9629 cards found
Paladin of Predation

Paladin of Predation {5}{G}{G}

Creature - Phyrexian Knight
Toxic 6
Paladin of Predation can't be blocked by creatures with power 2 or less.
The strategies and politics of the Vicious Swarm are as subtle as Vorinclex himself.
6/7
  • Phyrexia: All Will Be One
Pale Rider of Trostad

Pale Rider of Trostad {1}{B}

Creature - Spirit
Skulk
When Pale Rider of Trostad enters the battlefield, discard a card.
"What's worse than being alone on the moors at night? Try not being alone."
—Nadila Maas, moor chaplain
3/3
  • Shadows over Innistrad
Pale Wayfarer

Pale Wayfarer {5}{W}{W}

Creature - Spirit Giant
{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn.
As it wandered Shadowmoor, it did not remember its crime—only its shame.
4/4
  • Shadowmoor
Palladium Myr

Palladium Myr {3}

Artifact Creature - Myr
{T}: Add {C}{C}.
The myr are like the Glimmervoid: blank canvases on which to build grand creations.
2/2
Palliation Accord

Palliation Accord {3}{W}{U}

Enchantment
Whenever a creature an opponent controls becomes tapped, put a palliation counter on Palliation Accord.
Remove a palliation counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
  • Dissension
Panacea

Panacea {4}

Artifact
{X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn.
A drop numbs the tongue. A sip sends the heart racing. A draught reforges the body.
  • Mercadian Masques
Panicked Bystander
Cackling Culprit

Panicked Bystander {1}{W}

Creature - Human Peasant
Whenever Panicked Bystander or another creature you control dies, you gain 1 life.
At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander.
"Help! There's been a horrible murder!"
2/2
Card has other part: Cackling Culprit
Paradise Druid

Paradise Druid {1}{G}

Creature - Elf Druid
Paradise Druid has hexproof as long as it's untapped.
{T}: Add one mana of any color.
"There are many kinds of duty, and mine is to see our world grow and endure."
2/1
Paradise Mantle

Paradise Mantle {0}

Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."
Equip {1}
Paradise Plume

Paradise Plume {4}

Artifact
As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
{T}: Add one mana of the chosen color.
A last wisp of paradise in a fallen world.
Paradox Haze

Paradox Haze {2}{U}

Enchantment - Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
"Keep your pace steady through the haze, lest you step on the heels of your future self or trip the self a moment behind you."
—Teferi
Paragon of Eternal Wilds

Paragon of Eternal Wilds {3}{G}

Creature - Human Druid
Other green creatures you control get +1/+1.
{G}, {T}: Another target green creature you control gains trample until end of turn.
2/2
  • Magic 2015
Paragon of Fierce Defiance

Paragon of Fierce Defiance {3}{R}

Creature - Human Warrior
Other red creatures you control get +1/+1.
{R}, {T}: Another target red creature you control gains haste until end of turn.
2/2
  • Magic 2015
Paragon of Gathering Mists

Paragon of Gathering Mists {3}{U}

Creature - Human Wizard
Other blue creatures you control get +1/+1.
{U}, {T}: Another target blue creature you control gains flying until end of turn.
2/2
  • Magic 2015
Paragon of New Dawns

Paragon of New Dawns {3}{W}

Creature - Human Soldier
Other white creatures you control get +1/+1.
{W}, {T}: Another target white creature you control gains vigilance until end of turn.
2/2
  • Magic 2015
Paragon of Open Graves

Paragon of Open Graves {3}{B}

Creature - Skeleton Warrior
Other black creatures you control get +1/+1.
{2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn.
2/2
  • Magic 2015
Paragon of the Amesha

Paragon of the Amesha {2}{W}

Creature - Human Knight
First strike
{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
"Let my lance sing with the voices of angels and the heathen cower before my shield, for I will teach this land the meaning of honor."
2/2
  • Conflux
Paranoid Parish-Blade

Paranoid Parish-Blade {2}{W}

Creature - Human Soldier
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
The mind is perfectly capable of creating its own monsters.
3/2
  • Shadows over Innistrad
Paraselene

Paraselene {2}{W}

Sorcery
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
"Moonlight has a way of showing all things as they truly are—for better or for worse."
—Zilla of Lambholt
  • Innistrad
Parasitic Bond

Parasitic Bond {3}{B}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
"All bonds are parasitic. Only rulership is pure."
—Gix, Yawgmoth praetor
  • Urza's Saga
Parasitic Grasp

Parasitic Grasp {1}{B}

Instant
Cleave {1}{B}{B}
Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.
Some wicked souls linger only to consume the warmth of life.
Parasitic Impetus

Parasitic Impetus {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Parcelbeast

Parcelbeast {2}{G}{U}

Creature - Elemental Beast
Mutate {G}{U}
{1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
2/4
Pardic Arsonist

Pardic Arsonist {2}{R}{R}

Creature - Human Barbarian
Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target."
Otaria's epidemic of insanity didn't affect certain barbarians—but no one noticed.
3/3
  • Torment
Pardic Collaborator

Pardic Collaborator {3}{R}

Creature - Human Barbarian
First strike
{B}: Pardic Collaborator gets +1/+1 until end of turn.
"We've been taught that strength is everything. So how can an alliance with the strongest be a betrayal?"
2/2
  • Torment