10277 cards found
Lux Artillery

Lux Artillery {4}

Artifact
Whenever you cast an artifact creature spell, it gains sunburst.
At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, Lux Artillery deals 10 damage to each opponent.
  • Phyrexia: All Will Be One Commander 27 41
Lux Cannon

Lux Cannon {4}

Artifact
{T}: Put a charge counter on Lux Cannon.
{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
There are few problems that can't be solved by putting a hole in the world.
Luxury Suite

Luxury Suite

Land
Luxury Suite enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
In opulent chambers behind closed doors, dynasties are made and broken with but a few murmured words.
Lychguard

Lychguard {2}{B}

Artifact Creature - Necron
Guardian Protocols{3}{B}, Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand.
"Only the deathless can truly comprehend the burden of unfailing loyalty."
—Vargard Obyron of the Sautekh Dynasty
2/3
  • Warhammer 40,000 Commander 39 39★
Lydari Druid

Lydari Druid {2}{G}

Creature - Druid
When Lydari Druid enters the battlefield, for each land on the battlefield, choose a basic land type at random. Those lands become the land types chosen this way.
2/2
  • Sega Dreamcast Cards
Lydari Elephant

Lydari Elephant {4}{G}

Creature - Elephant
As Lydari Elephant enters the battlefield, choose two numbers from 3 to 7 at random. Lydari Elephant's power is equal to the first number chosen and its toughness equal to the second number chosen.
*/*
  • Sega Dreamcast Cards
Lyna

Lyna

Vanguard
Creatures you control have shadow.
One of the few Soltari who can cross the shadow barrier, Lyna serves as an emissary to the outside world. A quick thinker and convincing speaker, she does whatever she can to lead her people out of the shadows and into substance.
Hand size bonus: +2
Life bonus: -4
  • Vanguard Series
Lys Alana Huntmaster

Lys Alana Huntmaster {2}{G}{G}

Creature - Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.
3/3
Lyzolda, the Blood Witch

Lyzolda, the Blood Witch {1}{B}{R}

Legendary Creature - Human Cleric
{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Sacrificial rites take place before an audience of cheering cultists, each begging to be the next on stage.
3/1
Lyzolda, the Blood Witch Avatar

Lyzolda, the Blood Witch Avatar

Vanguard
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Hellbent — At the beginning of your end step, if you have no cards in hand, each of your opponents discards a card.
Hand size bonus: -1
Life bonus: -1
  • Magic Online Avatars
Ma Chao, Western Warrior

Ma Chao, Western Warrior {3}{R}{R}

Legendary Creature - Human Soldier Warrior
Horsemanship
Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat.
3/3
Maarika, Brutal Gladiator

Maarika, Brutal Gladiator {2}{B}{R}{G}

Legendary Creature - Human Warrior
Maarika, Brutal Gladiator must be blocked if able.
As long as it's your turn, Maarika has indestructible.
Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.
7/4
MacCready, Lamplight Mayor

MacCready, Lamplight Mayor {W}{B}

Legendary Creature - Human Advisor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn.
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
1/3
Mace of the Valiant

Mace of the Valiant {2}{W}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.
Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip {3}
Machine God's Effigy

Machine God's Effigy {4}

Artifact
You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has "{T}: Add {U}."
{T}: Add {U}.
Mad Auntie

Mad Auntie {2}{B}

Creature - Goblin Shaman
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
One part cunning, one part wise, and many, many parts demented.
2/2
Madame Vastra

Madame Vastra {2}{G}{U}

Legendary Creature - Lizard Detective
Partner with Jenny Flint
Madame Vastra must be blocked if able.
Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token.
3/3
Related card: Jenny Flint
Madcap Experiment

Madcap Experiment {3}{R}

Sorcery
Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
Maddening Cacophony

Maddening Cacophony {1}{U}

Sorcery
Kicker {3}{U}
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Jace traced Nahiri to the Singing City, but the magic of the ancient ruins threatened to overwhelm his mind.
Maddening Hex

Maddening Hex {1}{R}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
Much more painful than mere regret.
  • Forgotten Realms Commander 32 301
Maddening Imp

Maddening Imp {2}{B}

Creature - Imp
Flying
{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
1/1
  • Tempest
Madrush Cyclops

Madrush Cyclops {1}{B}{R}{G}

Creature - Cyclops Warrior
Creatures you control have haste.
Death comes in the blink of an eye.
3/4
  • Alara Reborn
Maelstrom Archangel Avatar

Maelstrom Archangel Avatar

Vanguard
At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may create a token that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost.
Hand size bonus: +0
Life bonus: +5
  • Magic Online Avatars
Maelstrom Djinn

Maelstrom Djinn {7}{U}

Creature - Djinn
Flying
Morph {2}{U}
When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing.
5/6
  • Future Sight
Maelstrom Pulse

Maelstrom Pulse {1}{B}{G}

Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
During the collision of the shards, entire ways of life disappeared without a trace.