15878 cards found
Graypelt Hunter

Graypelt Hunter {3}{G}

Creature - Human Warrior Ally
Trample
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
He'll cleave wood and bone alike to carve a path for his allies.
2/2
Graypelt Refuge

Graypelt Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
"As long as the Shire remains safe, I shall find wandering more bearable; somewhere there is a firm foothold, even if I cannot return."
—Frodo
Grazilaxx, Illithid Scholar

Grazilaxx, Illithid Scholar {1}{U}{U}
(Squidward, Sarcastic Snob)

Legendary Creature - Horror
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
"I hate all of you."
3/2
Grazing Gladehart

Grazing Gladehart {2}{G}

Creature - Antelope
Landfall — Whenever a land you control enters, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
Grazing Whiptail

Grazing Whiptail {2}{G}{G}

Creature - Dinosaur
Reach
Often found browsing on the upper canopies of Ixalan's jungles, whiptails are known to absently bat away anything foolish enough to interrupt their meal.
3/4
Greasefang, Okiba Boss

Greasefang, Okiba Boss {1}{W}{B}

Legendary Creature - Rat Pilot
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
4/3
Great Furnace

Great Furnace

Artifact Land
{T}: Add {R}.
Kuldotha, wellspring of molten metal, temple of the goblin horde.
Great Hall of the Citadel

Great Hall of the Citadel

Land
{T}: Add {C}.
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
"Renewed shall be blade that was broken: The crownless again shall be king."
—Bilbo
  • The Lord of the Rings: Tales of Middle-earth 254 705
Great Oak Guardian

Great Oak Guardian {5}{G}

Creature - Treefolk
Flash
Reach
When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.
His roots reach deep and grip hard.
4/5
Great Teacher's Decree

Great Teacher's Decree {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn.
Rebound
Great-Horn Krushok

Great-Horn Krushok {4}{W}

Creature - Beast
Perfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper.
3/5
Greater Auramancy

Greater Auramancy {1}{W}

Enchantment
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
"The hunter drew her dagger and found she grasped a flower. She reached for an arrow, but her quiver held only leaves."
—Tales of the Fae
Greater Basilisk

Greater Basilisk {3}{G}{G}

Creature - Basilisk
Deathtouch
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
Greater Forgeling

Greater Forgeling {3}{R}{R}

Creature - Elemental
{1}{R}: This creature gets +3/-3 until end of turn.
Few have seen the inner workings of Ravnica's furnaces, but neighboring districts catch brief glimpses in the horrors that escape the flames.
3/4
Greater Gargadon

Greater Gargadon {9}{R}

Creature - Beast
Suspend 10—{R}
Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
9/7
Greater Good

Greater Good {2}{G}{G}

Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
"To examine the causes of life, we must first have recourse to death."
—Mary Shelley, Frankenstein
Greater Mossdog

Greater Mossdog {3}{G}

Creature - Plant Dog
Dredge 3
Man's best fungus.
3/3
Greater Realm of Preservation

Greater Realm of Preservation {1}{W}

Enchantment
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Greater Sandwurm

Greater Sandwurm {5}{G}{G}

Creature - Wurm
This creature can't be blocked by creatures with power 2 or less.
Cycling {2}
On Ikoria, sandwurms never lie dormant for too long. In some regions, "no activity" is the greatest sign of danger.
7/7
Greater Stone Spirit

Greater Stone Spirit {4}{R}{R}

Creature - Elemental Spirit
This creature can't be blocked by creatures with flying.
{2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."
Having charted their way up the difficult face, the two mountaineers had to contend with the mountain's decision to stand up.
4/4
Greater Tanuki

Greater Tanuki {4}{G}{G}

Enchantment Creature - Dog
Trample
Channel{2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The kami permit few mortals to dwell in Jukai Forest, but the clever, playful tanuki are welcomed as friends and guardians.
6/5
Greater Werewolf

Greater Werewolf {4}{B}

Creature - Werewolf
At end of combat, put a -0/-2 counter on each creature blocking or blocked by this creature.
"Two legs by day, four legs by night, eyes raging in storm-gotten might."
—Ancient Northland riddle
2/4
Related card: Apocalypse Chime
Greatsword

Greatsword {3}

Artifact - Equipment
Equipped creature gets +3/+0.
Equip {3}
The only blow that matters is the killing blow.
Greed

Greed {3}{B}

Enchantment
{B}, Pay 2 life: Draw a card.
What is a sliver of one's soul compared to unimaginable wealth?
Green Dragon

Green Dragon {4}{G}{G}

Creature - Dragon
Flying
Poison Breath — When this creature enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
4/4
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