14560 cards found
Holy Strength

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness."
—Codex of the Constellari
Homarid Spawning Bed

Homarid Spawning Bed {U}{U}

Enchantment
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
Homarid Warrior

Homarid Warrior {4}{U}

Creature - Homarid Warrior
{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior.
3/3
Homestead Courage

Homestead Courage {W}

Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback {W}
"C'mon, fiend. I'll carve you up like a Harvesttide ham."
Homeward Path

Homeward Path

Land
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
Adventure leads you into the world. Love brings you home.
Homing Lightning

Homing Lightning {2}{R}{R}

Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
"I see countless worlds. What makes them think I can't find them in just one?"
—Ral Zarek
Homing Sliver

Homing Sliver {2}{R}

Creature - Sliver
Each Sliver card in each player's hand has slivercycling {3}.
Slivercycling {3}
"Where did you come from?"
—Otarian hunter, last words
2/2
Honden of Cleansing Fire

Honden of Cleansing Fire {3}{W}

Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
To the sorrow of all, its fire was turned toward those who worshipped it.
Honden of Infinite Rage

Honden of Infinite Rage {2}{R}

Legendary Enchantment - Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
To the sorrow of all, its rage became focused on those who once stoked it.
Honden of Life's Web

Honden of Life's Web {4}{G}

Legendary Enchantment - Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
To the sorrow of all, its web became a net that strangled those who helped weave it.
Honden of Night's Reach

Honden of Night's Reach {3}{B}

Legendary Enchantment - Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil.
Honden of Seeing Winds

Honden of Seeing Winds {4}{U}

Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom.
Honeymoon Hearse

Honeymoon Hearse {2}{R}

Artifact - Vehicle
Trample
Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
A carriage crafted from the finest materials. Horses bred from the finest stock. Skulls taken from the finest foes.
5/5
Honor Guard

Honor Guard {W}

Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
Honor of the Pure

Honor of the Pure {1}{W}

Enchantment
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Honor-Worn Shaku

Honor-Worn Shaku {3}

Artifact
{T}: Add {C}.
Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
Before being presented to its lord, each shaku is blessed by every hero of every region within that lord's domain.
Honorable Passage

Honorable Passage {1}{W}

Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Honored Crop-Captain

Honored Crop-Captain {R}{W}

Creature - Human Warrior
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
3/2
Honored Heirloom

Honored Heirloom {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Exile target card from a graveyard.
After the Travails, Runechanters set about repairing twisted symbols of Avacyn as the first step in restoring faith in the Church.
Related card: Big Spender
Honored Hierarch

Honored Hierarch {G}

Creature - Human Druid
Renown 1
As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color."
1/1
Hooded Assassin

Hooded Assassin {2}{B}

Creature - Human Assassin
When Hooded Assassin enters the battlefield, choose one —
• Put a +1/+1 counter on Hooded Assassin.
• Destroy target creature that was dealt damage this turn.
1/2
Hooded Blightfang

Hooded Blightfang {2}{B}

Creature - Snake
Deathtouch
Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
1/4
Hooded Brawler

Hooded Brawler {2}{G}

Creature - Naga Warrior
You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn.
Nagas wielding twin daggers excel at the fighting technique known as the Bite of Rhonas.
3/2
Hooded Hydra

Hooded Hydra {X}{G}{G}

Creature - Snake Hydra
Hooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph {3}{G}{G}
As Hooded Hydra is turned face up, put five +1/+1 counters on it.
0/0
Hoodwink

Hoodwink {1}{U}

Instant
Return target artifact, enchantment, or land to its owner's hand.
The youths of Rishada's marketplace are always ready for a quick footrace.