571 cards found
Unfulfilled Desires

Unfulfilled Desires {1}{U}{B}

Enchantment
{1}, Pay 1 life: Draw a card, then discard a card.
"Like Day from Night, / I'll live my life apart from you, just glimpsing you across the sky, / because you cannot change, my dear, and nor can I."
—"Love Song of Night and Day"
  • Mirage
Ur-Drago

Ur-Drago {3}{U}{U}{B}{B}

Legendary Creature - Elemental
First strike
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
4/4
  • Legends
Urborg Justice

Urborg Justice {B}{B}

Instant
Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
"It is a narrow line between justice and vengeance."
—Crovax
  • Weatherlight
Urborg Stalker

Urborg Stalker {3}{B}

Creature - Horror
At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.
"May you be a stalker's dream."
—Urborg curse
2/4
  • Weatherlight
Urza's Miter

Urza's Miter {3}

Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.
Related card: Golgothian Sylex
Varchild's War-Riders

Varchild's War-Riders {1}{R}

Creature - Human Warrior
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token.
Trample; rampage 1
"What tries to crush our spirit only strengthens our resolve."
—Lovisa Coldeyes, Balduvian Chieftain
3/4
Veldrane of Sengir

Veldrane of Sengir {5}{B}{B}

Legendary Creature - Human Rogue
{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.
"Poor, foolish Veldrane. He goes wherever the Baron wills him. One day, he'll go to die."
—Halina, Dwarven Trader
5/5
Related card: Apocalypse Chime
  • Homelands
Veldt

Veldt

Land
Veldt doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Veldt.
{T}: Add {G} or {W}. Put a depletion counter on Veldt.
  • Ice Age
Ventifact Bottle

Ventifact Bottle {3}

Artifact
{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate only as a sorcery.
At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.
  • Mirage
Vesuvan Doppelganger

Vesuvan Doppelganger {3}{U}{U}

Creature - Shapeshifter
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
0/0
Veteran Bodyguard

Veteran Bodyguard {3}{W}{W}

Creature - Human
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
Good bodyguards are hard to find, mainly because they don't live long.
2/5
Viashivan Dragon

Viashivan Dragon {2}{R}{R}{G}{G}

Creature - Dragon
Flying
{R}: Viashivan Dragon gets +1/+0 until end of turn.
{G}: Viashivan Dragon gets +0/+1 until end of turn.
The Viashivan understand that cruelty arises from opportunity.
4/4
Related card: Kyscu Drake
  • Visions
Vodalian Knights

Vodalian Knights {1}{U}{U}

Creature - Merfolk Knight
First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
{U}: Vodalian Knights gains flying until end of turn.
Fear the Knight leaping from the water into the air, weapon ready.
2/2
Vodalian War Machine

Vodalian War Machine {1}{U}{U}

Creature - Wall
Defender
Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.
0/4
  • Fallen Empires
Volcanic Island

Volcanic Island

Land - Island Mountain
({T}: Add {U} or {R}.)
Volrath's Shapeshifter

Volrath's Shapeshifter {1}{U}{U}

Creature - Phyrexian Shapeshifter
As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card."
{2}: Discard a card.
0/1
Volrath's Stronghold

Volrath's Stronghold

Legendary Land
{T}: Add {C}.
{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
The seed of a world's evil.
Wall of Kelp

Wall of Kelp {U}{U}

Creature - Plant Wall
Defender
{U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
"Ya can eat it or ya can weave it, but ya can't fight in it."
—Zeki, Reef Pirate
0/3
Related card: Apocalypse Chime
Wandering Mage

Wandering Mage {W}{U}{B}

Creature - Human Cleric Wizard
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
{U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
{B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
0/3
Warping Wurm

Warping Wurm {2}{G}{U}

Creature - Wurm
Phasing
At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.
Whenever Warping Wurm phases in, put a +1/+1 counter on it.
Even wurms start out small.
1/1
  • Mirage
Wave of Terror

Wave of Terror {2}{B}

Enchantment
Cumulative upkeep {1}
At the beginning of your draw step, destroy each creature with mana value equal to the number of age counters on Wave of Terror. They can't be regenerated.
The sea of fear has endless depths.
  • Weatherlight
Weakstone

Weakstone {4}

Artifact
Attacking creatures get -1/-0.
During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious weakstone.
Related card: Golgothian Sylex
Weatherseed Treefolk

Weatherseed Treefolk {2}{G}{G}{G}

Creature - Treefolk
Trample
When Weatherseed Treefolk dies, return it to its owner's hand.
5/3
Well of Knowledge

Well of Knowledge {3}

Artifact
{2}: Draw a card. Any player may activate this ability but only during their draw step.
  • Weatherlight
Wellspring

Wellspring {1}{G}{W}

Enchantment - Aura
Enchant land
When Wellspring enters the battlefield, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
  • Mirage