10277 cards found
Memory Lapse

Memory Lapse {1}{U}

Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
"Where do our forgotten thoughts go? I knew once, but I can't remember."
—Director Taiva, journal entry
Related card: Apocalypse Chime
Memory Plunder

Memory Plunder {U/B}{U/B}{U/B}{U/B}

Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
"Vengeance is the echo of the victim's own crime."
—Grensch, merrow cutthroat
Memory Test

Memory Test

Artifact - Attraction
When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Attraction Lights: 4, 6
Memory Vampire

Memory Vampire {4}{U}{B}

Creature - Vampire Detective
Flying
Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
4/4
  • Ravnica: Clue Edition
Menacing Ogre

Menacing Ogre {3}{R}{R}

Creature - Ogre
Trample, haste
When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
3/3
Meng Huo, Barbarian King

Meng Huo, Barbarian King {3}{G}{G}

Legendary Creature - Human Barbarian Soldier
Other green creatures you control get +1/+1.
The stubborn Meng Huo was captured and released by Kongming seven times before finally surrendering.
4/4
Mental Misstep

Mental Misstep {U/P}

Instant
Counter target spell with mana value 1.
Mentor of the Meek

Mentor of the Meek {2}{W}

Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
2/2
Mephidross Vampire

Mephidross Vampire {4}{B}{B}

Creature - Vampire
Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
3/4
Mephitic Ooze

Mephitic Ooze {4}{B}

Creature - Ooze
Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
In Mephidross, refuse doesn't last long—it's all scavenged, reanimated, or consumed.
0/5
  • Darksteel
Mercadian Atlas

Mercadian Atlas {5}

Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
One may as well chart the clouds as try to map Mercadia.
  • Mercadian Masques
Mercadian Lift

Mercadian Lift {2}

Artifact
{1}, {T}: Put a winch counter on Mercadian Lift.
{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
  • Mercadian Masques
Mercenaries

Mercenaries {3}{W}

Creature - Human Mercenary
{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.
"Blasted amateurs! Doesn't the queen think we can fight well enough on our own?"
—Avram Garrisson, Leader of the Knights of Stromgald
3/3
  • Ice Age
Mercenary Informer

Mercenary Informer {2}{W}

Creature - Human Rebel Mercenary
Mercenary Informer can't be the target of black spells or abilities from black sources.
{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
The problem with rebels is that they so quickly reject authority.
2/1
  • Prophecy
Mercenary Knight

Mercenary Knight {2}{B}

Creature - Human Mercenary Knight
When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.
4/4
  • Portal
Merchant Scroll

Merchant Scroll {1}{U}

Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
A rare find, suitable for the most discerning collector.
Related card: Apocalypse Chime
Merchant of Truth

Merchant of Truth {2}{W}{W}

Creature - Angel Detective
Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted.
2/5
  • Murders at Karlov Manor Commander 11 322
Merchant's Dockhand

Merchant's Dockhand {1}

Artifact Creature - Construct
{3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"If you can build it, we can move it."
—Bes Tavani, Bomat merchant
1/2
Merciless Eviction

Merciless Eviction {4}{W}{B}

Sorcery
Choose one —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers.
"I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead."
—Aurelia, to Gideon Jura
Merciless Executioner

Merciless Executioner {2}{B}
(Ork Kommando)

Creature - Orc Warrior
When Merciless Executioner enters the battlefield, each player sacrifices a creature.
Kommandos differ from usual Orks. They still want to kill you. They just want to surprise you before they do it.
3/1
Mercurial Chemister

Mercurial Chemister {3}{U}{R}

Creature - Human Wizard
{U}, {T}: Draw two cards.
{R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.
What some see as "distracted" is really "fathoming the unfathomable."
2/3
Mercurial Pretender

Mercurial Pretender {4}{U}

Creature - Shapeshifter
You may have Mercurial Pretender enter the battlefield as a copy of a creature you control, except it has "{2}{U}{U}: Return this creature to its owner's hand."
The king went off to find himself. Imagine his terror when he succeeded.
0/0
Mercurial Spelldancer

Mercurial Spelldancer {1}{U}

Creature - Phyrexian Rogue
Mercurial Spelldancer can't be blocked.
Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.
Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
2/1
  • Phyrexia: All Will Be One Promos 61p 61s
  • Phyrexia: All Will Be One 61 381
Meren of Clan Nel Toth

Meren of Clan Nel Toth {2}{B}{G}

Legendary Creature - Human Shaman
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
3/4
Merfolk Mesmerist

Merfolk Mesmerist {1}{U}

Creature - Merfolk Wizard
{U}, {T}: Target player mills two cards.
www.MagicTheGathering.com
1/2