2686 cards found
Dark Privilege

Dark Privilege {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
"As you breathe your last, understand why I accept such forbidden gifts."
—Purraj of Urborg
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
Darkblast

Darkblast {B}

Instant
Target creature gets -1/-1 until end of turn.
Dredge 3
Darkbore Pathway
Slitherbore Pathway

Darkbore Pathway

Land
{T}: Add {B}.
Card has other part: Slitherbore Pathway
Darkmoss Bridge

Darkmoss Bridge

Artifact Land
Darkmoss Bridge enters the battlefield tapped.
Indestructible
{T}: Add {B} or {G}.
Darksteel Citadel

Darksteel Citadel

Artifact Land
Indestructible
{T}: Add {C}.
Darksteel Colossus

Darksteel Colossus {11}
(Optimus Prime // Optimus Prime)

Artifact Creature - Golem
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
Darksteel Ingot

Darksteel Ingot {3}

Artifact
Indestructible
{T}: Add one mana of any color.
The lich poured his soul into a new phylactery. True immortality was finally at his fingertips.
Related card: Darksteel Hydra
Darksteel Reactor

Darksteel Reactor {4}

Artifact
Indestructible
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Dauntless Escort

Dauntless Escort {1}{G}{W}

Creature - Rhino Soldier
Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion.
3/3
Davriel, Rogue Shadowmage

Davriel, Rogue Shadowmage {2}{B}

Legendary Planeswalker - Davriel
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.
[–1]: Target player discards a card.
Loyalty:
3
Dawn of Hope

Dawn of Hope {1}{W}

Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
"To wage war, secure peace within yourself."
—Emmara
Dawnbreak Reclaimer

Dawnbreak Reclaimer {4}{W}{W}

Creature - Angel
Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
5/5
Day of Judgment

Day of Judgment {2}{W}{W}

Sorcery
Destroy all creatures.
Related card: Key to the Archive
Deadbridge Chant

Deadbridge Chant {4}{B}{G}

Enchantment
When Deadbridge Chant enters the battlefield, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Deadbridge Goliath

Deadbridge Goliath {2}{G}{G}

Creature - Insect
Scavenge {4}{G}{G}
Some Golgari insects live for centuries—and they never stop growing.
5/5
Deadly Dispute

Deadly Dispute {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token.
"That's a pretty ring! Trade you my knife for it."
Deadly Insect

Deadly Insect {4}{G}

Creature - Insect
Shroud
"There is no time for pain when this beast leaves its terrible sting."
—Jaeuhl Carthalion, Juniper Order advocate
6/1
Deadly Riposte

Deadly Riposte {1}{W}

Instant
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
"Automatons are fast, precise, and tireless, but they all share one weakness: predictability. Learn their patterns. Strike when they're vulnerable."
—Horance, Urzan general
Deadly Tempest

Deadly Tempest {4}{B}{B}

Sorcery
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
When the winds blow out of the abyss, death is the only harvest.
Deafening Silence

Deafening Silence {W}

Enchantment
Each player can't cast more than one noncreature spell each turn.
Deal Gone Bad

Deal Gone Bad {3}{B}

Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards.
"Feed the rumor mills with delicious treachery. Bad blood between those two is a good deal for us."
—Kamiz, Obscura Oculus
Related card: Deal Gone Bad (Alchemy)
Death Baron

Death Baron {1}{B}{B}

Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2/2
Death Spark

Death Spark {R}

Instant
Death Spark deals 1 damage to any target.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
Death Stroke

Death Stroke {B}{B}

Sorcery
Destroy target tapped creature.
For a sharp second, Selenia froze, and Crovax's blade found home, As the angel shattered like glass, Crovax felt his mind collapse—the curse had been fulfilled.