7278 cards found
Metallic Mimic

Metallic Mimic {2}

Artifact Creature - Shapeshifter
As Metallic Mimic enters the battlefield, choose a creature type.
Metallic Mimic is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
2/1
Metallic Sliver

Metallic Sliver {1}

Artifact Creature - Sliver
When the clever counterfeit was accepted by the hive, Volrath's influence upon the slivers grew even stronger.
1/1
Related card: Sliversmith
Metallurgeon

Metallurgeon {1}{W}

Artifact Creature - Human Artificer
{W}, {T}: Regenerate target artifact.
"By the time I got there, the heart had stopped. Fortunately, I was able to replace it with something better."
1/2
Metallurgic Summonings

Metallurgic Summonings {3}{U}{U}

Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
{3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Metalwork Colossus

Metalwork Colossus {11}

Artifact Creature - Construct
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
"I've come to save the world!"
10/10
Meteor Blast

Meteor Blast {X}{R}{R}{R}

Sorcery
Meteor Blast deals 4 damage to each of X targets.
"Behold astronomy's contribution to war."
—Fennor Rhyl, starcaller
Meteor Golem

Meteor Golem {7}

Artifact Creature - Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
3/3
Mezzio Mugger

Mezzio Mugger {4}{R}

Creature - Viashino Rogue
Whenever Mezzio Mugger attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Blitz {2}{R}
3/3
Miara, Thorn of the Glade

Miara, Thorn of the Glade {1}{B}

Legendary Creature - Elf Scout
Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card.
Partner
"Approach from downwind. Tread with care. Aim for the heart."
1/2
Michiko Konda, Truth Seeker

Michiko Konda, Truth Seeker {3}{W}

Legendary Creature - Human Advisor
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
Michiko could not sit idly by while Kamigawa suffered for her father's actions.
2/2
Midnight Arsonist

Midnight Arsonist {3}{R}

Creature - Vampire
When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
Killing the slayers was self-preservation. The fire was just for fun.
3/2
  • Crimson Vow Commander 27 65
Midnight Clock

Midnight Clock {2}{U}

Artifact
{T}: Add {U}.
{2}{U}: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
Related card: Rusko, Clockmaker
Midnight Crusader Shuttle

Midnight Crusader Shuttle {4}

Artifact - Vehicle
Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.
Crew 2
3/4
  • Doctor Who 179 784
Midnight Haunting

Midnight Haunting {2}{W}

Instant
Create two 1/1 white Spirit creature tokens with flying.
The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.
Midnight Pathlighter

Midnight Pathlighter {2}{W}{U}

Creature - Human Wizard
Creatures you control can't be blocked except by legendary creatures.
Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon.
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Forgotten Realms Commander 52 322
Midnight Reaper

Midnight Reaper {2}{B}

Creature - Zombie Knight
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
No one welcomes his visit, yet all must grant him tribute.
3/2
Related card: Raddic, Tal Zealot
Might Sliver

Might Sliver {4}{G}

Creature - Sliver
All Sliver creatures get +2/+2.
"The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee."
—Llanach, Skyshroud ranger
2/2
Mighty Leap

Mighty Leap {1}{W}

Instant
Target creature gets +2/+2 and gains flying until end of turn.
"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."
Migration Path

Migration Path {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling {2}
Migratory Route

Migratory Route {3}{W}{U}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling {2}
Mikaeus, the Lunarch

Mikaeus, the Lunarch {X}{W}

Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0/0
Mikaeus, the Unhallowed

Mikaeus, the Unhallowed {3}{B}{B}{B}

Legendary Creature - Zombie Cleric
Intimidate
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying.
Once a servant of the light, now a slave to the dark.
5/5
Mikokoro, Center of the Sea

Mikokoro, Center of the Sea

Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card.
"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed."
—Scroll fragment from the ruins of Minamo
Militant Angel

Militant Angel {3}{W}{W}

Creature - Angel
Flying, lifelink
When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
3/4
Military Intelligence

Military Intelligence {1}{U}

Enchantment
Whenever you attack with two or more creatures, draw a card.
To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.