29335 cards found
Burning of Xinye

Burning of Xinye {4}{R}{R}

Sorcery
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
Dub

Dub {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.
"Rise, knight of New Benalia."
Tide Shaper

Tide Shaper {U}

Creature - Merfolk Wizard
Kicker {1}
When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.
Tide Shaper gets +1/+1 as long as an opponent controls an Island.
1/1
  • Modern Horizons 2 72 394
Extinguish the Light

Extinguish the Light {2}{B}{B}

Instant
Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.
Jaya did not want to die, but of all the things to die for, Dominaria felt right.
  • Dominaria United
Furnace Brood

Furnace Brood {3}{R}

Creature - Elemental
{R}: Target creature can't be regenerated this turn.
Furnace air crackles with magmatic cackles.
3/3
Mogg Fanatic

Mogg Fanatic {R}

Creature - Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
"I got it! I got it! I—"
1/1
Levitating Statue

Levitating Statue {2}

Artifact
Flying
Whenever you cast a noncreature spell, put a +1/+1 counter on Levitating Statue.
{2}: Levitating Statue becomes a 1/1 Construct artifact creature until end of turn.
  • The Brothers' War
Highborn Ghoul

Highborn Ghoul {B}{B}

Creature - Zombie
Intimidate
"All the dead sleep lightly here, no matter how refined their beds may be."
—Grafdigger Wulmer
2/1
  • Dark Ascension
Resourceful Return

Resourceful Return {1}{B}

Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
When the salvage team brought in the shattered gearhulk, a wave of excitement swept through the renegade foundry.
  • Aether Revolt
Fight or Flight

Fight or Flight {3}{W}

Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
  • Invasion
Path of Mettle
Metzali, Tower of Triumph

Path of Mettle {R}{W}

Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
Card has other part: Metzali, Tower of Triumph
Amphibious Kavu

Amphibious Kavu {2}{G}

Creature - Kavu
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
Merfolk raided the shores untroubled for years . . . until the shores started fighting back.
2/2
  • Planeshift
Oath of Nissa

Oath of Nissa {G}

Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
You may spend mana as though it were mana of any color to cast planeswalker spells.
"For the life of every plane, I will keep watch."
Explosive Vegetation

Explosive Vegetation {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Despite the flames and devastation of the dragons, Tarkir continued to thrive.
Soul's Fire

Soul's Fire {2}{R}

Instant
Target creature you control deals damage equal to its power to any target.
An avatar he sculpts of anger and flame.
Sphinx of the Steel Wind

Sphinx of the Steel Wind {5}{W}{U}{B}

Artifact Creature - Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
No one has properly answered her favorite riddle: "Why should I spare your life?"
6/6
Fortified Village

Fortified Village

Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}.
So Shiny

So Shiny {2}{U}

Enchantment - Aura
Enchant creature
When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2.
Enchanted creature doesn't untap during its controller's untap step.
Nightdrinker Moroii

Nightdrinker Moroii {3}{B}

Creature - Vampire
Flying
When Nightdrinker Moroii enters the battlefield, you lose 3 life.
Disguise {B}{B}
4/2
  • Murders at Karlov Manor
Ysgard's Call

Ysgard's Call {X}{W}{W}

Sorcery - Adventure
Create X 1/1 white Soldier creature tokens.
Card has other part: Horn of Valhalla
Skorpekh Destroyer

Skorpekh Destroyer {2}{B}{B}

Artifact Creature - Necron
Deathtouch
Hyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn.
Nothing can override the hard-wired desire to kill that empowers these rage-driven Necrons.
4/2
  • Warhammer 40,000 Commander 57 57★
Vampires' Vengeance

Vampires' Vengeance {2}{R}

Instant
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token.
Olivia was quick to make an example of any village that refused to pay her blood tithe.
Deathless Angel

Deathless Angel {4}{W}{W}

Creature - Angel
Flying
{W}{W}: Target creature gains indestructible until end of turn.
"I should have died that day, but I suffered not a scratch. I awoke in a lake of blood, none of it apparently my own."
—The War Diaries
5/7
Siege of Towers

Siege of Towers {1}{R}

Sorcery
Replicate {1}{R}
Target Mountain becomes a 3/1 creature. It's still a land.
Orzhov Guildgate

Orzhov Guildgate

Land - Gate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
"So much wealth. So much splendor. So much temptation to believe the gilded lie."
—Kaya