10277 cards found
Mana Abundance

Mana Abundance {2}{R}

World Enchantment
If a player would add mana, instead all players add that mana.
Mana Bloom

Mana Bloom {X}{G}

Enchantment
Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
  • Return to Ravnica
Mana Cache

Mana Cache {1}{R}{R}

Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.
  • Nemesis
Mana Cannons

Mana Cannons {2}{R}

Enchantment
Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is.
"I hate the smell of charred Phyrexian, but it sure beats the alternative!"
—Jaya
  • Dominaria United Commander 7 83
Mana Clash

Mana Clash {R}

Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Mana Confluence

Mana Confluence

Land
{T}, Pay 1 life: Add one mana of any color.
Five rivers encircle Theros, flowing with waters more ancient than the world itself.
Mana Crypt

Mana Crypt {0}

Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Mana Drain

Mana Drain {U}{U}

Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
"Power is wasted on the weak. They never keep it for long."
—Nicol Bolas
Mana Echoes

Mana Echoes {2}{R}{R}

Enchantment
Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
When the ground is saturated with mana, even the lightest footstep can bring it to the surface.
Mana Flare

Mana Flare {2}{R}

Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
"I give my heart to the mountain, my memories to the wind. Let my last moment be burned into history."
—Daughters of Flame
Mana Leak

Mana Leak {1}{U}

Instant
Counter target spell unless its controller pays {3}.
Mana Matrix

Mana Matrix {6}

Artifact
Instant and enchantment spells you cast cost up to {2} less to cast.
Mana Maze

Mana Maze {1}{U}

Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
"Those who know only one path to victory can never hope to triumph."
—The Blind Seer
Mana Reflection

Mana Reflection {4}{G}{G}

Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
Despite its darkness, Shadowmoor doesn't want for growth. Legions of creeping things thrive in the shade.
Mana Severance

Mana Severance {1}{U}

Sorcery
Search your library for any number of land cards, exile them, then shuffle.
"And when this land is wasted, where will we go?"
—Thalakos lament
  • Tempest
Mana Short

Mana Short {2}{U}

Instant
Tap all lands target player controls and that player loses all unspent mana.
"Remove their power, and their will to fight will follow."
—Tolarian wizard
Mana Tithe

Mana Tithe {W}

Instant
Counter target spell unless its controller pays {1}.
"The tyrant's bellow of rage trailed off into a whimper as the last of his fortune escaped his grasp."
—The Dethroner's Grimoire
Related card: Force Spike
Mana Vault

Mana Vault {1}

Artifact
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
{T}: Add {C}{C}{C}.
Mana Vortex

Mana Vortex {1}{U}{U}

Enchantment
When you cast this spell, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands on the battlefield, sacrifice Mana Vortex.
Mana Web

Mana Web {3}

Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
  • Weatherlight
Mana-Charged Dragon

Mana-Charged Dragon {4}{R}{R}

Creature - Dragon
Flying, trample
Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
5/5
Manabarbs

Manabarbs {3}{R}

Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
"I don't know why people say a double-edged sword is bad. It's a sword. With two edges."
—Kamahl, pit fighter
Manabond

Manabond {G}

Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Managorger Hydra

Managorger Hydra {2}{G}

Creature - Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
1/1
Managorger Phoenix

Managorger Phoenix {R}{R}

Creature - Phoenix
Flying
Managorger Phoenix can't block.
Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each {R} in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.
2/2
  • Jumpstart: Historic Horizons