15853 cards found
Greenweaver Druid

Greenweaver Druid {2}{G}

Creature - Elf Druid
{T}: Add {G}{G}.
1/1
Greenwood Sentinel

Greenwood Sentinel {1}{G}

Creature - Elf Scout
Vigilance
Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.
2/2
Grenzo, Dungeon Warden

Grenzo, Dungeon Warden {X}{B}{R}

Legendary Creature - Goblin Rogue
Grenzo enters with X +1/+1 counters on it.
{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
CAN BE BRIBED. CAN'T BE TRUSTED.
2/2
Grenzo, Havoc Raiser

Grenzo, Havoc Raiser {R}{R}

Legendary Creature - Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
"You burn. I'll pillage."
2/2
Grey Havens Navigator

Grey Havens Navigator {2}{U}

Creature - Elf Pilot
Flash
When this creature enters, scry 1.
It was an old tradition that beyond the Shire stood the Grey Havens, from which at times elven-ships set sail, never to return.
3/2
  • The Lord of the Rings: Tales of Middle-earth 53 504
Grey Host Reinforcements

Grey Host Reinforcements {3}{W}

Creature - Spirit Soldier
Flying, ward {3}
When this creature enters, exile target player's graveyard. Put a number of +1/+1 counters on this creature equal to the number of creature cards exiled this way.
"I hope they haven't forgotten how to fight."
—Gimli
1/1
  • Tales of Middle-earth Commander 14 98 416
Grief

Grief {2}{B}{B}
(Anima)

Creature - Elemental Incarnation
Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
3/2
Griffin Aerie

Griffin Aerie {1}{W}

Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
"Davin's heart swelled with a heady mix of excitement and fear. If the young griffin accepted him, he would begin his path to knighthood."
—Skies of Ardenvale
Griffin Guide

Griffin Guide {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Griffin Protector

Griffin Protector {3}{W}

Creature - Griffin
Flying
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Griffin flocks still patrol the skies above the Zhalfirin void, as though they are waiting for their old home to reappear.
2/3
Griffin Sentinel

Griffin Sentinel {2}{W}

Creature - Griffin
Flying
Vigilance
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
1/3
Grim Affliction

Grim Affliction {2}{B}

Instant
Put a -1/-1 counter on target creature, then proliferate.
Even the small wounds let hope bleed out.
Grim Backwoods

Grim Backwoods

Land
{T}: Add {C}.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
"I love what they've done with the place."
—Liliana Vess
Grim Bounty

Grim Bounty {2}{B}{B}

Sorcery
Destroy target creature or planeswalker. Create a Treasure token.
The Dusk Legion demanded a share of the gold. The pirates happily obliged.
Grim Contest

Grim Contest {1}{B}{G}

Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
The invader hoped he could survive the beast's jaws and emerge through its rotting skin.
Grim Discovery

Grim Discovery {1}{B}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Few among the living understand just how much of their world is shaped by the ruins of the dead.
Grim Flayer

Grim Flayer {B}{G}

Creature - Human Warrior
Trample
Whenever this creature deals combat damage to a player, surveil 3.
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
2/2
Grim Flowering

Grim Flowering {5}{G}

Sorcery
Draw a card for each creature card in your graveyard.
"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire."
—Halana of Ulvenwald
Grim Haruspex

Grim Haruspex {2}{B}

Creature - Human Wizard
Morph {B}
Whenever another nontoken creature you control dies, draw a card.
3/2
Grim Harvest

Grim Harvest {1}{B}

Instant
Return target creature card from your graveyard to your hand.
Recover {2}{B}
Grim Hireling

Grim Hireling {3}{B}

Creature - Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
3/2
Grim Lavamancer

Grim Lavamancer {R}

Creature - Human Wizard
{R}, {T}, Exile two cards from your graveyard: This creature deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
1/1
Grim Monolith

Grim Monolith {2}

Artifact
This artifact doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{4}: Untap this artifact.
Grim Strider

Grim Strider {3}{B}

Creature - Horror
This creature gets -1/-1 for each card in your hand.
"As a child I saw something walking in the distance, far beyond the Hekma—shadow-dark, and taller than the gods. Even now, it passes through my dreams."
—Pytamun, initiate of Nef crop
6/6
Grim Tutor

Grim Tutor {1}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
As blood touched the empty page, it formed words that seared themselves into the wizard's mind.