

Worldly Counsel {1}{U}

Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Every horizon hides a new possibility.