83 cards found
Inventors' Fair

Inventors' Fair

Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
{T}: Add {C}.
{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Itlimoc, Cradle of the Sun
Growing Rites of Itlimoc

Itlimoc, Cradle of the Sun

Legendary Land
{T}: Add {G}.
{T}: Add {G} for each creature you control.
Though the Sun Empire and the River Heralds once came together to plant the sacred forest, its roots have been tended by the mycoids ever since.
Card has other part: Growing Rites of Itlimoc
Jurassic Park
Welcome to . . .

Jurassic Park

Legendary Land
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.
{T}: Add {G} for each Dinosaur you control.
Card has other part: Welcome to . . .
  • Jurassic World Collection
Karakas

Karakas
(White Tower of Ecthelion)

Legendary Land
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
"I stand in the place of the Steward of Gondor, and it is mine to think first of its people. Gondor must be protected."
—Prince Imrahil
Keldon Necropolis

Keldon Necropolis

Legendary Land
{T}: Add {C}.
{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.
Kher Keep

Kher Keep

Legendary Land
{T}: Add {C}.
{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
"They're still here?! The cockroach may have finally met its match."
—Teferi
Related card: Kobolds of Kher Keep
Kor Haven

Kor Haven
(Osgiliath, Fallen Capital)

Legendary Land
{T}: Add {C}.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
The chief city of the Kings of Men was Osgiliath, Citadel of the Stars. Now it is deserted, and in its ruins shadows walk.
Metzali, Tower of Triumph
Path of Mettle

Metzali, Tower of Triumph

Legendary Land
{T}: Add one mana of any color.
{1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent.
{2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.
Card has other part: Path of Mettle
Mikokoro, Center of the Sea

Mikokoro, Center of the Sea

Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card.
"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed."
—Scroll fragment from the ruins of Minamo
Minamo, School at Water's Edge

Minamo, School at Water's Edge

Legendary Land
{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
Its students graduate the school and enter history.
Minas Morgul, Dark Fortress

Minas Morgul, Dark Fortress

Legendary Land
Minas Morgul, Dark Fortress enters the battlefield tapped.
{T}: Add {B}.
{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types.
  • Tales of Middle-earth Commander 514 558
Minas Tirith

Minas Tirith

Legendary Land
Minas Tirith enters the battlefield tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
"I would see the White Tree in flower again in the courts of the kings, and Minas Tirith in peace."
—Faramir
Mines of Moria

Mines of Moria

Legendary Land
Mines of Moria enters the battlefield tapped unless you control a legendary creature.
{T}: Add {R}.
{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
"Moria! Moria! Wonder of the Northern world!"
—Glóin
Miren, the Moaning Well

Miren, the Moaning Well

Legendary Land
{T}: Add {C}.
{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Mount Doom

Mount Doom

Legendary Land
{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Nykthos, Shrine to Nyx

Nykthos, Shrine to Nyx

Legendary Land
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color.
Oboro, Palace in the Clouds

Oboro, Palace in the Clouds

Legendary Land
{T}: Add {U}.
{1}: Return Oboro, Palace in the Clouds to its owner's hand.
Here the soratami wove their endless plots—graceful, artful, and deceitful, while the unwitting world moved below.
  • Tales of Middle-earth Commander 371 401 401z
  • Saviors of Kamigawa
Okina, Temple to the Grandfathers

Okina, Temple to the Grandfathers

Legendary Land
{T}: Add {G}.
{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
If a land can be said to have a heart, Okina is the heart of Kamigawa.
Otawara, Soaring City

Otawara, Soaring City

Legendary Land
{T}: Add {U}.
Channel{3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
Paliano, the High City

Paliano, the High City

Legendary Land
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
{T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City.
  • Conspiracy
Pendelhaven

Pendelhaven

Legendary Land
{T}: Add {G}.
{T}: Target 1/1 creature gets +1/+2 until end of turn.
The limbs of Pendelhaven extend as far as the meek roam, and reach as high as they strive.
Phyrexian Tower

Phyrexian Tower
(Dracula's Tomb)

Legendary Land
{T}: Add {C}.
{T}, Sacrifice a creature: Add {B}{B}.
There was one great tomb more lordly than all the rest; huge it was, and nobly proportioned. On it was but one word
DRACULA.
R&D's Secret Lair

R&D's Secret Lair

Legendary Land
Play cards as written. Ignore all errata.
{T}: Add {C}. (This mana is still added to your mana pool.)
"Let them complain. As long as the addictive ink is working, we can do anything we want." PLAY AT YOUR OWN RISK
  • Unhinged
Rath's Edge

Rath's Edge

Legendary Land
{T}: Add {C}.
{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to any target.
  • Nemesis
Rift

Rift

Legendary Land
Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.)
Rift enters the battlefield tapped.
{T}: Add {C}.