29661 cards found
Devil K. Nevil

Devil K. Nevil {2}{R}

Legendary Creature - Devil Performer
Haste
When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
"Danger is my middle name. Also, I don't know how to spell."
2/1
Underground Mortuary

Underground Mortuary

Land - Swamp Forest
({T}: Add {B} or {G}.)
Underground Mortuary enters the battlefield tapped.
When Underground Mortuary enters the battlefield, surveil 1.
  • Murders at Karlov Manor Promos 271p 271s
  • Murders at Karlov Manor 271 333
Dawnbreak Reclaimer

Dawnbreak Reclaimer {4}{W}{W}

Creature - Angel
Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
5/5
Twinblade Invocation
Twinblade Geist

Twinblade Invocation

Enchantment - Aura
(Color indicator: Twinblade Invocation is white)
Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
Since her passing, many more travelers have made it home alive.
Card has other part: Twinblade Geist
Matsu-Tribe Decoy

Matsu-Tribe Decoy {2}{G}

Creature - Snake Warrior
{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.
Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1/3
  • Champions of Kamigawa
Ravenloft Adventurer

Ravenloft Adventurer {3}{B}

Creature - Human Rogue Assassin
When Ravenloft Adventurer enters the battlefield, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
3/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 142 577
Angelic Renewal

Angelic Renewal {1}{W}

Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
Angels watch over mortals with heavy hearts, knowing what fate awaits them in the end.
Cephalid Snitch

Cephalid Snitch {1}{U}

Creature - Cephalid Wizard
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
The cautious are wary of their enemies. The wise are also wary of their friends.
1/1
  • Torment
Blood Ogre

Blood Ogre {2}{R}

Creature - Ogre Warrior
Bloodthirst 1
First strike
2/2
Lizard Blades

Lizard Blades {1}{R}

Artifact Creature - Equipment Lizard
Double strike
Equipped creature has double strike.
Reconfigure {2}
1/1
Spell Stutter

Spell Stutter {1}{U}

Instant
Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
"You are but learning to walk in a world where I fly, mortal."
  • Wilds of Eldraine
Glacial Fortress

Glacial Fortress

Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.
Chronatog Totem

Chronatog Totem {3}

Artifact
{T}: Add {U}.
{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn and only if Chronatog Totem is a creature.
  • Time Spiral
Archaeomancer

Archaeomancer {2}{U}{U}

Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
1/2
Soul Stair Expedition

Soul Stair Expedition {B}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
  • Zendikar
Arcbound Worker

Arcbound Worker {1}

Artifact Creature - Construct
Modular 1
The parts are as strong as the whole.
0/0
Godsire

Godsire {4}{R}{G}{G}{W}

Creature - Beast
Vigilance
{T}: Create an 8/8 Beast creature token that's red, green, and white.
"Lay sacrifice to the godsire that it may spare us, but save some for his progeny who also will hunger."
—Syeena, elvish godtoucher
8/8
Related card: Behemoth's Herald
Loxodon Mender

Loxodon Mender {5}{W}

Creature - Elephant Cleric
{W}, {T}: Regenerate target artifact.
The Auriok believe that in the hands of a loxodon, no weapon can be broken.
3/3
  • Mirrodin
Aven of Enduring Hope

Aven of Enduring Hope {4}{W}

Creature - Bird Cleric
Flying
When Aven of Enduring Hope enters the battlefield, you gain 3 life.
"This storm will calm. We must believe that."
3/3
Infiltration Lens

Infiltration Lens {1}

Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip {1}
Neurok spies carry devices that let them look a few moments into the future, giving them an almost insurmountable edge.
Gadrak, the Crown-Scourge

Gadrak, the Crown-Scourge {2}{R}

Legendary Creature - Dragon
Flying
Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn.
5/4
Woeleecher

Woeleecher {5}{W}

Creature - Elemental
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.
3/5
  • Shadowmoor
Lyzolda, the Blood Witch

Lyzolda, the Blood Witch {1}{B}{R}

Legendary Creature - Human Cleric
{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Sacrificial rites take place before an audience of cheering cultists, each begging to be the next on stage.
3/1
Sinister Concierge

Sinister Concierge {1}{U}

Creature - Human Wizard
When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend.
2/1
Sudden Demise

Sudden Demise {X}{R}

Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
In the Skyfang Mountains, one misstep can mean the end of an entire clan.