7984 cards found
Marble Gargoyle

Marble Gargoyle {2}{W}

Artifact Creature - Gargoyle
Flying
{W}: This creature gets +0/+1 until end of turn.
"Once past the stony exterior, the meat is exquisite and can be stuffed with thallids or simmered in a broth of manticore venom."
—Asmoranomardicadaistinaculdacar
The Underworld Cookbook
2/2
  • Modern Horizons 2 21 382
March from Velis Vel

March from Velis Vel {2}{U}

Sorcery
Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn.
Flashback {4}{U}
  • Modern Horizons 3 Commander 48 100
March of Progress

March of Progress {2}{U}

Sorcery
Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.
Overload {6}{U}
March of the Multitudes

March of the Multitudes {X}{G}{W}{W}

Instant
Convoke
Create X 1/1 white Soldier creature tokens with lifelink.
"Our forces number more than the leaves of Vitu-Ghazi. Do not provoke us."
Related card: Emmara, Voice of the Conclave
Marchesa's Infiltrator

Marchesa's Infiltrator {2}{U}

Creature - Human Rogue
Dethrone
Whenever this creature deals combat damage to a player, draw a card.
"Secrets, like coins, are easy to steal."
1/1
  • Conspiracy
Marchesa, Dealer of Death

Marchesa, Dealer of Death {U}{B}{R}

Legendary Creature - Human Rogue
Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
"You should have folded when you had the chance."
3/4
  • Outlaws of Thunder Junction Promos 220p 220s
  • Outlaws of Thunder Junction 220 357
Mardu Ascendancy

Mardu Ascendancy {R}{W}{B}

Enchantment
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice this enchantment: Creatures you control get +0/+3 until end of turn.
Mardu Banner

Mardu Banner {3}

Artifact
{T}: Add {R}, {W}, or {B}.
{R}{W}{B}, {T}, Sacrifice this artifact: Draw a card.
Speed to strike, fury to smash.
  • Khans of Tarkir
Mardu Blazebringer

Mardu Blazebringer {2}{R}

Creature - Ogre Warrior
When this creature attacks or blocks, sacrifice it at end of combat.
4/4
  • Khans of Tarkir 115 115y
Mardu Charm

Mardu Charm {R}{W}{B}

Instant
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
  • Khans of Tarkir
Mardu Hordechief

Mardu Hordechief {2}{W}

Creature - Human Warrior
Raid — When this creature enters, if you attacked this turn, create a 1/1 white Warrior creature token.
The horde grows with each assault.
2/3
Mardu Outrider

Mardu Outrider {1}{B}{B}

Creature - Orc Warrior
As an additional cost to cast this spell, discard a card.
5/5
Mardu Runemark

Mardu Runemark {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent.
  • Fate Reforged
Mardu Strike Leader

Mardu Strike Leader {2}{B}

Creature - Human Warrior
Whenever this creature attacks, create a 2/1 black Warrior creature token.
Dash {3}{B}
3/2
Mardu Thunderkite

Mardu Thunderkite {R}{W}{B}

Creature - Dragon
Flying
Mobilize 1
When this creature enters, creatures you control perpetually gain your choice of menace, lifelink, or haste.
2/4
  • Alchemy: Tarkir
Mari, the Killing Quill

Mari, the Killing Quill {1}{B}{B}

Legendary Creature - Vampire Assassin
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
3/2
  • Outlaws of Thunder Junction Commander
  • New Capenna Commander 89 97
Mark of Mutiny

Mark of Mutiny {2}{R}

Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
The flame of anger is hard to douse once lit.
Mark of the Oni

Mark of the Oni {2}{B}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of the end step, if you control no Demons, sacrifice this Aura.
"As more oni walked Kamigawa, more darkness infested its inhabitants' souls."
—The History of Kamigawa
  • Betrayers of Kamigawa
Marker Beetles

Marker Beetles {1}{G}{G}

Creature - Insect
When this creature dies, target creature gets +1/+1 until end of turn.
{2}, Sacrifice this creature: Draw a card.
In case of emergency, crush bug.
2/3
  • Urza's Destiny
Market

Market {2}{U}

Sorcery
Aftermath
Draw two cards, then discard two cards.
Card has other part: Farm
Markov Baron

Markov Baron {2}{B}

Creature - Vampire Noble
Convoke
Lifelink
Other Vampires you control get +1/+1.
Madness {2}{B}
2/2
Markov Blademaster

Markov Blademaster {1}{R}{R}

Creature - Vampire Warrior
Double strike
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
"Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?"
1/1
Markov Patrician

Markov Patrician {2}{B}

Creature - Vampire
Lifelink
Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein."
3/1
  • Innistrad
Markov Purifier

Markov Purifier {1}{W}{B}

Creature - Vampire Cleric
Lifelink
At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.
The ceremonial "incense" was a concoction of Edgar's own design, a precise blend of blood from his favorite human lineages.
2/3
Markov Retribution

Markov Retribution {2}{R}

Sorcery
Choose one or both —
• Creatures you control get +1/+0 until end of turn.
• Target Vampire you control deals damage equal to its power to another target creature.