15826 cards found
Greater Realm of Preservation

Greater Realm of Preservation {1}{W}

Enchantment
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Greater Sandwurm

Greater Sandwurm {5}{G}{G}

Creature - Wurm
This creature can't be blocked by creatures with power 2 or less.
Cycling {2}
On Ikoria, sandwurms never lie dormant for too long. In some regions, "no activity" is the greatest sign of danger.
7/7
Greater Stone Spirit

Greater Stone Spirit {4}{R}{R}

Creature - Elemental Spirit
This creature can't be blocked by creatures with flying.
{2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."
Having charted their way up the difficult face, the two mountaineers had to contend with the mountain's decision to stand up.
4/4
Greater Tanuki

Greater Tanuki {4}{G}{G}

Enchantment Creature - Dog
Trample
Channel{2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The kami permit few mortals to dwell in Jukai Forest, but the clever, playful tanuki are welcomed as friends and guardians.
6/5
Greater Werewolf

Greater Werewolf {4}{B}

Creature - Werewolf
At end of combat, put a -0/-2 counter on each creature blocking or blocked by this creature.
"Two legs by day, four legs by night, eyes raging in storm-gotten might."
—Ancient Northland riddle
2/4
Related card: Apocalypse Chime
Greatsword

Greatsword {3}

Artifact - Equipment
Equipped creature gets +3/+0.
Equip {3}
The only blow that matters is the killing blow.
Greed

Greed {3}{B}

Enchantment
{B}, Pay 2 life: Draw a card.
What is a sliver of one's soul compared to unimaginable wealth?
Green Dragon

Green Dragon {4}{G}{G}

Creature - Dragon
Flying
Poison Breath — When this creature enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
4/4
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Green Mana Battery

Green Mana Battery {4}

Artifact
{2}, {T}: Put a charge counter on this artifact.
{T}, Remove any number of charge counters from this artifact: Add {G}, then add an additional {G} for each charge counter removed this way.
Green Sun's Zenith

Green Sun's Zenith {X}{G}

Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
As the green sun crowned, Phyrexian prophecies glowed on the Tree of Tales.
Green Ward

Green Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove this Aura.
Greenbelt Rampager

Greenbelt Rampager {G}

Creature - Elephant
When this creature enters, pay {E}{E}. If you can't, return this creature to its owner's hand and you get {E}.
Subtlety is not a necessary part of sabotage.
3/4
Greenseeker

Greenseeker {G}

Creature - Elf Spellshaper
{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"A rumor passes among the snakes, whispered by the rushes, inspiring the seekers: the goddess Freyalise is alive in Skyshroud."
1/1
Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer {3}{G}{G}

Legendary Creature - Elemental
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
*/*
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Greenwarden of Murasa

Greenwarden of Murasa {4}{G}{G}

Creature - Elemental
When this creature enters, you may return target card from your graveyard to your hand.
When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
5/4
Greenweaver Druid

Greenweaver Druid {2}{G}

Creature - Elf Druid
{T}: Add {G}{G}.
1/1
Greenwood Sentinel

Greenwood Sentinel {1}{G}

Creature - Elf Scout
Vigilance
Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.
2/2
Grenzo, Dungeon Warden

Grenzo, Dungeon Warden {X}{B}{R}

Legendary Creature - Goblin Rogue
Grenzo enters with X +1/+1 counters on it.
{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
CAN BE BRIBED. CAN'T BE TRUSTED.
2/2
Grenzo, Havoc Raiser

Grenzo, Havoc Raiser {R}{R}

Legendary Creature - Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
"You burn. I'll pillage."
2/2
Grey Havens Navigator

Grey Havens Navigator {2}{U}

Creature - Elf Pilot
Flash
When this creature enters, scry 1.
It was an old tradition that beyond the Shire stood the Grey Havens, from which at times elven-ships set sail, never to return.
3/2
  • The Lord of the Rings: Tales of Middle-earth 53 504
Grey Host Reinforcements

Grey Host Reinforcements {3}{W}

Creature - Spirit Soldier
Flying, ward {3}
When this creature enters, exile target player's graveyard. Put a number of +1/+1 counters on this creature equal to the number of creature cards exiled this way.
"I hope they haven't forgotten how to fight."
—Gimli
1/1
  • Tales of Middle-earth Commander 14 98 416
Grief

Grief {2}{B}{B}
(Anima)

Creature - Elemental Incarnation
Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
3/2
Griffin Aerie

Griffin Aerie {1}{W}

Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
"Davin's heart swelled with a heady mix of excitement and fear. If the young griffin accepted him, he would begin his path to knighthood."
—Skies of Ardenvale
Griffin Guide

Griffin Guide {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Griffin Protector

Griffin Protector {3}{W}

Creature - Griffin
Flying
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Griffin flocks still patrol the skies above the Zhalfirin void, as though they are waiting for their old home to reappear.
2/3