7959 cards found
Mardu Outrider

Mardu Outrider {1}{B}{B}

Creature - Orc Warrior
As an additional cost to cast this spell, discard a card.
5/5
Mardu Runemark

Mardu Runemark {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent.
  • Fate Reforged
Mardu Strike Leader

Mardu Strike Leader {2}{B}

Creature - Human Warrior
Whenever this creature attacks, create a 2/1 black Warrior creature token.
Dash {3}{B}
3/2
Mardu Thunderkite

Mardu Thunderkite {R}{W}{B}

Creature - Dragon
Flying
Mobilize 1
When this creature enters, creatures you control perpetually gain your choice of menace, lifelink, or haste.
2/4
  • Alchemy: Tarkir
Mari, the Killing Quill

Mari, the Killing Quill {1}{B}{B}

Legendary Creature - Vampire Assassin
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
3/2
  • Outlaws of Thunder Junction Commander
  • New Capenna Commander 89 97
Mark of Mutiny

Mark of Mutiny {2}{R}

Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
The flame of anger is hard to douse once lit.
Mark of the Oni

Mark of the Oni {2}{B}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of the end step, if you control no Demons, sacrifice this Aura.
"As more oni walked Kamigawa, more darkness infested its inhabitants' souls."
—The History of Kamigawa
  • Betrayers of Kamigawa
Marker Beetles

Marker Beetles {1}{G}{G}

Creature - Insect
When this creature dies, target creature gets +1/+1 until end of turn.
{2}, Sacrifice this creature: Draw a card.
In case of emergency, crush bug.
2/3
  • Urza's Destiny
Market

Market {2}{U}

Sorcery
Aftermath
Draw two cards, then discard two cards.
Card has other part: Farm
Markov Baron

Markov Baron {2}{B}

Creature - Vampire Noble
Convoke
Lifelink
Other Vampires you control get +1/+1.
Madness {2}{B}
2/2
Markov Blademaster

Markov Blademaster {1}{R}{R}

Creature - Vampire Warrior
Double strike
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
"Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?"
1/1
Markov Patrician

Markov Patrician {2}{B}

Creature - Vampire
Lifelink
Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein."
3/1
  • Innistrad
Markov Purifier

Markov Purifier {1}{W}{B}

Creature - Vampire Cleric
Lifelink
At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.
The ceremonial "incense" was a concoction of Edgar's own design, a precise blend of blood from his favorite human lineages.
2/3
Markov Retribution

Markov Retribution {2}{R}

Sorcery
Choose one or both —
• Creatures you control get +1/+0 until end of turn.
• Target Vampire you control deals damage equal to its power to another target creature.
Markov's Servant
Chosen of Markov

Markov's Servant

Creature - Vampire
(Color indicator: Markov's Servant is black)
". . . and for that I shall be eternally grateful."
4/4
Card has other part: Chosen of Markov
  • Dark Ascension
Marshaling Cry

Marshaling Cry {1}{W}{W}

Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2}
Flashback {3}{W}
  • Future Sight
Marshals' Pathcruiser

Marshals' Pathcruiser {3}

Artifact - Vehicle
When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Exhaust{W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it.
Crew 5
6/5
  • Aetherdrift 236 330
Marshland Hordemaster

Marshland Hordemaster {1}{B}{R}

Creature - Lizard Warlock
Whenever Marshland Hordemaster or another Lizard you control enters, Marshland Hordemaster perpetually gains battle cry.
Whenever Marshland Hordemaster or another Lizard you control dies, target opponent loses 1 life and you gain 1 life.
2/4
  • Alchemy: Bloomburrow
Martha Jones

Martha Jones {2}{U}

Legendary Creature - Human Cleric
Woman Who Walked the Earth — When Martha Jones enters, investigate.
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion
3/2
Martial Impetus

Martial Impetus {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded.
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Martyr's Cause

Martyr's Cause {2}{W}

Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Dying is a soldier's talent.
Martyr's Soul

Martyr's Soul {2}{W}

Creature - Spirit Soldier
Convoke
When this creature enters, if you control no tapped lands, put two +1/+1 counters on it.
3/2
Martyrdom

Martyrdom {1}{W}{W}

Instant
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
"Martyrs are cheaper than mercenaries, and a far better investment."
—General Varchild
  • Alliances 10a 10b
Marwyn, the Nurturer

Marwyn, the Nurturer {2}{G}

Legendary Creature - Elf Druid
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn.
{T}: Add an amount of {G} equal to Marwyn's power.
Midwife to mothers and leader to all.
1/1
Related card: Marwyn's Kindred
Mary Read and Anne Bonny

Mary Read and Anne Bonny {1}{U}{R}

Legendary Creature - Human Assassin Pirate
Haste
{T}: Draw a card, then discard a card.
Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
"Pirating might be seen as a man's life, but I guarantee: it's the most liberty a woman's going to find in this world."
—Anne Bonny
3/3