3462 cards found
Clockwork Avian

Clockwork Avian {5}

Artifact Creature - Bird
Flying
This creature enters with four +1/+0 counters on it.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
0/4
Related card: Golgothian Sylex
Clockwork Beast

Clockwork Beast {6}

Artifact Creature - Beast
This creature enters with seven +1/+0 counters on it.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
0/4
Cloud Djinn

Cloud Djinn {5}{U}

Creature - Djinn
Flying
This creature can block only creatures with flying.
As elusive as the footprint of a djinn
—Suq'Ata expression
5/4
Cloud Elemental

Cloud Elemental {2}{U}

Creature - Elemental
Flying
This creature can block only creatures with flying.
"You know you've angered the gods when the clouds turn against you."
—Sisay, Captain of the Weatherlight
2/3
Cloud Sprite

Cloud Sprite {U}
(Hada de las nubes)

Creature - Faerie
Flying
This creature can block only creatures with flying.
1/1
Related card: Cloudseeder
Cloudblazer

Cloudblazer {3}{W}{U}

Creature - Human Scout
Flying
When this creature enters, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.
2/2
Cloudcrown Oak

Cloudcrown Oak {2}{G}{G}
(Roble Corona de nubes)

Creature - Treefolk Warrior
Reach
3/4
Cloudfin Raptor

Cloudfin Raptor {U}

Creature - Bird Mutant
Flying
Evolve
0/1
Cloudkin Seer

Cloudkin Seer {2}{U}

Creature - Elemental Wizard
Flying
When this creature enters, draw a card.
"I can see which way the wind is blowing."
2/1
Cloudshredder Sliver

Cloudshredder Sliver {R}{W}

Creature - Sliver
Sliver creatures you control have flying and haste.
Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered.
1/1
Related card: Sliver Weftwinder
Clutch of the Undercity

Clutch of the Undercity {1}{U}{U}{B}
(Agarre de la Subciudad)

Instant
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute {1}{U}{B}
Coastal Piracy

Coastal Piracy {2}{U}{U}
(Piratería costera)

Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Coastal Tower

Coastal Tower

Land
This land enters tapped.
{T}: Add {W} or {U}.
The Capashen built the highest towers in Benalia to afford themselves the best view.
Coat of Arms

Coat of Arms {5}

Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
We love all shapes and sizes—the weirder, the better.
Coat with Venom

Coat with Venom {B}

Instant
Target creature gets +1/+2 and gains deathtouch until end of turn.
"Every Silumgar blade carries the blessing of our dragonlord."
—Xathi the Infallible
Code of Constraint

Code of Constraint {2}{U}

Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Codex Shredder

Codex Shredder {1}

Artifact
{T}: Target player mills a card.
{5}, {T}, Sacrifice this artifact: Return target card from your graveyard to your hand.
Coercion

Coercion {2}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"There's very little that escapes me, Greven. And you will escape very little if you fail."
—Volrath
Coffin Queen

Coffin Queen {2}{B}

Creature - Zombie Wizard
You may choose not to untap this creature during your untap step.
{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
1/1
Coiling Oracle

Coiling Oracle {G}{U}

Creature - Snake Elf Druid
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.
1/1
Coldsteel Heart

Coldsteel Heart {2}

Snow Artifact
This artifact enters tapped.
As this artifact enters, choose a color.
{T}: Add one mana of the chosen color.
Collected Company

Collected Company {3}{G}

Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Collected Conjuring

Collected Conjuring {2}{U}{R}

Sorcery
Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
Collective Blessing

Collective Blessing {3}{G}{G}{W}

Enchantment
Creatures you control get +3/+3.
Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe.
Collective Brutality

Collective Brutality {1}{B}

Sorcery
Escalate—Discard a card.
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.