103 cards found
Demand

Demand {1}{W}{U}

Sorcery
Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.
Card has other part: Supply
  • Dissension
Determined

Determined {G}{U}

Instant
Other spells you control can't be countered this turn.
Draw a card.
Card has other part: Bound
  • Dissension
Development

Development {3}{U}{R}

Instant
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Card has other part: Research
  • Dissension
Dirty

Dirty {2}{G}

Sorcery
Return target card from your graveyard to your hand.
Fuse
Card has other part: Down
  • Dragon's Maze
Discovery

Discovery {1}{U/B}

Sorcery
Surveil 2, then draw a card.
Card has other part: Dispersal
  • Guilds of Ravnica
Dispersal

Dispersal {3}{U}{B}

Instant
Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.
Card has other part: Discovery
  • Guilds of Ravnica
Down

Down {3}{B}

Sorcery
Target player discards two cards.
Fuse
Card has other part: Dirty
  • Dragon's Maze
Ends

Ends {3}{R}{W}

Instant
Target player sacrifices two attacking creatures.
Card has other part: Odds
  • Dissension
Entering

Entering {4}{B}{R}

Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse
Card has other part: Breaking
Error

Error {U}{B}

Instant
Counter target multicolored spell.
Card has other part: Trial
Expansion

Expansion {U/R}{U/R}

Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
Card has other part: Explosion
  • Guilds of Ravnica
Explosion

Explosion {X}{U}{U}{R}{R}

Instant
Explosion deals X damage to any target. Target player draws X cards.
Card has other part: Expansion
  • Guilds of Ravnica
Fall

Fall {B}{R}

Sorcery
Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.
Card has other part: Rise
Far

Far {1}{U}

Instant
Return target creature to its owner's hand.
Fuse
Card has other part: Away
  • Dragon's Maze
Finality

Finality {4}{B}{G}

Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Card has other part: Find
  • Guilds of Ravnica
Find

Find {B/G}{B/G}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Card has other part: Finality
  • Guilds of Ravnica
Fire

Fire {1}{R}

Instant
Fire deals 2 damage divided as you choose among one or two targets.
Card has other part: Ice
Flesh

Flesh {3}{B}{G}

Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse
Card has other part: Blood
  • Dragon's Maze
Flourish

Flourish {4}{G}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
Card has other part: Flower
  • Guilds of Ravnica
Flower

Flower {G/W}

Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
Card has other part: Flourish
  • Guilds of Ravnica
Give

Give {2}{G}

Sorcery
Put three +1/+1 counters on target creature.
Fuse
Card has other part: Take
  • Dragon's Maze
Gone

Gone {2}{R}

Instant
Return target creature you don't control to its owner's hand.
Card has other part: Dead
  • Planar Chaos
Hide

Hide {R}{W}

Instant
Put target artifact or enchantment on the bottom of its owner's library.
Card has other part: Seek
  • Dissension
Hit

Hit {1}{B}{R}

Instant
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.
Card has other part: Run
  • Dissension
Ice

Ice {1}{U}

Instant
Tap target permanent.
Draw a card.
Card has other part: Fire