7757 cards found
Magistrate's Scepter

Magistrate's Scepter {3}

Artifact
{4}, {T}: Put a charge counter on this artifact.
{T}, Remove three charge counters from this artifact: Take an extra turn after this one.
Related card: Break Expectations
Magistrate's Veto

Magistrate's Veto {2}{R}

Enchantment
White creatures and blue creatures can't block.
The magistrate had been the goblins' puppet for so long that he made the right decisions with little prompting.
  • Mercadian Masques
Magma Rift

Magma Rift {2}{R}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
Magma Rift deals 5 damage to target creature.
"Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat."
—Chandra Nalaar
  • Zendikar
Magma Vein

Magma Vein {2}{R}

Enchantment
{R}, Sacrifice a land: This enchantment deals 1 damage to each creature without flying.
Standing near a volcano
—Barbarian expression meaning "asking for it"
  • Odyssey
Magmakin Artillerist

Magmakin Artillerist {2}{R}

Creature - Elemental Pirate
Whenever you discard one or more cards, this creature deals that much damage to each opponent.
Cycling {1}{R}
When you cycle this card, it deals 1 damage to each opponent.
1/4
  • Aetherdrift
Magmatic Sprinter

Magmatic Sprinter {2}{R}

Creature - Phyrexian Warrior
Haste
When this creature enters, put two oil counters on target artifact or creature you control.
At the beginning of your end step, return this creature to its owner's hand unless you remove two oil counters from it.
3/2
  • Phyrexia: All Will Be One
Magnetic Flux

Magnetic Flux {2}{U}

Instant
Artifact creatures you control gain flying until end of turn.
After the researcher's astonishing success, his assistants spent six hours finding a way to return the specimens safely to the ground.
  • Darksteel
Magnetic Mountain

Magnetic Mountain {1}{R}{R}

Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
Related card: City in a Bottle
Magnifying Glass

Magnifying Glass {3}

Artifact
{T}: Add {C}.
{4}, {T}: Investigate.
"These footprints mean only one thing: the streetcleaner is running late!"
—Argyle, Agency junior detective
Related card: Agency Outfitter
Magus of the Bridge

Magus of the Bridge {B}{B}{B}

Creature - Human Wizard
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, exile this creature.
"The dead know their place."
4/4
Magus of the Moon

Magus of the Moon {2}{R}

Creature - Human Wizard
Nonbasic lands are Mountains.
Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb.
2/2
Magus of the Wheel

Magus of the Wheel {2}{R}

Creature - Human Wizard
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
"Fate is not as fixed as you might think."
3/3
Magus of the Will

Magus of the Will {2}{B}

Creature - Human Wizard
{2}{B}, {T}, Exile this creature: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
"These eyes have shown me the flaws of flesh."
3/3
Mahadi, Emporium Master

Mahadi, Emporium Master {1}{B}{R}

Legendary Creature - Devil
At the beginning of your end step, create a Treasure token for each creature that died this turn.
"Welcome to the Wandering Emporium. Feel free to browse the bazaar. We have everything a lost soul could want, need, or afford."
3/3
  • Commander Legends: Battle for Baldur's Gate 282 429 540
Majestic Metamorphosis

Majestic Metamorphosis {2}{U}

Instant
Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying.
Draw a card.
New Capenna's statues hold Old Capenna's secrets.
Related card: Skywriter Djinn
Make Mischief

Make Mischief {2}{R}

Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this token dies, it deals 1 damage to any target."
A tidy desk is as good as an invitation.
Make Obsolete

Make Obsolete {2}{B}

Instant
Creatures your opponents control get -1/-1 until end of turn.
Yesterday's marvels are today's antiques.
Make Your Move

Make Your Move {2}{W}

Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
"If you're thinking only one step ahead, you're already falling behind."
—Teysa
Make a Stand

Make a Stand {2}{W}

Instant
Creatures you control get +1/+0 and gain indestructible until end of turn.
For a moment they stood tall, all fear forgotten.
Make a _____ Splash

Make a _____ Splash {2}{U}

Enchantment
Flash
When this enchantment enters, you may put a name sticker on it.
Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.
The largest dunk tank in forty-seven galaxies.
  • Unfinity 50 336
Makeshift Battalion

Makeshift Battalion {2}{W}

Creature - Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
Their ranks are thin, their formation is improvised, their weapons are borrowed, and you'd best get out of their way.
3/2
Makeshift Binding

Makeshift Binding {2}{W}

Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Kaya clung to the cords of the barrier ward with all her might, trapping the thrashing dryad like a fly in a spider's web.
  • Murders at Karlov Manor 23 290
Makindi Patrol

Makindi Patrol {2}{W}

Creature - Human Knight Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth.
2/3
  • Battle for Zendikar
Makindi Shieldmate

Makindi Shieldmate {2}{W}

Creature - Kor Soldier Ally
Defender
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
The more who rely on him, the more resolute he becomes.
0/3
  • Zendikar
Malakir Familiar

Malakir Familiar {2}{B}

Creature - Bat
Flying, deathtouch
Whenever you gain life, this creature gets +1/+1 until end of turn.
"They are deadly, and they are loyal. We can spare them a little blood."
—Harak, Malakir bloodwitch
2/1