15878 cards found
Green Mana Battery

Green Mana Battery {4}

Artifact
{2}, {T}: Put a charge counter on this artifact.
{T}, Remove any number of charge counters from this artifact: Add {G}, then add an additional {G} for each charge counter removed this way.
Green Sun's Zenith

Green Sun's Zenith {X}{G}

Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Green Ward

Green Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove this Aura.
Greenbelt Rampager

Greenbelt Rampager {G}

Creature - Elephant
When this creature enters, pay {E}{E}. If you can't, return this creature to its owner's hand and you get {E}.
Subtlety is not a necessary part of sabotage.
3/4
Greenseeker

Greenseeker {G}

Creature - Elf Spellshaper
{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"A rumor passes among the snakes, whispered by the rushes, inspiring the seekers: the goddess Freyalise is alive in Skyshroud."
1/1
Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer {3}{G}{G}

Legendary Creature - Elemental
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
*/*
  • The List
  • Dominaria United Commander 27 77
Greenwarden of Murasa

Greenwarden of Murasa {4}{G}{G}

Creature - Elemental
When this creature enters, you may return target card from your graveyard to your hand.
When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
5/4
Greenweaver Druid

Greenweaver Druid {2}{G}
(Druida tejedor verde)

Creature - Elf Druid
{T}: Add {G}{G}.
1/1
Greenwood Sentinel

Greenwood Sentinel {1}{G}

Creature - Elf Scout
Vigilance
Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.
2/2
Grenzo, Dungeon Warden

Grenzo, Dungeon Warden {X}{B}{R}

Legendary Creature - Goblin Rogue
Grenzo enters with X +1/+1 counters on it.
{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
CAN BE BRIBED. CAN'T BE TRUSTED.
2/2
Grenzo, Havoc Raiser

Grenzo, Havoc Raiser {R}{R}

Legendary Creature - Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
"You burn. I'll pillage."
2/2
Grey Havens Navigator

Grey Havens Navigator {2}{U}

Creature - Elf Pilot
Flash
When this creature enters, scry 1.
It was an old tradition that beyond the Shire stood the Grey Havens, from which at times elven-ships set sail, never to return.
3/2
  • The Lord of the Rings: Tales of Middle-earth 53 504
Grey Host Reinforcements

Grey Host Reinforcements {3}{W}

Creature - Spirit Soldier
Flying, ward {3}
When this creature enters, exile target player's graveyard. Put a number of +1/+1 counters on this creature equal to the number of creature cards exiled this way.
"I hope they haven't forgotten how to fight."
—Gimli
1/1
  • Tales of Middle-earth Commander 14 98 416
Grief

Grief {2}{B}{B}

Creature - Elemental Incarnation
Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
3/2
Griffin Aerie

Griffin Aerie {1}{W}

Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
"Davin's heart swelled with a heady mix of excitement and fear. If the young griffin accepted him, he would begin his path to knighthood."
—Skies of Ardenvale
Griffin Guide

Griffin Guide {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Griffin Protector

Griffin Protector {3}{W}

Creature - Griffin
Flying
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Griffin flocks still patrol the skies above the Zhalfirin void, as though they are waiting for their old home to reappear.
2/3
Griffin Sentinel

Griffin Sentinel {2}{W}

Creature - Griffin
Flying
Vigilance
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
1/3
Grim Affliction

Grim Affliction {2}{B}

Instant
Put a -1/-1 counter on target creature, then proliferate.
Even the small wounds let hope bleed out.
Grim Backwoods

Grim Backwoods

Land
{T}: Add {C}.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
"I love what they've done with the place."
—Liliana Vess
Grim Bounty

Grim Bounty {2}{B}{B}

Sorcery
Destroy target creature or planeswalker. Create a Treasure token.
The Dusk Legion demanded a share of the gold. The pirates happily obliged.
Grim Contest

Grim Contest {1}{B}{G}

Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
The invader hoped he could survive the beast's jaws and emerge through its rotting skin.
Grim Discovery

Grim Discovery {1}{B}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Few among the living understand just how much of their world is shaped by the ruins of the dead.
Grim Flayer

Grim Flayer {B}{G}

Creature - Human Warrior
Trample
Whenever this creature deals combat damage to a player, surveil 3.
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
2/2
Grim Flowering

Grim Flowering {5}{G}

Sorcery
Draw a card for each creature card in your graveyard.
"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire."
—Halana of Ulvenwald