3317 cards found
Collective Voyage

Collective Voyage {G}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Collector Ouphe

Collector Ouphe {1}{G}

Creature - Ouphe
Activated abilities of artifacts can't be activated.
"So this orb I got back at Spherecon 1993. It looks a lot like the '94 version but it's actually rounder."
2/2
Colossal Dreadmaw

Colossal Dreadmaw {4}{G}{G}
(Brachiosaurus)

Creature - Dinosaur
Trample
6/6
Related cards: Colossal Chorus Then, Dreadmaws Ate Everyone
Colossal Majesty

Colossal Majesty {2}{G}

Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
"Might doesn't just build empires. It protects them."
—Inti, Sun Empire knight
Colossus Hammer

Colossus Hammer {1}
(Gaia's Dark Hammer)

Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.
Equip {8}
"Power of Darkness, answer my call!"
Related card: Arms Scavenger
Combat Medic

Combat Medic {2}{W}

Creature - Human Cleric Soldier
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
"Without Combat Medics, Icatia would probably not have withstood the forces of chaos as long as it did."
—Sarpadian Empires, vol. VI
0/2
Combustible Gearhulk

Combustible Gearhulk {4}{R}{R}

Artifact Creature - Construct
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
6/6
Command Beacon

Command Beacon

Land
{T}: Add {C}.
{T}, Sacrifice this land: Put your commander into your hand from the command zone.
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
Related card: Tower Winder
Commander Mustard

Commander Mustard {3}{R}{W}

Legendary Creature - Human Soldier
Vigilance
Other Soldiers you control have vigilance, trample, and haste.
{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."
5/5
  • Ravnica: Clue Edition
Commander's Insignia

Commander's Insignia {2}{W}{W}

Enchantment
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
At the general's triumphant return, renewed strength surged through the soldiers' ranks.
Commander's Plate

Commander's Plate {1}

Artifact - Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5}
Armor changes, but Iron Man endures.
Commander's Sphere

Commander's Sphere {3}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
It harmonizes with the essence of its master.
Compost

Compost {1}{G}

Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
"The dead ones joined Tocatztli, the seven-legged, each bloom becoming a star in the night sky."
—The Song of Origins
Compulsive Research

Compulsive Research {2}{U}

Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
"Four parts molten bronze, yes ... one part frozen mercury, yes, yes ... but then what?"
Concealed Courtyard

Concealed Courtyard

Land
This land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
"Where are we? A spaceship, right?" asked Amy.
"Not just any spaceship. The Parliament of the Daleks. Be brave," said the Doctor.
Concentrate

Concentrate {2}{U}{U}

Sorcery
Draw three cards.
"The treasure in my mind is greater than any worldly glory."
Related card: Harmonize
Conclave Evangelist

Conclave Evangelist {3}{G/W}{G/W}

Creature - Elephant Cleric
Myriad
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
4/4
  • Ravnica: Clue Edition
Conclave Tribunal

Conclave Tribunal {3}{W}

Enchantment
Convoke
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Related card: Emmara, Voice of the Conclave
Concordant Crossroads

Concordant Crossroads {G}

World Enchantment
All creatures have haste.
Condemn

Condemn {W}

Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."
—Alovnek, Boros guildmage
Confiscate

Confiscate {4}{U}{U}

Enchantment - Aura
Enchant permanent
You control enchanted permanent.
Conqueror's Flail

Conqueror's Flail {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}
Consecrated Sphinx

Consecrated Sphinx {4}{U}{U}

Creature - Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
4/6
Conservatory

Conservatory

Land
This land enters tapped.
{T}: Add {G} or {W}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition