300 cards found
Behold My Grandeur

Behold My Grandeur

Scheme
When you set this scheme in motion, add {U}{B}{R}.
When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
  • Archenemy: Nicol Bolas Schemes
Behold the Power of Destruction

Behold the Power of Destruction

Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
"I'd call that a successful first test. Golem! Rearm the Doom Citadel!"
  • Archenemy Schemes
Bituminous Blast

Bituminous Blast {3}{B}{R}

Instant
Cascade
Bituminous Blast deals 4 damage to target creature.
Blood Ogre

Blood Ogre {2}{R}

Creature - Ogre Warrior
Bloodthirst 1
First strike
2/2
Blood Tyrant

Blood Tyrant {4}{U}{B}{R}

Creature - Vampire
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
5/5
Bog Witch

Bog Witch {2}{B}

Creature - Human Spellshaper
{B}, {T}, Discard a card: Add {B}{B}{B}.
The world is the body. The mana is the blood. The witch is the surgeon.
1/1
Bow to My Command

Bow to My Command

Ongoing Scheme
As you set this scheme in motion, choose an opponent.
Creatures the chosen player controls can't attack you or planeswalkers you control.
At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
  • Archenemy: Nicol Bolas Schemes
Branching Bolt

Branching Bolt {1}{R}{G}

Instant
Choose one or both —
• Branching Bolt deals 3 damage to target creature with flying.
• Branching Bolt deals 3 damage to target creature without flying.
"Lightning lives in everything, in living flesh and growing things. It must be set free."
—Rakka Mar
Breath of Darigaaz

Breath of Darigaaz {1}{R}

Sorcery
Kicker {2}
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Cemetery Reaper

Cemetery Reaper {1}{B}{B}

Creature - Zombie
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Every grave cradles a recruit.
2/2
Chameleon Colossus

Chameleon Colossus {2}{G}{G}

Creature - Shapeshifter
Changeling
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
4/4
Chandra's Outrage

Chandra's Outrage {2}{R}{R}

Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra never believed in using her "inside voice."
Chandra's Phoenix

Chandra's Phoenix {1}{R}{R}

Creature - Phoenix
Flying
Haste
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
2/2
Chandra, Pyromaster

Chandra, Pyromaster {2}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.
[0]: Exile the top card of your library. You may play it this turn.
[–7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
Loyalty:
4
Choose Your Champion

Choose Your Champion

Scheme
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
"It seems the fate of the world rests on your shoulders, feeble child."
  • Archenemy Schemes
Choose Your Demise

Choose Your Demise

Scheme
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
  • Archenemy: Nicol Bolas Schemes
Colossal Might

Colossal Might {R}{G}

Instant
Target creature gets +4/+2 and gains trample until end of turn.
"Never corner a barbarian. You become the path of least resistance."
—Sarkhan Vol
Compulsive Research

Compulsive Research {2}{U}

Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
Coordinated Assault

Coordinated Assault {R}

Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
It's hard to shout "Shields up!" with a javelin in your chest.
Corpse Connoisseur

Corpse Connoisseur {4}{B}

Creature - Zombie Wizard
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth {3}{B}
3/3
Cruel Ultimatum

Cruel Ultimatum {U}{U}{B}{B}{B}{R}{R}

Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
There is always a greater power.
Crumbling Necropolis

Crumbling Necropolis

Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."
—Olcot, Rider of Joffik
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Dance, Pathetic Marionette

Dance, Pathetic Marionette

Scheme
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
  • Archenemy Schemes
Deathbringer Regent

Deathbringer Regent {5}{B}{B}

Creature - Dragon
Flying
When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
5/6