16131 cards found
Graf Rats
Chittering Host

Graf Rats {1}{B}

Creature - Rat
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
2/1
Card has other part: Chittering Host
Related card: Midnight Scavengers
Graf Reaver

Graf Reaver {1}{B}

Creature - Zombie Warrior
Exploit
When this creature exploits a creature, destroy target planeswalker.
At the beginning of your upkeep, this creature deals 1 damage to you.
3/3
Grafdigger's Cage

Grafdigger's Cage {1}

Artifact
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
"Best bury them right. We don't want any gruesome encores."
—Constable Trosk
Grafted Exoskeleton

Grafted Exoskeleton {4}

Artifact - Equipment
Equipped creature gets +2/+2 and has infect.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip {2}
Grafted Identity

Grafted Identity {2}{U}{U}

Enchantment - Aura
As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1.
Autonomy is only skin deep.
Grafted Skullcap

Grafted Skullcap {4}

Artifact
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
"Every day, I fight for my life and win. Every night, I fight to remember my name and lose."
Grafted Wargear

Grafted Wargear {3}

Artifact - Equipment
Equipped creature gets +3/+2.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip {0}
Grakmaw, Skyclave Ravager

Grakmaw, Skyclave Ravager {1}{B}{G}

Legendary Creature - Hydra Horror
Grakmaw enters with three +1/+1 counters on it.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
0/0
Grand Abolisher

Grand Abolisher {W}{W}

Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"You think because you've mapped the land, you own the land. You own an idea, nothing more."
2/2
Grand Arbiter Augustin IV

Grand Arbiter Augustin IV {2}{W}{U}
(Vault Boy, Cap Collector)

Legendary Creature - Human Advisor
White spells you cast cost {1} less to cast.
Blue spells you cast cost {1} less to cast.
Spells your opponents cast cost {1} more to cast.
2/3
Grand Architect

Grand Architect {1}{U}{U}

Creature - Vedalken Artificer
Other blue creatures you control get +1/+1.
{U}: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1/3
Grand Coliseum

Grand Coliseum

Land
This land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. This land deals 1 damage to you.
Grand Crescendo

Grand Crescendo {X}{W}{W}

Instant
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
The roar of applause drowned out the melee raging in the lobby.
Grand Master of Flowers

Grand Master of Flowers {2}{W}{W}

Legendary Planeswalker - Bahamut
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.
[+1]: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.
[+1]: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
Loyalty:
3
Related card: Monk of the Open Hand
Grand Ossuary

Grand Ossuary

Plane - Ravnica
Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control.
Whenever chaos ensues, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.
Grandmother Sengir

Grandmother Sengir {4}{B}

Legendary Creature - Human Wizard
{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
"Rarely have power and madness been so delightfully wed as they have in our dear grandmother."
—Baron Sengir
3/3
Related card: Apocalypse Chime
Granite Gargoyle

Granite Gargoyle {2}{R}

Creature - Gargoyle
Flying
{R}: This creature gets +0/+1 until end of turn.
"While most overworlders fortunately don't realize this, Gargoyles can be most delicious, providing you have the appropriate tools to carve them."
—The Underworld Cookbook, by Asmoranomardicadaistinaculdacar
2/2
Granite Grip

Granite Grip {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
"Let me introduce you to Rocky."
Granitic Titan

Granitic Titan {4}{R}{R}

Creature - Elemental
Menace
Cycling {2}
"That one's not mine. Run!"
—Nissa Revane
5/4
Granted

Granted {3}{U}
(成就)

Sorcery - Adventure
You may reveal a noncreature card you own from outside the game and put it into your hand.
Card has other part: Fae of Wishes
Grapeshot

Grapeshot {1}{R}

Sorcery
Grapeshot deals 1 damage to any target.
Storm
Mages often seek to emulate the powerful relics lost to time and apocalypse.
Related card: Charged Conjuration
Grapeshot Catapult

Grapeshot Catapult {4}

Artifact Creature - Construct
{T}: This creature deals 1 damage to target creature with flying.
The Southern Paladin taught the airborne vermin to fear the storm that rains upward.
2/3
Related card: Golgothian Sylex
Grapple with the Past

Grapple with the Past {1}{G}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Emrakul does not grant wishes. Desires simply align to her will.
Grappling Hook

Grappling Hook {4}

Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}
Part tool, part weapon, part of the kor.
Grasp of Darkness

Grasp of Darkness {B}{B}

Instant
Target creature gets -4/-4 until end of turn.
"I welcome the use of even the foulest magic if it will rid us of the monstrosities that plague our world."
—Munda, ambush leader