50 cards found
Monastery Mentor

Monastery Mentor {2}{W}

Creature - Human Monk
Prowess
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
"One path. Many feet."
2/2
Mox Emerald

Mox Emerald {0}

Artifact
{T}: Add {G}.
Related card: Oracle of the Alpha
Mox Jet

Mox Jet {0}

Artifact
{T}: Add {B}.
Related card: Oracle of the Alpha
Mox Pearl

Mox Pearl {0}

Artifact
{T}: Add {W}.
Related card: Oracle of the Alpha
Mox Ruby

Mox Ruby {0}

Artifact
{T}: Add {R}.
Related card: Oracle of the Alpha
Mox Sapphire

Mox Sapphire {0}

Artifact
{T}: Add {U}.
Related card: Oracle of the Alpha
Mystic Forge

Mystic Forge {4}

Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
{T}, Pay 1 life: Exile the top card of your library.
Mystical Tutor

Mystical Tutor {U}

Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
The student searches the world for meaning. The master finds worlds of meaning in the search.
Narset, Parter of Veils

Narset, Parter of Veils {1}{U}{U}

Legendary Planeswalker - Narset
Each opponent can't draw more than one card each turn.
[–2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Loyalty:
5
Necropotence

Necropotence {B}{B}{B}

Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Ponder

Ponder {U}

Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Tomorrow belongs to those who prepare for it today.
Related card: Tome of Gadwick
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
The Beverageers were pleased by Project Cobalt. Not only did they discover new weaponizable isotopes but a tasty beverage additive to boot.
Strip Mine

Strip Mine

Land
{T}: Add {C}.
{T}, Sacrifice Strip Mine: Destroy target land.
Related card: Golgothian Sylex
Thorn of Amethyst

Thorn of Amethyst {2}

Artifact
Noncreature spells cost {1} more to cast.
Mined from a cave in the Dark Meanders, it shines brightest when no one is looking.
Time Vault

Time Vault {2}

Artifact
Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
{T}: Take an extra turn after this one.
Time Walk

Time Walk {1}{U}

Sorcery
Take an extra turn after this one.
Related card: Oracle of the Alpha
Timetwister

Timetwister {2}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Related card: Oracle of the Alpha
Tinker

Tinker {2}{U}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card, put that card onto the battlefield, then shuffle.
"What separates us from mere beasts is the capacity for self-improvement."
Tolarian Academy

Tolarian Academy

Legendary Land
{T}: Add {U} for each artifact you control.
The academy worked with time—until time ran out.
Treasure Cruise

Treasure Cruise {7}{U}

Sorcery
Delve
Draw three cards.
Countless delights drift on the surface while dark schemes run below.
Trinisphere

Trinisphere {3}

Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast.
Vampiric Tutor

Vampiric Tutor {B}

Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
True power is achieved through blood and sweat. But mostly blood.
Wheel of Fortune

Wheel of Fortune {2}{R}

Sorcery
Each player discards their hand, then draws seven cards.
Windfall

Windfall {2}{U}

Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"To fill your mind with knowledge, we must start by emptying it."
—Barrin, master wizard
Yawgmoth's Will

Yawgmoth's Will {2}{B}

Sorcery
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.