81 cards found
Grave Scrabbler

Grave Scrabbler {3}{B}

Creature - Zombie
Madness {1}{B}
When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
2/2
Graven Cairns

Graven Cairns

Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
Shamans of Kar-Sengir claim that their sun sets because it can no longer bear the gaze of those pain-carved cliffs.
Grinning Ignus

Grinning Ignus {2}{R}

Creature - Elemental
{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
"Take care what you offer the ignus. Food, perhaps. Coins. But nothing flammable!"
—Stovic, village eccentric
2/2
Grove of the Burnwillows

Grove of the Burnwillows

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.
Henchfiend of Ukor

Henchfiend of Ukor {3}{R}

Creature - Ogre
Haste
Echo {1}{B}
{B/R}: Henchfiend of Ukor gets +1/+0 until end of turn.
3/2
Homing Sliver

Homing Sliver {2}{R}

Creature - Sliver
Each Sliver card in each player's hand has slivercycling {3}.
Slivercycling {3}
2/2
Horizon Canopy

Horizon Canopy

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent.
Imperial Mask

Imperial Mask {4}{W}

Enchantment
When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.
You have hexproof.
  • Future Sight
Imperiosaur

Imperiosaur {2}{G}{G}

Creature - Dinosaur
Spend only mana produced by basic lands to cast this spell.
"An ancient, powerful force has overtaken the valley. I sympathize for its former inhabitants, but I rejoice for the land itself."
—Olanti, Muraganda druid
5/5
Korlash, Heir to Blackblade

Korlash, Heir to Blackblade {2}{B}{B}

Legendary Creature - Zombie Warrior
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
*/*
Linessa, Zephyr Mage

Linessa, Zephyr Mage {3}{U}

Legendary Creature - Human Wizard
{X}{U}{U}, {T}: Return target creature with mana value X to its owner's hand.
Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
3/3
  • Future Sight
Logic Knot

Logic Knot {X}{U}{U}

Instant
Delve
Counter target spell unless its controller pays {X}.
Lucent Liminid

Lucent Liminid {3}{W}{W}

Enchantment Creature - Elemental
Flying
It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through.
3/3
  • Future Sight
Lumithread Field

Lumithread Field {1}{W}

Enchantment
Creatures you control get +0/+1.
Morph {1}{W}
Having conquered the Bastion of Suns, the Ota took its light for their own.
Lymph Sliver

Lymph Sliver {4}{W}

Creature - Sliver
All Sliver creatures have absorb 1.
Its skin remains in a flowing, liquid state that keeps its body coated with potent restorative lymph.
3/3
Mass of Ghouls

Mass of Ghouls {3}{B}{B}

Creature - Zombie Warrior
5/3
Mesmeric Sliver

Mesmeric Sliver {3}{U}

Creature - Sliver
All Slivers have "When this permanent enters the battlefield, you may fateseal 1."
2/2
Mistmeadow Skulk

Mistmeadow Skulk {1}{W}

Creature - Kithkin Rogue
Lifelink, protection from mana value 3 or greater
Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.
1/1
Muraganda Petroglyphs

Muraganda Petroglyphs {3}{G}

Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
Nacatl War-Pride

Nacatl War-Pride {3}{G}{G}{G}

Creature - Cat Warrior
Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
3/3
Narcomoeba

Narcomoeba {1}{U}

Creature - Illusion
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
It was created by the Iquati as a living memory—one that objects to being forgotten.
1/1
Nessian Courser

Nessian Courser {2}{G}

Creature - Centaur Warrior
3/3
Nimbus Maze

Nimbus Maze

Land
{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.
To find its center is to find one's own.
Nix

Nix {U}

Instant
Counter target spell if no mana was spent to cast it.
"There is no shortcut to work done true and well. The Creators learned this to their sorrow, the first time they made the world."
—Githri the Prisoner
  • Future Sight
Oriss, Samite Guardian

Oriss, Samite Guardian {1}{W}{W}

Legendary Creature - Human Cleric
{T}: Prevent all damage that would be dealt to target creature this turn.
Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
1/3
  • Future Sight