4381 cards found
Withstand

Withstand {2}{W}

Instant
Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.
"Defense is as much a part of war as offense, the shield as important a tool as the sword."
—Alovnek, Boros guildmage
  • Guildpact
Wizened Arbiter

Wizened Arbiter {W}{W}

Creature - Human Soldier Wizard
When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.
2/1
Wizened Cenn

Wizened Cenn {W}{W}

Creature - Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."
2/2
Woeleecher

Woeleecher {5}{W}

Creature - Elemental
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.
3/5
  • Shadowmoor
Wojek Apothecary

Wojek Apothecary {2}{W}{W}

Creature - Human Cleric
Radiance{T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
"A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn."
1/1
  • Ravnica: City of Guilds
Wojek Investigator

Wojek Investigator {2}{W}

Creature - Angel Detective
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you.
"Well, this clearly didn't come from anyone I know..."
2/4
Wojek Siren

Wojek Siren {W}

Instant
Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
It is the call to arms, the call to fury, the call to blood.
  • Ravnica: City of Guilds
Woodland Acolyte

Woodland Acolyte {2}{W}

Creature - Human Cleric
When Woodland Acolyte enters the battlefield, draw a card.
He left knighthood behind to heal the scars of the invasion.
2/2
Card has other part: Mend the Wilds
  • Wilds of Eldraine
Woolly Razorback

Woolly Razorback {2}{W}{W}

Creature - Boar Beast
Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.
7/7
  • Coldsnap
Wordmail

Wordmail {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each word in its name.
"Suck on it, Stangg!"
—Sol'kanar the Swamp King
  • Unhinged
Words of Worship

Words of Worship {2}{W}

Enchantment
{1}: The next time you would draw a card this turn, you gain 5 life instead.
"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life."
—Volume I, The Book of Faith
  • Onslaught
World Queller

World Queller {3}{W}{W}

Creature - Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
"Why fight the world when you know who will win?"
—Nissa Revane
4/4
  • Zendikar
Worship

Worship {3}{W}

Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."
—Serra
Worthy Cause

Worthy Cause {W}

Instant
Buyback {2}
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
  • Tempest
Worthy Knight

Worthy Knight {1}{W}

Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine.
2/2
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Related card: Damnation
Wrench

Wrench {W}

Artifact - Clue Equipment
Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature."
{2}, Sacrifice Wrench: Draw a card.
Equip {2}
Wyrm's Crossing Patrol

Wyrm's Crossing Patrol {W}

Creature - Human Soldier
Myriad
1/1
  • Commander Legends: Battle for Baldur's Gate
Xenk, Paladin Unbroken

Xenk, Paladin Unbroken {2}{W}{W}

Legendary Creature - Human Knight
Double strike
Auras you control have exalted.
2/4
  • Secret Lair Drop
Yare

Yare {2}{W}

Instant
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
  • Mirage
Yes Man, Personal Securitron

Yes Man, Personal Securitron {2}{W}

Legendary Artifact Creature - Robot
{T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
2/2
Yoked Ox

Yoked Ox {W}

Creature - Ox
The courage of those who work the land is born of long days of labor in the hot summer sun and the cold winter wind. It is the courage of the earth itself.
0/4
Yoked Plowbeast

Yoked Plowbeast {5}{W}{W}

Creature - Beast
Cycling {2}
"It is sacrilege to confine a gargantuan to the grinding of straight lines. I will pray that it remembers who is the master of this land."
—Syeena, elvish godtoucher
5/5
Yomiji, Who Bars the Way

Yomiji, Who Bars the Way {5}{W}{W}

Legendary Creature - Spirit
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
"As I died, I rejoiced. I would see my family again. But then I woke up back on the battlefield. Back in Kamigawa. Back in hell."
—Kenzo the Hardhearted
4/4
  • Betrayers of Kamigawa
Yosei, the Morning Star

Yosei, the Morning Star {4}{W}{W}

Legendary Creature - Dragon Spirit
Flying
When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
5/5