11879 cards found
Kazandu Valley
Kazandu Mammoth

Kazandu Valley

Land
This land enters tapped.
{T}: Add {G}.
"The elves stick to the trees. Here, where the trees welcome the sky and leave room for grazing herds—this is our land."
—Triel, Kazandu tuskcaller
Card has other part: Kazandu Mammoth
Kazarov, Sengir Pureblood

Kazarov, Sengir Pureblood {5}{B}{B}

Legendary Creature - Vampire
Flying
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov.
{3}{R}: Kazarov deals 2 damage to target creature.
4/4
Kazuul Warlord

Kazuul Warlord {4}{R}

Creature - Minotaur Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
On expeditions, minotaurs are worth their weight in gold. Fortunately for their paymasters, most minotaurs don't know how much they weigh.
3/3
  • Zendikar
Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs {3}{R}{R}

Legendary Creature - Ogre Warrior
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
Warning to those who scale the cliffs without paying tribute: It's a long way down.
5/4
Kederekt Leviathan

Kederekt Leviathan {6}{U}{U}

Creature - Leviathan
When this creature enters, return all other nonland permanents to their owners' hands.
Unearth {6}{U}
5/5
  • Double Masters 2022 55 431
  • Shards of Alara
Kederekt Parasite

Kederekt Parasite {B}

Creature - Horror
Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.
When the smell of passing thoughts piques its hunger, its maw becomes primed with acid and a taste for brains.
1/1
Keen Duelist

Keen Duelist {1}{B}

Creature - Human Wizard
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
"Win before you start playing the game."
2/2
Keen-Eyed Curator

Keen-Eyed Curator {G}{G}

Creature - Raccoon Scout
As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample.
{1}: Exile target card from a graveyard.
"Now this one's a real collector's item. They say Lily Emberseed herself drank from this mug when she was still Lily of Valley."
3/3
Keening Stone

Keening Stone {6}

Artifact
{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
As it spins, dead voices shriek in an ever-increasing cacophony, rending the mind asunder.
Keeper of Keys

Keeper of Keys {3}{U}{U}

Creature - Human Rogue Mutant
When this creature enters, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
For the right price, he'll unlock your path to the throne.
4/4
Keeper of Progenitus

Keeper of Progenitus {3}{G}

Creature - Elf Druid
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.
He watches over the valley where Progenitus sleeps, culling signs from its steaming breaths.
1/3
  • Shards of Alara
Keeper of Secrets

Keeper of Secrets {5}{R}

Creature - Demon
First strike, haste
Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, this creature deals damage equal to that spell's mana value to target opponent.
To look upon one is to surrender every last shred of self-will.
6/4
  • Warhammer 40,000 Commander 78 78★
Keeper of Tresserhorn

Keeper of Tresserhorn {5}{B}

Creature - Avatar
Whenever this creature attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
6/6
  • Alliances
Keeper of the Accord

Keeper of the Accord {3}{W}

Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3/4
Keeper of the Crown

Keeper of the Crown {2}{L}

Creature - Human Noble
(Color indicator: Keeper of the Crown is green)
({L} can be paid with one mana from a legendary source.)
Other legendary creatures you control get +1/+1 and have indestructible.
3/4
Card has other part: Coronation of the Wilds
  • Mystery Booster 2
Keeper of the Nine Gales

Keeper of the Nine Gales {2}{U}

Creature - Bird Wizard
Flying
{T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
"You cannot fight the storm."
1/2
Kefka, Dancing Mad

Kefka, Dancing Mad {5}{B}{R}

Legendary Creature - Human Wizard
During your turn, Kefka has indestructible.
At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.
6/6
  • Final Fantasy Commander 84 174
Kefnet's Last Word

Kefnet's Last Word {2}{U}{U}

Sorcery
Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
In his final moments, Kefnet reached into the minds of those around him, desperate for logic within the consuming chaos.
Kei Takahashi

Kei Takahashi {2}{G}{W}

Legendary Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to target creature this turn.
2/2
Keiga, the Tide Star

Keiga, the Tide Star {5}{U}

Legendary Creature - Dragon Spirit
Flying
When Keiga dies, gain control of target creature.
5/5
Keldon Battlewagon

Keldon Battlewagon {5}

Artifact Creature - Juggernaut
Trample
This creature can't block.
When this creature attacks, sacrifice it at end of combat.
Tap an untapped creature you control: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
0/3
  • Prophecy
Keldon Firebombers

Keldon Firebombers {3}{R}{R}

Creature - Human Soldier
When this creature enters, each player sacrifices all lands they control except for three.
"If there isn't enough of Jamuraa left to stand on, I will still claim it for Keld."
—Latulla, Keldon overseer
3/3
  • Prophecy
Keldon Flamesage

Keldon Flamesage {2}{R}

Creature - Human Shaman
Enlist
Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
2/3
Keldon Necropolis

Keldon Necropolis

Legendary Land
{T}: Add {C}.
{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.
Keldon Twilight

Keldon Twilight {1}{B}{R}

Enchantment
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature of their choice that they controlled since the beginning of the turn.
  • Planeshift