7222 cards found
Moon-Circuit Hacker

Moon-Circuit Hacker {1}{U}

Enchantment Creature - Human Ninja
Ninjutsu {U}
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
2/1
Related card: Moon-Circuit Hacker (Alchemy)
Moon-Circuit Hacker (Alchemy)

Moon-Circuit Hacker (Alchemy) {1}{U}

Enchantment Creature - Human Ninja
Ninjutsu {U}
Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered this turn.
2/1
Related card: Moon-Circuit Hacker
  • Kamigawa: Neon Dynasty
Moonlight Hunt

Moonlight Hunt {1}{G}

Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
Courage alone won't keep you alive.
Moonmist

Moonmist {1}{G}

Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves.
Moonscarred Werewolf
Scorned Villager

Moonscarred Werewolf

Creature - Werewolf
(Color indicator: Moonscarred Werewolf is green)
Vigilance
{T}: Add {G}{G}.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
". . . and I will bring the fury of the wild back to my village."
2/2
Card has other part: Scorned Villager
  • Innistrad Remastered 212b 468b
  • Dark Ascension
Moonsilver Key

Moonsilver Key {2}

Artifact
{1}, {T}, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
To restore the day-night balance, the Celestus mechanism's Sungold Lock must be reunited with its long-lost key.
Moorland Drifter

Moorland Drifter {1}{W}

Creature - Spirit
Delirium — This creature has flying as long as there are four or more card types among cards in your graveyard.
It has no apparent purpose or direction. It simply drifts, buoyed by breezes both tangible and otherworldly.
2/2
  • Shadows over Innistrad
Moorland Inquisitor

Moorland Inquisitor {1}{W}

Creature - Human Soldier
{2}{W}: This creature gains first strike until end of turn.
Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.
2/2
Mordenkainen's Polymorph

Mordenkainen's Polymorph {1}{U}

Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.
"Your purpose may change along with your shape, but you will serve regardless."
  • Adventures in the Forgotten Realms
Mordor Muster

Mordor Muster {1}{B}

Sorcery
You draw a card and you lose 1 life.
Amass Orcs 1.
"Orcs, thousands of Orcses. Nice Hobbits mustn't go to those places."
—Gollum
  • The Lord of the Rings: Tales of Middle-earth 96 547
Morgue Theft

Morgue Theft {1}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Flashback {4}{B}
  • Odyssey
Morgul-Knife Wound

Morgul-Knife Wound {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
Frodo felt a pain like a dart of poisoned ice pierce his left shoulder.
  • The Lord of the Rings: Tales of Middle-earth 98 549
Moria Marauder

Moria Marauder {R}{R}

Creature - Goblin Warrior
Double strike
Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
There was a rush of hoarse laughter, like the fall of sliding stones into a pit; amid the clamor a deep voice was raised in command.
1/1
Morningtide

Morningtide {1}{W}

Sorcery
Exile all graveyards.
"The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven."
—Major Teroh
  • Torment
Mortal's Resolve

Mortal's Resolve {1}{G}

Instant
Target creature gets +1/+1 and gains indestructible until end of turn.
The Fates tried to cut her string but found the thread had turned to iron.
  • Born of the Gods
Mortarpod

Mortarpod {2}

Artifact - Equipment
Living weapon
Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target."
Equip {2}
Moss Diamond

Moss Diamond {2}

Artifact
This artifact enters tapped.
{T}: Add {G}.
Every facet a promise of Chauntea's bounty.
Moss-Pit Skeleton

Moss-Pit Skeleton {B}{G}

Creature - Plant Skeleton
Kicker {3}
If this creature was kicked, it enters with three +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library.
2/2
Related card: Moss-Pit Skeleton (Alchemy)
  • Zendikar Rising
Moss-Pit Skeleton (Alchemy)

Moss-Pit Skeleton (Alchemy) {B}{G}

Creature - Plant Skeleton
Kicker {3}
If Moss-Pit Skeleton was kicked, it enters with three +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step.
2/2
Related card: Moss-Pit Skeleton
  • Zendikar Rising
Mosswood Dreadknight

Mosswood Dreadknight {1}{G}

Creature - Human Knight
Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
3/2
Card has other part: Dread Whispers
Moth Herb Elixir

Moth Herb Elixir {2}

Artifact
{T}: Put an acquired taste counter on this artifact.
{T}, Sacrifice this artifact: You draw two cards and lose 4 life. Then you gain 1 life for each acquired taste counter on this artifact.
  • Unknown Event
Mother Bear

Mother Bear {1}{G}

Creature - Bear
{3}{G}{G}, Exile this card from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
Even without her, the cubs will always know their mother's love.
2/2
Mothlight Processionist

Mothlight Processionist {1}{W}

Creature - Human Cleric
Enchantment spells you cast have convoke.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, conjure a card named Mothlight Processionist into your hand. Discard that card at the beginning of the next end step.
2/2
  • Alchemy: Duskmourn
Motivated Muralist

Motivated Muralist {1}{R}

Creature - Dwarf Bard
Improvise
When this creature enters, conjure a card named Inspiring Statuary into your hand.
2/1
Related card: Inspiring Statuary
  • Alchemy: Aetherdrift
Mourner's Surprise

Mourner's Surprise {1}{B}

Sorcery
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
"Y'all should've known better than to buy me a coffin!"
  • Outlaws of Thunder Junction