5497 cards found
Sachi, Daughter of Seshiro

Sachi, Daughter of Seshiro {2}{G}{G}

Legendary Creature - Snake Shaman
Other Snake creatures you control get +0/+1.
Shamans you control have "{T}: Add {G}{G}."
"The warriors deal in poison and fangs. We shamans remember why our ancestors crawled with their bellies to the earth."
1/3
  • Champions of Kamigawa
Sadistic Hypnotist

Sadistic Hypnotist {3}{B}{B}

Creature - Human Minion
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
"Victory in the pits is almost as rewarding as the methods I use to achieve it."
2/2
Sadistic Sacrament

Sadistic Sacrament {B}{B}{B}

Sorcery
Kicker {7}
Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.
  • Zendikar
Safeguard

Safeguard {3}{W}{W}

Enchantment
{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
"I'm amused by wasted effort when it's not my own."
—Hanna, Weatherlight navigator
  • Tempest
Sage of the Beyond

Sage of the Beyond {5}{U}{U}

Creature - Spirit Giant
Flying
Spells you cast from anywhere other than your hand cost {2} less to cast.
Foretell {4}{U}
5/5
Sage-Eye Avengers

Sage-Eye Avengers {4}{U}{U}

Creature - Djinn Monk
Prowess
Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
4/5
Saheeli's Artistry

Saheeli's Artistry {4}{U}{U}

Sorcery
Choose one or both —
• Create a token that's a copy of target artifact.
• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
"From the first touch, I know exactly what the metal wants to be."
Saheeli's Directive

Saheeli's Directive {X}{R}{R}{R}

Sorcery
Improvise
Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Saiba Syphoner

Saiba Syphoner {2}{U}{U}

Creature - Human Ninja
Flash
This spell costs {2} less to cast if there are no instant or sorcery cards in your hand.
When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
If Saiba Syphoner would die, shuffle it into your library instead.
2/2
  • Alchemy: Kamigawa
Sailors' Bane

Sailors' Bane {7}{U}{U}

Creature - Dragon Turtle
This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.
Ward {4}
7/7
  • Commander Legends: Battle for Baldur's Gate
Sakashima the Impostor

Sakashima the Impostor {2}{U}{U}

Legendary Creature - Human Rogue
You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."
3/1
Sakashima's Protege

Sakashima's Protege {4}{U}{U}

Creature - Shapeshifter
Flash
Cascade
You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn.
3/1
Sakashima's Student

Sakashima's Student {2}{U}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
0/0
Sakiko, Mother of Summer

Sakiko, Mother of Summer {4}{G}{G}

Legendary Creature - Snake Shaman
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
3/3
  • Commander Masters 319 570
  • Betrayers of Kamigawa
Saltblast

Saltblast {3}{W}{W}

Sorcery
Destroy target nonwhite permanent.
Dominaria erodes with each passing gust.
Salvage Titan

Salvage Titan {4}{B}{B}

Artifact Creature - Golem
You may sacrifice three artifacts rather than pay this spell's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
6/4
Salvager of Secrets

Salvager of Secrets {3}{U}{U}

Creature - Merfolk Wizard
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
The greatest treasure of the deep is an echo from above.
2/2
Samurai Enforcers

Samurai Enforcers {4}{W}{W}

Creature - Human Samurai
Bushido 2
From the moment they swore their oaths, they belonged to their lord, sword and soul.
4/4
  • Champions of Kamigawa
Sanctuary Smasher

Sanctuary Smasher {4}{R}{R}

Creature - Rhino Beast
First strike
Cycling {2}{R}
When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.
6/4
  • Ikoria: Lair of Behemoths
Sanctuary Warden

Sanctuary Warden {4}{W}{W}

Creature - Angel Soldier
Flying
Sanctuary Warden enters the battlefield with two shield counters on it.
Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
5/5
  • Streets of New Capenna 30 343 443
  • Streets of New Capenna Promos 30p 30s
Sanctum Guardian

Sanctum Guardian {1}{W}{W}

Creature - Human Cleric
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
1/4
Sanctum Prelate

Sanctum Prelate {1}{W}{W}

Creature - Human Cleric
As Sanctum Prelate enters the battlefield, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
Whispered Memories, by Johannes Voss
2/2
Sanctum Seeker

Sanctum Seeker {2}{B}{B}

Creature - Vampire Knight
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous.
3/4
Sandstalker Moloch

Sandstalker Moloch {1}{G}{G}

Creature - Lizard
Flash
When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/2
  • March of the Machine
Sandsteppe Mastodon

Sandsteppe Mastodon {5}{G}{G}

Creature - Elephant
Reach
When Sandsteppe Mastodon enters the battlefield, bolster 5.
A mastodon's path always leads to an oasis.
5/5