16321 cards found
Good-Fortune Unicorn

Good-Fortune Unicorn {1}{G}{W}

Creature - Unicorn
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Catching even a glimpse of one is the start of eight years of good luck.
2/2
Gor Muldrak, Amphinologist

Gor Muldrak, Amphinologist {1}{G}{U}

Legendary Creature - Human Scout
You and permanents you control have protection from Salamanders.
At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
3/2
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Gorbag of Minas Morgul

Gorbag of Minas Morgul {1}{B}

Legendary Creature - Orc Soldier
Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one —
• Draw a card.
• Create a Treasure token.
2/2
  • The Lord of the Rings: Tales of Middle-earth 86 537
Gore Swine

Gore Swine {2}{R}

Creature - Boar
"The Mardu are like the gore swine. We are wild, hunt in packs, and rarely clean the blood from our blades."
—Vallash, Mardu warrior
4/1
Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma {3}{G}

Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
You don't want to know how she got that name.
4/3
Gorehorn Minotaurs

Gorehorn Minotaurs {2}{R}{R}

Creature - Minotaur Warrior
Bloodthirst 2
Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
3/3
Goremand

Goremand {4}{B}{B}

Creature - Demon
As an additional cost to cast this spell, sacrifice a creature.
Flying
Trample
When this creature enters, each opponent sacrifices a creature.
5/5
Gorex, the Tombshell

Gorex, the Tombshell {6}{B}{B}

Legendary Creature - Zombie Turtle
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way.
Deathtouch
Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
4/4
Gorging Vulture

Gorging Vulture {2}{B}

Creature - Bird
Flying
When this creature enters, mill four cards. You gain 1 life for each creature card milled this way.
2/2
Related card: Bind to Secrecy
Gorgon Flail

Gorgon Flail {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch.
Equip {2}
Gorgon Recluse

Gorgon Recluse {3}{B}{B}

Creature - Gorgon
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness {B}{B}
2/4
Gorilla Chieftain

Gorilla Chieftain {2}{G}{G}

Creature - Ape
{1}{G}: Regenerate this creature.
A gorilla chief must always be prepared to defend his crown. This leads to some pretty tough apes.
3/3
Gorilla Shaman

Gorilla Shaman {R}

Creature - Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
"Frankly, destruction is best left to professionals."
—Jaya Ballard, task mage
1/1
Gorilla Tactics

Gorilla Tactics {1}{G}

Instant
Create a 2/2 green Gorilla creature token.
When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens.
Gorilla War Cry

Gorilla War Cry {1}{R}

Instant
Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn.
Draw a card at the beginning of the next turn's upkeep.
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Gorilla Warrior

Gorilla Warrior {2}{G}

Creature - Ape Warrior
The gorilla beat its chest and threw great handfuls of leaves into the air. It howled challenge and showed its teeth. The mechanical soldier, not understanding, simply killed it.
3/2
Goring Ceratops

Goring Ceratops {5}{W}{W}

Creature - Dinosaur
Double strike
Whenever this creature attacks, other creatures you control gain double strike until end of turn.
3/3
Gorion, Wise Mentor

Gorion, Wise Mentor {G}{W}{U}

Legendary Creature - Human Wizard
Vigilance
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
3/4
Gorm the Great

Gorm the Great {3}{G}

Legendary Creature - Giant Warrior
Partner with Virtus the Veiled
Vigilance
Gorm must be blocked if able, and Gorm must be blocked by two or more creatures if able.
2/7
Related card: Virtus the Veiled
Goro-Goro, Disciple of Ryusei

Goro-Goro, Disciple of Ryusei {1}{R}

Legendary Creature - Goblin Samurai
{R}: Creatures you control gain haste until end of turn.
{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature.
2/2
Goryo's Vengeance

Goryo's Vengeance {1}{B}

Instant - Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane {2}{B}
Gossamer Phantasm

Gossamer Phantasm {1}{U}

Creature - Illusion
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
"Belief matters more than truth. Every moment, belief in imaginary things alters lives while truth sits unnoticed and waits."
—Hakim, Loreweaver
2/1
Related card: Skulking Ghost
Gothmog, Morgul Lieutenant

Gothmog, Morgul Lieutenant {3}{B}

Legendary Creature - Human Soldier
When Gothmog enters, amass Orcs 1.
Creature tokens you control have deathtouch.
3/3
  • The Lord of the Rings: Tales of Middle-earth 87 429 538
Gouged Zealot

Gouged Zealot {3}{R}

Creature - Cyclops Berserker
Reach
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, this creature deals 1 damage to each creature defending player controls.
4/3
Grab the Reins

Grab the Reins {3}{R}

Instant
Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine {2}{R}