7990 cards found
Merchant of the Vale

Merchant of the Vale {2}{R}

Creature - Human Peasant
{2}{R}, Discard a card: Draw a card.
"Buying old, worn-out junk. Selling marvels of real value."
2/3
Card has other part: Haggle
Merciless Eternal

Merciless Eternal {2}{B}

Creature - Zombie Cleric
Afflict 2
{2}{B}, Discard a card: This creature gets +2/+2 until end of turn.
"My work here is complete. The people have done everything required of them."
—Nicol Bolas
2/2
  • Hour of Devastation
Merciless Executioner

Merciless Executioner {2}{B}

Creature - Orc Warrior
When this creature enters, each player sacrifices a creature of their choice.
He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin.
3/1
Merciless Harlequin

Merciless Harlequin {2}{B}

Creature - Human Assassin
Freerunning {1}{B}
When this creature enters, you draw a card and you lose 1 life.
2/1
  • Assassin's Creed
Merciless Resolve

Merciless Resolve {2}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature or land.
Draw two cards.
"You sought to anger me, Nahiri. Soon you will see how well you have succeeded."
Mercy Killing

Mercy Killing {2}{G/W}

Instant
Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
"We will give you the peace you seek, though you may not yet know you seek it."
Merfolk Cave-Diver

Merfolk Cave-Diver {2}{U}

Creature - Merfolk Scout
Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.
"Learn all you can of this underground sea. I suspect more secrets of our ancestors lie waiting in its depths."
—Tishana
2/4
  • The Lost Caverns of Ixalan
Merfolk Coralsmith

Merfolk Coralsmith {2}{U}

Creature - Merfolk
{1}: This creature gets +1/-1 until end of turn.
When this creature dies, scry 2.
"Wooden swords rot. Steel axes rust. But coral only grows."
2/3
  • Wilds of Eldraine
Merfolk Seer

Merfolk Seer {2}{U}

Creature - Merfolk Wizard
When this creature dies, you may pay {1}{U}. If you do, draw a card.
The sea leaves no room for tears.
—Zhalfirin adage
2/2
  • Mirage
Merfolk Sovereign

Merfolk Sovereign {1}{U}{U}

Creature - Merfolk Noble
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature can't be blocked this turn.
"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."
2/2
Merfolk Thaumaturgist

Merfolk Thaumaturgist {2}{U}

Creature - Merfolk Wizard
{T}: Switch target creature's power and toughness until end of turn.
"Blasted fishtails! It's not enough that they meddle with my head, but they twist my body as well."
—Tahngarth of the Weatherlight
1/2
Related card: Dwarven Thaumaturgist
Merfolk Wayfinder

Merfolk Wayfinder {2}{U}

Creature - Merfolk Scout
Flying
When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
1/2
Meria, Scholar of Antiquity

Meria, Scholar of Antiquity {1}{R}{G}

Legendary Creature - Elf Artificer
Tap an untapped nontoken artifact you control: Add {G}.
Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
"Why fear artifice? Is it not also of this world?"
3/3
Merieke Ri Berit

Merieke Ri Berit {W}{U}{B}

Legendary Creature - Human
Merieke Ri Berit doesn't untap during your untap step.
{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
1/1
Merrow Reejerey

Merrow Reejerey {2}{U}

Creature - Merfolk Soldier
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Steady and silent as the deep current, the reejerey guides the course of the school.
2/2
Merry Bards

Merry Bards {2}{R}

Creature - Human Bard
When this creature enters, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control.
3/2
  • Wilds of Eldraine
Merry, Warden of Isengard

Merry, Warden of Isengard {1}{G}{W}

Legendary Creature - Halfling Advisor
Partner with Pippin, Warden of Isengard
Whenever one or more artifacts you control enter, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
1/4
Related card: Pippin, Warden of Isengard
  • Tales of Middle-earth Commander 61 143 468
Mesa Cavalier

Mesa Cavalier {2}{W}

Creature - Human Knight
Flying
When this creature enters, you gain 2 life.
In the fight to defeat Phyrexia, the courage of Benalish knights is matched only by that of their pegasus steeds.
2/1
  • Dominaria United
Mesa Enchantress

Mesa Enchantress {1}{W}{W}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
"Scholars seek to understand the way the world is. I wish to shape the world into what it should be."
0/2
Related card: Verduran Enchantress
Mesmeric Glare

Mesmeric Glare {2}{U}

Instant - Adventure
Counter target spell with mana value 3 or less.
Card has other part: Hypnotic Sprite
Mesmeric Trance

Mesmeric Trance {1}{U}{U}

Enchantment
Cumulative upkeep {1}
{U}, Discard a card: Draw a card.
"Magic overused can freeze the mind. Creativity is more important than power."
—Zur the Enchanter
Mesmerizing Dose

Mesmerizing Dose {1}{U}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature, then proliferate.
Enchanted creature doesn't untap during its controller's untap step.
  • Phyrexia: All Will Be One
Messenger Hawk

Messenger Hawk {2}{U/B}

Creature - Bird Scout
Flying
When this creature enters, create a Clue token.
This creature gets +2/+0 as long as you've drawn two or more cards this turn.
"Hawky, welcome to Team Avatar."
—Sokka
1/2
  • Avatar: The Last Airbender
Metal Fatigue

Metal Fatigue {2}{W}

Instant
Tap all artifacts.
The Auriok have fought the metal hordes for so long now that knowing how to cripple them has become an instinct.
  • Darksteel
Metallic Mastery

Metallic Mastery {2}{R}

Sorcery
Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.
"All will be reforged in the fires of glory."
—Urabrask the Hidden
  • Mirrodin Besieged