7990 cards found
Long-Term Plans

Long-Term Plans {2}{U}

Instant
Search your library for a card, then shuffle and put that card third from the top.
"Wait, it'll come to me in a minute."
Longhorn Firebeast

Longhorn Firebeast {2}{R}

Creature - Elemental Ox Beast
When this creature enters, any opponent may have it deal 5 damage to them. If a player does, sacrifice this creature.
Its blast can fuse armor to bone, leaving skeletons that glint brightly in the sun.
3/2
  • Torment
Longhorn Sharpshooter

Longhorn Sharpshooter {2}{R}

Creature - Minotaur Rogue
Reach
When this card becomes plotted, it deals 2 damage to any target.
Plot {3}{R}
3/3
  • Outlaws of Thunder Junction
Lonis, Genetics Expert

Lonis, Genetics Expert {1}{G/U}{G/U}

Legendary Creature - Snake Elf Detective
Evolve
Whenever one or more +1/+1 counters are put on Lonis, investigate that many times.
Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.
1/2
  • Ravnica: Clue Edition
Look at Me, I'm R&D

Look at Me, I'm R&D {2}{W}

Enchantment
As this enchantment enters, choose a number and a second number one higher or one lower than the first number.
All instances of the first chosen number in the full text of each permanent, spell, and card in any zone are changed to the second chosen number.
Lookout's Dispersal

Lookout's Dispersal {2}{U}

Instant
This spell costs {1} less to cast if you control a Pirate.
Counter target spell unless its controller pays {4}.
Her song plucks the strings of the storm, shifting wind and storm into a harmony that will carry her ship to safety.
Looming Shade

Looming Shade {2}{B}

Creature - Shade
{B}: This creature gets +1/+1 until end of turn.
Its form never rests, propelled by some undetectable gale from beyond the gloom.
1/1
Loopy Lobster

Loopy Lobster {2}{U}

Creature - Lobster
Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)
Stage 1 — (1/4)
Stage 2 — (4/1) Evolve
Stage 3 — (2/4) {U}: Loopy Lobster gets +1/-1 until end of turn.
Stage 4 — (4/4) Vigilance. {T}: Draw 2 cards.
?/?
Loot, Exuberant Explorer

Loot, Exuberant Explorer {2}{G}

Legendary Creature - Beast Noble
You may play an additional land on each of your turns.
{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
1/4
Loot, the Key to Everything

Loot, the Key to Everything {G}{U}{R}

Legendary Creature - Beast Noble
Ward {1}
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
The vault's ultimate prize wasn't exactly what Kellan had imagined.
1/2
Loporrit Scout

Loporrit Scout {2}{G}

Creature - Rabbit Scout
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
"I've come to realize that it's important to put down the book every now and then, and experience some adventures for myself."
3/2
  • Final Fantasy
Loran of the Third Path

Loran of the Third Path {2}{W}

Legendary Creature - Human Artificer
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
{T}: You and target opponent each draw a card.
As a scholar, she saw the sylex not as a weapon, but as a key to the past.
2/1
Lord Skitter's Butcher

Lord Skitter's Butcher {2}{B}

Creature - Rat Peasant
When this creature enters, choose one —
• Create a 1/1 black Rat creature token with "This token can't block."
• You may sacrifice another creature. If you do, scry 2, then draw a card.
• Creatures you control gain menace until end of turn.
2/3
  • Wilds of Eldraine
Lord Skitter, Sewer King

Lord Skitter, Sewer King {2}{B}

Legendary Creature - Rat Noble
Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."
3/3
  • Wilds of Eldraine 97 339
  • Wilds of Eldraine Promos 97p 97s
Lord of the Accursed

Lord of the Accursed {2}{B}

Creature - Zombie
Other Zombies you control get +1/+1.
{1}{B}, {T}: All Zombies gain menace until end of turn.
The Curse of Wandering leaves only hatred.
2/3
Lord of the Undead

Lord of the Undead {1}{B}{B}

Creature - Zombie
Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
"Do not weep at your defeat, my dear. In death, you will serve a greater purpose—mine."
2/2
Lore Drakkis

Lore Drakkis {1}{U}{R}

Creature - Lizard Beast
Mutate {U/R}{U/R}
Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
2/3
Lorehold Pledgemage

Lorehold Pledgemage {1}{R/W}{R/W}

Creature - Kor Shaman
First strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
"The weight of history can empower you or it can crush you. It's your choice."
2/2
  • Strixhaven: School of Mages
Lorescale Coatl

Lorescale Coatl {1}{G}{U}

Creature - Snake
Whenever you draw a card, put a +1/+1 counter on this creature.
"The enlightenment I never found in etherium I have found traced in the coatl's scales."
—Ranalus, vedalken heretic
2/2
Losheel, Clockwork Scholar

Losheel, Clockwork Scholar {2}{W}

Legendary Creature - Elephant Artificer
Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
2/4
Loss

Loss {2}{B}

Instant
Creatures your opponents control get -1/-1 until end of turn.
Fuse
Card has other part: Profit
Lost Legacy

Lost Legacy {1}{B}{B}

Sorcery
Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
"That name shall not be spoken."
—Baral, Chief of Compliance
Lost Legion

Lost Legion {1}{B}{B}

Creature - Spirit Knight
When this creature enters, scry 2.
Even death cannot diminish the persistence of the knights of Locthwain.
2/3
  • Throne of Eldraine
Lost Soul

Lost Soul {1}{B}{B}

Creature - Spirit Minion
Swampwalk
Her hand gently beckons, she whispers your name—but those who go with her are never the same.
2/1
Lost in the Spirit World

Lost in the Spirit World {2}{U}

Sorcery
Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
A place of infinite wonders and endless perils.
  • Avatar: The Last Airbender Eternal