4159 cards found
Wave of Rats

Wave of Rats {3}{B}

Creature - Rat
Trample
When Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.
Blitz {4}{B}
4/2
Wayfaring Temple

Wayfaring Temple {1}{G}{W}

Creature - Elemental
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate.
*/*
Weapon Surge

Weapon Surge {R}

Instant
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload {1}{R}
Wear

Wear {1}{R}

Instant
Destroy target artifact.
Fuse
Card has other part: Tear
Weather the Storm

Weather the Storm {1}{G}

Instant
You gain 3 life.
Storm
"Quell your ego and anywhere can be as calm as a hurricane's eye."
Wee Dragonauts

Wee Dragonauts {1}{U}{R}

Creature - Faerie Wizard
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
"Something's causing electrospheric disruption in the blazekite's spire-vanes. Find the cause, and tell them to keep it up!"
—Juzba, Izzet tinker
1/3
Weight Advantage

Weight Advantage

Conspiracy
Each creature you control assigns combat damage equal to its toughness rather than its power.
When immovable object turns to unstoppable force, it's best to just get out of the way.
  • Conspiracy: Take the Crown
Well

Well {W}

Sorcery
You gain 2 life for each creature you control.
Fuse
Card has other part: Alive
  • Dragon's Maze
Well of Lost Dreams

Well of Lost Dreams {4}

Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
"A wish can be controlled. Dreams are far more chaotic, and ungoverned by rationale."
—Hurkyl's Metaphysics, vol. II
Western Paladin

Western Paladin {2}{B}{B}

Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target white creature.
"Expect nothing but scorn, flattery, and lies. And never turn your back on him."
—The Northern Paladin
3/3
Wheel of Fortune

Wheel of Fortune {2}{R}

Sorcery
Each player discards their hand, then draws seven cards.
When Fluffy Bunnies Attack

When Fluffy Bunnies Attack {3}{B}

Instant
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
"Get it? Bunnies, letters, -X/-X? Me neither."
—Bucky, flavor text writer
  • Unhinged 67 67★
Whipcorder

Whipcorder {W}{W}

Creature - Human Soldier Rebel
{W}, {T}: Tap target creature.
Morph {W}
His bolas whirl like galaxies, but it's his enemies who see stars.
2/2
Whipflare

Whipflare {1}{R}

Sorcery
Whipflare deals 2 damage to each nonartifact creature.
The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat.
Whirling Dervish

Whirling Dervish {G}{G}

Creature - Human Monk
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Amid this whirling hurricane of blades, there is no calm eye in which the hapless can find shelter.
1/1
Related card: Dunerider Outlaw
Whirlwind Adept

Whirlwind Adept {4}{U}

Creature - Djinn Monk
Hexproof
Prowess
4/2
Whisper Agent

Whisper Agent {1}{U/B}{U/B}

Creature - Human Rogue
Flash
When Whisper Agent enters the battlefield, surveil 1.
He has a job to finish, and it's you.
3/2
Whisperer of the Wilds

Whisperer of the Wilds {1}{G}

Creature - Human Shaman
{T}: Add {G}.
Ferocious{T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
She speaks only in whispers but can be heard over the fiercest storm.
0/2
Whispergear Sneak

Whispergear Sneak {1}

Artifact Creature - Construct
Draft Whispergear Sneak face up.
During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
Spy for today. Plan for tomorrow.
1/1
  • Conspiracy
Whispering Madness

Whispering Madness {2}{U}{B}

Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher
Whispering Snitch

Whispering Snitch {1}{B}

Creature - Vampire Rogue
Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.
"Sure, I hear things. I hear plenty. But how am I to talk with this parched throat?"
1/3
Whispering Specter

Whispering Specter {1}{B}{B}

Creature - Phyrexian Specter
Flying
Infect
Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter they have.
1/1
  • New Phyrexia
Whisperwood Elemental

Whisperwood Elemental {3}{G}{G}

Creature - Elemental
At the beginning of your end step, manifest the top card of your library.
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
4/4
White Knight

White Knight {W}{W}

Creature - Human Knight
First strike
Protection from black
"When good men die their goodness does not perish, / But lives though they are gone."
—Euripides,
Termenidae, trans. Morgan
2/2
White Sun's Zenith

White Sun's Zenith {X}{W}{W}{W}

Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.