445 cards found
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
The rider set off into the eerie mist, swaddled in armor and laden with amulets.
Tree of Redemption

Tree of Redemption {3}{G}

Creature - Plant
Defender
{T}: Exchange your life total with Tree of Redemption's toughness.
The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.
0/13
Trepanation Blade

Trepanation Blade {3}

Artifact - Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
Equip {2}
Tribute to Hunger

Tribute to Hunger {2}{B}

Instant
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . .
Typhoid Rats

Typhoid Rats {B}

Creature - Rat
Deathtouch
Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.
1/1
Ulvenwald Bear

Ulvenwald Bear {2}{G}

Creature - Bear
Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.
Out chasing bears
—Kessig expression meaning "died in the woods"
2/2
  • Dark Ascension
Ulvenwald Mystics
Ulvenwald Primordials

Ulvenwald Mystics {2}{G}{G}

Creature - Human Shaman Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
"With this ritual, we cast aside our fragile humanity . . ."
3/3
Card has other part: Ulvenwald Primordials
  • Innistrad
Ulvenwald Primordials
Ulvenwald Mystics

Ulvenwald Primordials

Creature - Werewolf
(Color indicator: Ulvenwald Primordials is green)
{G}: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
". . . and embrace the ancient ferocity of the undying Wild."
5/5
Card has other part: Ulvenwald Mystics
  • Innistrad
Unbreathing Horde

Unbreathing Horde {2}{B}

Creature - Zombie
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
0/0
Unburial Rites

Unburial Rites {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback {3}{W}
All crave the Blessed Sleep. Few receive it.
Undead Alchemist

Undead Alchemist {3}{U}

Creature - Zombie
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.
Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
4/2
Undying Evil

Undying Evil {B}

Instant
Target creature gains undying until end of turn.
"Is it true the evil that people do follows them into death? Let's find out."
—Liliana Vess
  • Dark Ascension
Unhallowed Cathar
Loyal Cathar

Unhallowed Cathar

Creature - Zombie Soldier
(Color indicator: Unhallowed Cathar is black)
Unhallowed Cathar can't block.
"Just fight without fear. Your soul is protected by the hand of Avacyn and will never submit to evil."
—Thalia, to Constable Visil
2/1
Card has other part: Loyal Cathar
  • Dark Ascension
Unholy Fiend
Cloistered Youth

Unholy Fiend

Creature - Horror
(Color indicator: Unholy Fiend is black)
At the beginning of your end step, you lose 1 life.
The fiend tormented them by recounting the girl's memories, as if some part of her remained inside that twisted shell.
3/3
Card has other part: Cloistered Youth
  • Innistrad
Unruly Mob

Unruly Mob {1}{W}

Creature - Human
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
"Who says werewolves are the only ones who can hunt as a pack?"
—Kolman, elder of Gatstaf
1/1
Urgent Exorcism

Urgent Exorcism {1}{W}

Instant
Destroy target Spirit or enchantment.
"To show geists pity is to prolong their agonies. Whether they know it or not, they seek the Blessed Sleep, and we are to give it to them."
—Mikaeus, the Lunarch
  • Innistrad
Vampire Interloper

Vampire Interloper {1}{B}

Creature - Vampire Scout
Flying
Vampire Interloper can't block.
He listens to every heartbeat, deciding which one of hundreds he will stop.
2/1
Vampiric Fury

Vampiric Fury {1}{R}

Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Many peasants secretly admire vampires' glamour and elegance—until they witness a moment of pure bloodlust.
Vault of the Archangel

Vault of the Archangel

Land
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
"For centuries my creation kept this world in balance. Now only her shadow remains."
—Sorin Markov
Vengeful Vampire

Vengeful Vampire {4}{B}{B}

Creature - Vampire
Flying
Undying
He wields the full power of wrath unfettered by the sympathies of a soul.
3/2
  • Dark Ascension
Victim of Night

Victim of Night {B}{B}

Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
"Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith."
—Olivia Voldaren
Village Bell-Ringer

Village Bell-Ringer {2}{W}

Creature - Human Scout
Flash
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
"Priests, hunters, slayers—to arms! The enemy approaches!"
1/4
Village Cannibals

Village Cannibals {2}{B}

Creature - Human
Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
Some have endured the horrors of Innistrad by becoming the worst monsters of all.
2/2
  • Innistrad
Village Ironsmith
Ironfang

Village Ironsmith {1}{R}

Creature - Human Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
Each night, he abandons the trappings of civilization.
1/1
Card has other part: Ironfang
  • Innistrad
Village Survivors

Village Survivors {4}{G}

Creature - Human
Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts.
4/5
  • Dark Ascension