7742 cards found
Mesmeric Trance

Mesmeric Trance {1}{U}{U}

Enchantment
Cumulative upkeep {1}
{U}, Discard a card: Draw a card.
"Magic overused can freeze the mind. Creativity is more important than power."
—Zur the Enchanter
Mesmerizing Dose

Mesmerizing Dose {1}{U}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature, then proliferate.
Enchanted creature doesn't untap during its controller's untap step.
  • Phyrexia: All Will Be One
Metal Fatigue

Metal Fatigue {2}{W}

Instant
Tap all artifacts.
The Auriok have fought the metal hordes for so long now that knowing how to cripple them has become an instinct.
  • Darksteel
Metallic Mastery

Metallic Mastery {2}{R}

Sorcery
Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.
"All will be reforged in the fires of glory."
—Urabrask the Hidden
  • Mirrodin Besieged
Metallic Rebuke

Metallic Rebuke {2}{U}

Instant
Improvise
Counter target spell unless its controller pays {3}.
"Too little, too late. The machine is in motion."
—Tezzeret
Metalworker

Metalworker {3}

Artifact Creature - Construct
{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.
"At this rate I fully expect to be replaced by a clockwork golem by year's end."
—Barrin
1/2
Metathran Elite

Metathran Elite {1}{U}{U}

Creature - Metathran Soldier
This creature can't be blocked as long as it's enchanted.
If the eyes are windows to the soul, their souls are not of this world.
2/3
Metathran Transport

Metathran Transport {1}{U}{U}

Creature - Metathran
Flying
This creature can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.
1/3
  • Invasion
Meteor Blast

Meteor Blast {X}{R}{R}{R}

Sorcery
Meteor Blast deals 4 damage to each of X targets.
"Behold astronomy's contribution to war."
—Fennor Rhyl, starcaller
Meteor Swarm

Meteor Swarm {X}{R}{R}{R}

Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
Sometimes one fireball isn't enough.
Metropolis Reformer

Metropolis Reformer {2}{W}

Creature - Angel Cleric
Flying, vigilance
You have hexproof.
Whenever this creature is dealt damage, you gain that much life.
With their ancient enemy vanquished, the angels of New Capenna turned their eyes to their former captors: demons.
2/3
Midgar, City of Mako

Midgar, City of Mako {2}{B}

Land - Town
This land enters tapped.
{T}: Add {B}.
A triumph of technology and testament to man's potential.
Card has other part: Reactor Raid
Midnight Assassin

Midnight Assassin {2}{B}

Creature - Vampire Assassin
Flying
Deathtouch
The broad avenues and graceful spires of Park Heights are the playground of the affluent. After nightfall, they also make a fine hunting ground.
1/2
Related card: Midnight Assassin (Alchemy)
Midnight Assassin (Alchemy)

Midnight Assassin (Alchemy) {2}{B}

Creature - Vampire Assassin
Flying, deathtouch
1/3
Related card: Midnight Assassin
  • Streets of New Capenna
Midnight Clock

Midnight Clock {2}{U}

Artifact
{T}: Add {U}.
{2}{U}: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Related card: Rusko, Clockmaker
Midnight Guard

Midnight Guard {2}{W}

Creature - Human Soldier
Whenever another creature enters, untap this creature.
"When you're on watch, no noise is harmless and no shadow can be ignored."
—Olgard of the Skiltfolk
2/3
Midnight Haunting

Midnight Haunting {2}{W}

Instant
Create two 1/1 white Spirit creature tokens with flying.
The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.
Midnight Reaper

Midnight Reaper {2}{B}

Creature - Zombie Knight
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
No one welcomes his visit, yet all must grant him tribute.
3/2
Related card: Raddic, Tal Zealot
Midnight Ritual

Midnight Ritual {X}{2}{B}

Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Bury old friends deeply, lest they return bearing worms.
Midnight Snack

Midnight Snack {2}{B}

Enchantment
Raid — At the beginning of your end step, if you attacked this turn, create a Food token.
{2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.
  • Foundations
Might of the Ancestors

Might of the Ancestors {2}{W}

Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Malamet histories speak of a time when they were not yet confined to mortal bodies and existed as ferocity unrestrained.
  • The Lost Caverns of Ixalan
Mightstone's Animation (Alchemy)

Mightstone's Animation (Alchemy) {2}{U}

Enchantment - Aura
Enchant artifact
When Mightstone's Animation enters, draw two cards, then discard a card.
Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
Related card: Mightstone's Animation
  • The Brothers' War
Mighty Emergence

Mighty Emergence {2}{G}

Enchantment
Whenever a creature you control with power 5 or greater enters, you may put two +1/+1 counters on it.
Why settle for mere enormity?
  • Shards of Alara
Mighty Servant of Leuk-o

Mighty Servant of Leuk-o {3}

Artifact - Vehicle
Trample
Ward—Discard a card.
Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Crew 4
6/6
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 324 598
Migloz, Maze Crusher

Migloz, Maze Crusher {1}{R}{G}

Legendary Creature - Phyrexian Beast
Migloz enters with five oil counters on it.
{1}, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.
{2}, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.
{3}, Remove three oil counters from Migloz: Destroy target artifact or enchantment.
4/4
  • Phyrexia: All Will Be One Promos 210p 210s
  • Phyrexia: All Will Be One 210 321 470