6978 cards found
Orcish Cannonade

Orcish Cannonade {1}{R}{R}

Instant
Orcish Cannonade deals 2 damage to any target and 3 damage to you.
Draw a card.
"Crispy! Scarback! Load another volcano-ball."
—Stumphobbler Thuj, Orcish captain
Orcish Cannoneers

Orcish Cannoneers {1}{R}{R}

Creature - Orc Warrior
{T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
"It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good."
—Toothlicker Harj, Orcish Captain
1/3
Orcish Farmer

Orcish Farmer {1}{R}{R}

Creature - Orc
{T}: Target land becomes a Swamp until its controller's next untap step.
There is no natural disaster quite like orcish farming.
2/2
Orcish Mechanics

Orcish Mechanics {2}{R}

Creature - Orc
{T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.
1/1
Related card: Golgothian Sylex
Orcish Mine

Orcish Mine {1}{R}{R}

Enchantment - Aura
Enchant land
Orcish Mine enters the battlefield with three ore counters on it.
At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.
When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
Related card: Apocalypse Chime
  • Homelands
Orcish Paratroopers

Orcish Paratroopers {2}{R}

Creature - Orc Paratrooper
When Orcish Paratroopers enters the battlefield, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it turns over completely at least once during the flip and lands face up.
IOU one parashoot
—Urk, mogg fanatic
4/4
  • Unhinged
Orcish Siegemaster

Orcish Siegemaster {2}{R}

Creature - Orc Soldier
Trample
Other Orcs and Goblins you control have trample.
Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
0/5
  • Tales of Middle-earth Commander 33 116 435
Orcish Veteran

Orcish Veteran {2}{R}

Creature - Orc
Orcish Veteran can't block white creatures with power 2 or greater.
{R}: Orcish Veteran gains first strike until end of turn.
Orcs are not exactly known for their valor—although most Orcs have seen countless battles, only a handful have actually fought in them.
2/2
Order of Whiteclay

Order of Whiteclay {1}{W}{W}

Creature - Kithkin Cleric
{1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
1/4
Order of the Sacred Torch

Order of the Sacred Torch {1}{W}{W}

Creature - Human Knight
{T}, Pay 1 life: Counter target black spell.
A blazing light to drive out the shadows.
2/2
Ordinary Pony

Ordinary Pony {2}{W}

Host Creature - Horse
When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
2/3
Ordruun Mentor

Ordruun Mentor {2}{R/W}

Creature - Minotaur Soldier
Mentor
Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.
The recruits had a lot to learn. Luckily, she had a lot to teach.
3/2
  • Ravnica: Clue Edition
Organ Grinder

Organ Grinder {2}{B}

Creature - Zombie
{T}, Exile three cards from your graveyard: Target player loses 3 life.
It knows what makes you tick. It knows how to make the ticking stop.
3/1
  • Torment
Orim's Prayer

Orim's Prayer {1}{W}{W}

Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
"As usual, there will be time for prayer only after the worst happens."
—Orim, Samite healer
  • Tempest
Orim's Thunder

Orim's Thunder {2}{W}

Instant
Kicker {R}
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Orim, Samite Healer

Orim, Samite Healer {1}{W}{W}

Legendary Creature - Human Cleric
{T}: Prevent the next 3 damage that would be dealt to any target this turn.
"The silkworm spins itself a new existence. So the healer weaves the threads of life."
—Orim, Samite healer
1/3
Oriss, Samite Guardian

Oriss, Samite Guardian {1}{W}{W}

Legendary Creature - Human Cleric
{T}: Prevent all damage that would be dealt to target creature this turn.
Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
1/3
  • Future Sight
Ormendahl, the Corrupter
Jerren, Corrupted Bishop

Ormendahl, the Corrupter

Legendary Creature - Demon
(Color indicator: Ormendahl, the Corrupter is black)
Flying, trample, lifelink
Sacrifice another creature: Draw a card.
"Ah, Jerren. You've been such a faithful, useful insect."
6/6
Card has other part: Jerren, Corrupted Bishop
Ornery Kudu

Ornery Kudu {2}{G}

Creature - Antelope
When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.
Debate rages among the viziers whether comparing the kudu's horns to the God-Pharaoh's is blasphemy or reverence.
3/4
Ornery Tumblewagg

Ornery Tumblewagg {2}{G}

Creature - Brushwagg Mount
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2
2/2
  • Outlaws of Thunder Junction 171 342
Orochi Eggwatcher

Orochi Eggwatcher {2}{G}

Creature - Snake Shaman
{2}{G}, {T}: Create a 1/1 green Snake creature token. If you control ten or more creatures, flip Orochi Eggwatcher.
1/1
Card has other part: Shidako, Broodmistress
  • Champions of Kamigawa
Orzhov Advokist

Orzhov Advokist {2}{W}

Creature - Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
The Orzhov care not for repentance, only repayment.
1/4
Orzhov Cluestone

Orzhov Cluestone {3}

Artifact
{T}: Add {W} or {B}.
{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
A symbol of power and wealth, the only commodities that matter to the Orzhov.
Orzhov Euthanist

Orzhov Euthanist {2}{B}

Creature - Human Assassin
Haunt
When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.
2/2
Orzhov Keyrune

Orzhov Keyrune {3}

Artifact
{T}: Add {W} or {B}.
{W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
You only need to wield it once to appreciate the power of control.
  • Gatecrash