14560 cards found
Hixus, Prison Warden

Hixus, Prison Warden {3}{W}{W}

Legendary Creature - Human Soldier
Flash
Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield.
4/4
Hoard Hauler

Hoard Hauler {3}{R}

Artifact - Vehicle
Trample
Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.
Crew 3
5/5
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Hoard Robber

Hoard Robber {1}{B}

Creature - Tiefling Rogue
Whenever Hoard Robber deals combat damage to a player, create a Treasure token.
1/3
Related card: Xander's Wake
Hoard-Smelter Dragon

Hoard-Smelter Dragon {4}{R}{R}

Creature - Dragon
Flying
{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.
He collects the precious metals, and then converts the rest to propellant.
5/5
Hoarding Dragon

Hoarding Dragon {3}{R}{R}

Creature - Dragon
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
4/4
Hoarding Ogre

Hoarding Ogre {3}{R}

Creature - Ogre
Whenever Hoarding Ogre attacks, roll a d20.
1—9 | Create a Treasure token.
10—19 | Create two Treasure tokens.
20 | Create three Treasure tokens.
3/3
Hobbit's Sting

Hobbit's Sting {1}{W}

Instant
Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.
"One for the Shire!" cried Aragorn. "The Hobbit's bite is deep! You have a good blade, Frodo son of Drogo!"
  • The Lord of the Rings: Tales of Middle-earth 20 471
Hobbling Zombie

Hobbling Zombie {2}{B}

Creature - Zombie
Deathtouch
When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed.
"I see someone tried to stop you, my pet. How delightful."
—Ghoulcaller Gisa
2/2
Related card: Hobbling Zombie (Alchemy)
Hobgoblin Bandit Lord

Hobgoblin Bandit Lord {1}{R}{R}

Creature - Goblin Rogue
Other Goblins you control get +1/+1.
{R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
2/3
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Hobgoblin Captain

Hobgoblin Captain {1}{R}

Creature - Goblin Barbarian
Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
3/1
Hofri Ghostforge

Hofri Ghostforge {3}{R}{W}

Legendary Creature - Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
4/5
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Hoisted Hireling

Hoisted Hireling {2}{B}

Creature - Zombie
Hoisted Hireling has flying as long as it's being held above the battlefield.
Zarv no longer trusted the kitten posters telling him to "hang in there."
2/1
Hokori, Dust Drinker

Hokori, Dust Drinker {2}{W}{W}

Legendary Creature - Spirit
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
"Dust Drinker,"
"The Swirling Storm,"
"The Searing Wind"—Hokori had many names, but none of them was "The Merciful."
2/2
Hold the Line

Hold the Line {1}{W}{W}

Instant
Blocking creatures get +7/+7 until end of turn.
"Forgive me, Master Kami, but in the interest of my people I must halt your advance."
Holdout Settlement

Holdout Settlement

Land
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color.
Even in areas of profound devastation, the hedrons remained intact.
Hollow Dogs

Hollow Dogs {4}{B}

Creature - Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
3/3
Hollow One

Hollow One {5}

Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2}
The embodiment of yearning, forever drifting the deserts to find what had once made it whole.
4/4
Hollow Trees

Hollow Trees

Land
Hollow Trees enters the battlefield tapped.
You may choose not to untap Hollow Trees during your untap step.
At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.
Hollowhead Sliver

Hollowhead Sliver {2}{R}

Creature - Sliver
Sliver creatures you control have "{T}, Discard a card: Draw a card."
"Brilliant! They evolved away from energy-taxing brains and respond only to spinal reflex arcs from the hive mind."
—Rukarumel, field journal
2/2
Hollowhenge Huntmaster
Avabruck Caretaker

Hollowhenge Huntmaster

Creature - Werewolf
(Color indicator: Hollowhenge Huntmaster is green)
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound
6/6
Card has other part: Avabruck Caretaker
Hollowhenge Scavenger

Hollowhenge Scavenger {3}{G}{G}

Creature - Elemental
Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
4/5
Hollowhenge Spirit

Hollowhenge Spirit {3}{W}

Creature - Spirit
Flash
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
Some spirits mourn. Others terrorize.
2/2
Holy Armor

Holy Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
{W}: Enchanted creature gets +0/+1 until end of turn.
Holy Day

Holy Day {W}

Instant
Prevent all combat damage that would be dealt this turn.
"Today there is feasting and peace across our land, but the war has not ended. Tuck away your bloodlust. You'll need it tomorrow."
—Karrim, Samite healer
Holy Light

Holy Light {2}{W}

Instant
Nonwhite creatures get -1/-1 until end of turn.
"Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired."
—The Book of Tal