29335 cards found
Blood Spatter Analysis

Blood Spatter Analysis {B}{R}

Enchantment
When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
  • Murders at Karlov Manor Promos 189p 189s
  • Murders at Karlov Manor 189 413
Bolrac-Clan Basher

Bolrac-Clan Basher {4}{R}{R}

Creature - Cyclops Warrior
Double strike, trample
Disguise {3}{R}{R}
Determining the culprit was not difficult. Getting him to stop committing the crime long enough to be arrested, however, was a massive challenge.
3/2
  • Murders at Karlov Manor
Bother

Bother {4}{W/U}{W/U}

Sorcery
Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.
Card has other part: Fuss
  • Murders at Karlov Manor
Branch of Vitu-Ghazi

Branch of Vitu-Ghazi

Land
{T}: Add {C}.
Disguise {3}
When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
  • Murders at Karlov Manor
Break Out

Break Out {R}{G}

Sorcery
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
"Hey, kiddo. Your ride's here."
  • Murders at Karlov Manor 190 190†
Bubble Smuggler

Bubble Smuggler {1}{U}

Creature - Octopus Fish
Disguise {5}{U}
As Bubble Smuggler is turned face up, put four +1/+1 counters on it.
By the time they noticed the missing vials, Glovax was three fathoms away.
2/1
  • Murders at Karlov Manor
Burden of Proof

Burden of Proof {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.
"You must have known all those lies would catch up to you eventually."
  • Murders at Karlov Manor
Buried in the Garden

Buried in the Garden {2}{G}{W}

Enchantment - Aura
Enchant land
When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
  • Murders at Karlov Manor
Bustle

Bustle {4}{R/G}{R/G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Card has other part: Hustle
  • Murders at Karlov Manor
Call a Surprise Witness

Call a Surprise Witness {1}{W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
"Why would a little thing like death stop me from running the Syndicate? I'm going to be here for a long, long time."
  • Murders at Karlov Manor 6 289
Candlestick

Candlestick {U}

Artifact - Clue Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2."
{2}, Sacrifice Candlestick: Draw a card.
Equip {2}
Case File Auditor

Case File Auditor {2}{W}

Creature - Human Detective
When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
1/4
  • Murders at Karlov Manor 7 7†
Case of the Burning Masks

Case of the Burning Masks {1}{R}{R}

Enchantment - Case
When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn.
Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
  • Murders at Karlov Manor
Case of the Crimson Pulse

Case of the Crimson Pulse {2}{R}

Enchantment - Case
When this Case enters the battlefield, discard a card, then draw two cards.
To solve — You have no cards in hand.
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
  • Murders at Karlov Manor Promos 114p 114s
  • Murders at Karlov Manor
Case of the Filched Falcon

Case of the Filched Falcon {U}

Enchantment - Case
When this Case enters the battlefield, investigate.
To solve — You control three or more artifacts.
Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
  • Murders at Karlov Manor
Case of the Gateway Express

Case of the Gateway Express {1}{W}

Enchantment - Case
When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn.
Solved — Creatures you control get +1/+0.
  • Murders at Karlov Manor
Case of the Gorgon's Kiss

Case of the Gorgon's Kiss {B}

Enchantment - Case
When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.
To solve — Three or more creature cards were put into graveyards from anywhere this turn.
Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
  • Murders at Karlov Manor 79 79†
Case of the Locked Hothouse

Case of the Locked Hothouse {3}{G}

Enchantment - Case
You may play an additional land on each of your turns.
To solve — You control seven or more lands.
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
  • Murders at Karlov Manor Promos 155p 155s
  • Murders at Karlov Manor
Case of the Pilfered Proof

Case of the Pilfered Proof {1}{W}

Enchantment - Case
Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives.
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.
  • Murders at Karlov Manor
Case of the Ransacked Lab

Case of the Ransacked Lab {2}{U}

Enchantment - Case
Instant and sorcery spells you cast cost {1} less to cast.
To solve — You've cast four or more instant and sorcery spells this turn.
Solved — Whenever you cast an instant or sorcery spell, draw a card.
  • Murders at Karlov Manor Promos 45p 45s
  • Murders at Karlov Manor
Case of the Shattered Pact

Case of the Shattered Pact {2}

Enchantment - Case
When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control.
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
  • Murders at Karlov Manor
Case of the Stashed Skeleton

Case of the Stashed Skeleton {1}{B}

Enchantment - Case
When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it.
To solve — You control no suspected Skeletons.
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
  • Murders at Karlov Manor Promos 80p 80s
  • Murders at Karlov Manor
Case of the Trampled Garden

Case of the Trampled Garden {2}{G}

Enchantment - Case
When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater.
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
  • Murders at Karlov Manor
Case of the Uneaten Feast

Case of the Uneaten Feast {W}

Enchantment - Case
Whenever a creature enters the battlefield under your control, you gain 1 life.
To solve — You've gained 5 or more life this turn.
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
  • Murders at Karlov Manor Promos 10p 10s
  • Murders at Karlov Manor
Caught Red-Handed

Caught Red-Handed {4}{R}

Instant
This spell can't be countered.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it.
"Wait, stop! I've been framed! Extremely convincingly!"
  • Murders at Karlov Manor