8367 cards found
Kneel Before My Legions

Kneel Before My Legions

Scheme
When you set this scheme in motion, choose one —
• Create a 4/4 colorless Scarecrow artifact creature token with vigilance.
• Creatures you control get +3/+3 and gain vigilance and trample until end of turn.
"You wish to beg for mercy? Save your breath for screaming."
  • Duskmourn: House of Horror Commander
Knickknack Ouphe

Knickknack Ouphe {X}{G}

Creature - Ouphe
This creature enters with X +1/+1 counters on it.
When this creature enters, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
1/1
  • Wilds of Eldraine Commander 18 54
Knight Exemplar

Knight Exemplar {1}{W}{W}

Creature - Human Knight
First strike
Other Knight creatures you control get +1/+1 and have indestructible.
"If you think you are brave enough to walk the path of honor, follow me into the dragon's den."
2/2
Knight Paladin

Knight Paladin {5}

Artifact - Vehicle
Trample
Rapid-fire Battle Cannon — When this Vehicle enters, it deals 4 damage to each opponent.
Crew 1
6/6
  • Warhammer 40,000 Commander 160 160★
Knight Rampager

Knight Rampager {4}{R}

Artifact Creature - Knight
Trample
Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able.
When this creature dies, it deals 4 damage to target opponent chosen at random.
6/5
  • Warhammer 40,000 Commander 80 80★
Knight of Autumn

Knight of Autumn {1}{G}{W}

Creature - Dryad Knight
When this creature enters, choose one —
• Put two +1/+1 counters on this creature.
• Destroy target artifact or enchantment.
• You gain 4 life.
2/1
Knight of Cliffhaven

Knight of Cliffhaven {1}{W}

Creature - Kor Knight
Level up {3}
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
2/2
Knight of Meadowgrain

Knight of Meadowgrain {W}{W}

Creature - Kithkin Knight
First strike
Lifelink
"By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"
2/2
Knight of New Alara

Knight of New Alara {2}{G}{W}

Creature - Human Knight
Each other multicolored creature you control gets +1/+1 for each of its colors.
"I embrace all of Alara, Grixis as much as Bant. Let my former home call me traitor. I do this not for accolades, but because it is right."
2/2
Knight of Stromgald

Knight of Stromgald {B}{B}

Creature - Human Knight
Protection from white
{B}: This creature gains first strike until end of turn.
{B}{B}: This creature gets +1/+0 until end of turn.
2/1
Knight of the Last Breath

Knight of the Last Breath {5}{W}{B}

Creature - Giant Knight
{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3
4/4
Knight of the Reliquary

Knight of the Reliquary {1}{G}{W}

Creature - Human Knight
This creature gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
2/2
Knight of the Skyward Eye

Knight of the Skyward Eye {1}{W}
(Caballero del Ojo Celeste)

Creature - Human Knight
{3}{G}: This creature gets +3/+3 until end of turn. Activate only once each turn.
2/2
Knight of the White Orchid

Knight of the White Orchid {W}{W}

Creature - Human Knight
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Both guide and guard on open plain.
2/2
Knights of the Black Rose

Knights of the Black Rose {3}{W}{B}

Creature - Human Knight
When this creature enters, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
"Hail to the true queen! Long may she reign!"
4/4
Knights' Charge

Knights' Charge {1}{W}{B}

Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
{6}{W}{B}, Sacrifice this enchantment: Return all Knight creature cards from your graveyard to the battlefield.
"By hoof, wing, or paw. For the realm!"
—Syr Gwyn, Hero of Ashvale
Knollspine Dragon

Knollspine Dragon {5}{R}{R}

Creature - Dragon
Flying
When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Of the seven Rings of Power the Dwarf-kings possessed, three Sauron has recovered, and the others the dragons have consumed.
7/5
Knotvine Paladin

Knotvine Paladin {G}{W}

Creature - Human Knight
Whenever this creature attacks, it gets +1/+1 until end of turn for each untapped creature you control.
"He is part of a new breed of guardian, one who embraces the best of both his world and ours."
—Mayael the Anima
2/2
Know Evil

Know Evil

Scheme
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.
  • Archenemy: Nicol Bolas Schemes
Know Naught but Fire

Know Naught but Fire

Scheme
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
"Cranial explosions for everyone. Still planning to outthink my dragons?"
  • Archenemy Schemes
Knowledge Is Power

Knowledge Is Power {3}{W}{U}

Enchantment
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
"Tremble, criminal, before the overwhelming might of meticulously organized evidence!"
  • Murders at Karlov Manor Commander 42 352
Knuckles the Echidna

Knuckles the Echidna {2}{R}{R}

Legendary Creature - Echidna Warrior
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
2/4
  • Secret Lair Drop
Kodama of the East Tree

Kodama of the East Tree {4}{G}{G}

Legendary Creature - Spirit
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner
6/6
Kodama's Reach

Kodama's Reach {2}{G}

Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The land grows only where the kami will it."
—Dosan the Falling Leaf
Kogla, the Titan Ape

Kogla, the Titan Ape {3}{G}{G}{G}

Legendary Creature - Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7/6