6978 cards found
Mystic Skyfish

Mystic Skyfish {2}{U}

Creature - Fish
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
The problem wasn't that fish had learned how to fly. It was that sharks had adapted to follow them.
3/1
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Mystical Dispute

Mystical Dispute {2}{U}

Instant
This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.
"Poor, lost mage. Your feet are on land, yet you're in over your head, aren't you?"
Mystical Tether

Mystical Tether {2}{W}

Enchantment
You may cast Mystical Tether as though it had flash if you pay {2} more to cast it.
When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.
Kellan had no plan. He simply poured his focus into the train and willed it to stop.
  • Outlaws of Thunder Junction
Myth Unbound

Myth Unbound {2}{G}

Enchantment
Your commander costs {1} less to cast for each time it's been cast from the command zone this game.
Whenever your commander is put into the command zone from anywhere, draw a card.
There are precious few names that echo throughout the Multiverse.
Mythos of Nethroi

Mythos of Nethroi {2}{B}

Instant
Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.
"And then the shadow took living form, and the shadow devoured the man whole—body, mind, and soul."
—Tales of the Ozolith
Nadaar, Selfless Paladin

Nadaar, Selfless Paladin {2}{W}

Legendary Creature - Dragon Knight
Vigilance
Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon.
Other creatures you control get +1/+1 as long as you've completed a dungeon.
3/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms Promos 27a 27p 27s
  • Adventures in the Forgotten Realms 27 303
Nadier's Nightblade

Nadier's Nightblade {2}{B}

Creature - Elf Warrior
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Checking around every corner doesn't help if you forget to look up.
1/3
Nadir Kraken

Nadir Kraken {1}{U}{U}

Creature - Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
2/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Naga Eternal

Naga Eternal {2}{U}

Creature - Zombie Naga
"I recognize that headdress. This one was feared even by her fellow initiates."
—Samut
3/2
  • War of the Spark
Nahiri's Binding

Nahiri's Binding {1}{W}{W}

Enchantment - Aura
Enchant creature or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
"This is my world, Jace, down to its very bones."
  • Zendikar Rising
Nahiri's Warcrafting

Nahiri's Warcrafting {1}{R}{R}

Sorcery
Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
"Zendikar must be broken before it can be saved."
  • March of the Machine Promos 155p 155s
  • March of the Machine 155 365
Nahiri's Wrath

Nahiri's Wrath {2}{R}

Sorcery
As an additional cost to cast this spell, discard X cards.
Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.
"You brought this upon yourself, Sorin!"
Naiad of Hidden Coves

Naiad of Hidden Coves {2}{U}

Enchantment Creature - Nymph
As long as it's not your turn, spells you cast cost {1} less to cast.
"Wave-borne, he watches over secrets of the shore."
—Psemilla, Meletian poet
2/3
  • Theros Beyond Death
Najeela, the Blade-Blossom

Najeela, the Blade-Blossom {2}{R}
(Archaeon the Everchosen)

Legendary Creature - Human Warrior
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
3/2
Nalia de'Arnise

Nalia de'Arnise {1}{W}{B}

Legendary Creature - Human Rogue
You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
3/3
Nantuko Blightcutter

Nantuko Blightcutter {2}{G}

Creature - Insect Druid
Protection from black
Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
2/2
  • Torment
Nantuko Elder

Nantuko Elder {2}{G}

Creature - Insect Druid
{T}: Add {C}{G}.
Plant a field with wishes, and you will grow more wishes.
—Nantuko teaching
1/2
  • Odyssey
Nantuko Husk

Nantuko Husk {2}{B}

Creature - Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
"The soul sheds light, and death is its shadow. When the light dims, life and death embrace."
—Nantuko teaching
2/2
Nantuko Mentor

Nantuko Mentor {2}{G}

Creature - Insect Druid
{2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power.
That which grows without roots cannot be uprooted.
—Nantuko teaching
1/1
  • Odyssey
Nantuko Shaman

Nantuko Shaman {2}{G}

Creature - Insect Shaman
When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1—{2}{G}{G}
3/2
Nantuko Shrine

Nantuko Shrine {1}{G}{G}

Enchantment
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
  • Odyssey
Narcissism

Narcissism {2}{G}

Enchantment
{G}, Discard a card: Target creature gets +2/+2 until end of turn.
{G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
  • Torment
Narrow Escape

Narrow Escape {2}{W}

Instant
Return target permanent you control to its owner's hand. You gain 4 life.
"A good explorer has to be as slippery as a gomazoa, as tough as a scute bug, and luckier than a ten-fingered trapfinder."
—Arhana, Kazandu trapfinder
Narset, Parter of Veils

Narset, Parter of Veils {1}{U}{U}

Legendary Planeswalker - Narset
Each opponent can't draw more than one card each turn.
[–2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Loyalty:
5
Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion {1}{B}{B}

Legendary Creature - Rat Ninja
Ninjutsu {3}{B}
Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
3/2
Related card: Nashi, Moon Sage's Scion (Alchemy)