33454 cards found
Anthem of Rakdos

Anthem of Rakdos {2}{B}{R}{R}

Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and this enchantment deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
  • Dissension
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.
2/2
Half-Orc, Half-

Half-Orc, Half-

Creature - Orc Warrior
(Color indicator: Half-Orc, Half- is red)
Trample
At the beginning of each end step, if an opponent was dealt damage this turn,
Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+1
  • Unstable
Dust Corona

Dust Corona {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
"They infiltrated deep into the enemy camp under cover of darkness . . . and dirt."
—Corus, viashino warrior
  • Planar Chaos
Kaya, Intangible Slayer

Kaya, Intangible Slayer {3}{W}{W}{B}{B}

Legendary Planeswalker - Kaya
Hexproof
[+2]: Each opponent loses 3 life and you gain 3 life.
[0]: You draw two cards. Then each opponent may scry 1.
[–3]: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
Loyalty:
6
  • Phyrexia: All Will Be One Promos 205p 205s
  • Phyrexia: All Will Be One 205 341 464
Minotaur Abomination

Minotaur Abomination {4}{B}{B}

Creature - Zombie Minotaur
"Look at that. Shuffling, wobbling, entrails placed haphazardly. It's shameful. Who would let that kind of work flap about for all to see?"
—Lestin, necromancer
4/6
  • Magic 2014
Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar {4}{G}{G}

Legendary Creature - Elemental Avatar
Reach, trample
Multani gets +1/+1 for each land you control and each land card in your graveyard.
{1}{G}, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
0/0
Ob Nixilis's Cruelty

Ob Nixilis's Cruelty {2}{B}

Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Trapped on Ravnica with no affection for either side, Ob Nixilis sought gratification in random acts of torment.
Mukotai Soulripper

Mukotai Soulripper {1}{B}

Artifact - Vehicle
Whenever this Vehicle attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on this Vehicle and it gains menace until end of turn.
Crew 2
4/3
Inspired Sphinx

Inspired Sphinx {5}{U}{U}

Creature - Sphinx
Flying
When this creature enters, draw cards equal to the number of opponents you have.
{3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.
5/5
Boiling Earth

Boiling Earth {1}{R}

Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4—{6}{R}
Bone Mask

Bone Mask {4}

Artifact
{2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
"The protection offered comes at a price. How numerous are your kin?"
—Purraj of Urborg
  • Mirage
Balmor, Battlemage Captain

Balmor, Battlemage Captain {U}{R}

Legendary Creature - Bird Wizard
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
"Even the most hardened armies are ill-equipped to defend against an onslaught from the sky."
1/3
Reign of Terror

Reign of Terror {3}{B}{B}

Sorcery
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
"I don't know what takes them; they die around me without time to scream."
—Scout Ekemet, final journal
  • Mirage
Rolling Spoil

Rolling Spoil {2}{G}{G}

Sorcery
Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn.
The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot.
  • Ravnica: City of Guilds
Hollow Trees

Hollow Trees

Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from this land: Add {G} for each storage counter removed this way.
Ior Ruin Expedition

Ior Ruin Expedition {1}{U}

Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Draw two cards.
Tidal Force

Tidal Force {5}{U}{U}{U}

Creature - Elemental
At the beginning of each upkeep, you may tap or untap target permanent.
"Do not speak the name of the sea, for if it should hear you and rise up, no fortress in the world could hide you."
—Gimara of Halimar
7/7
  • Commander 2013
Ashnod, Flesh Mechanist

Ashnod, Flesh Mechanist {B}

Legendary Creature - Human Artificer
Deathtouch
Whenever Ashnod attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.
{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
1/1
Take Flight

Take Flight {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."
Though neither brother cared to admit it, flying the ancient thopter was their last happy moment together.
Related cards: Giant Secrets Stormkeld Curator
  • The Brothers' War
Laccolith Whelp

Laccolith Whelp {R}

Creature - Beast
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
They don't feed; they stoke.
1/1
  • Nemesis
Avaricious Dragon

Avaricious Dragon {2}{R}{R}

Creature - Dragon
Flying
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Waste follows want.
4/4
  • Magic Origins
Herd Heirloom

Herd Heirloom {1}{G}

Artifact
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
  • Tarkir: Dragonstorm 144 347
  • Tarkir: Dragonstorm Promos 144p 144s
Glory

Glory {3}{W}{W}

Creature - Incarnation
Flying
{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
"Glory was gone; Glory was everywhere."
—Scroll of Beginnings
3/3
Foot Soldiers

Foot Soldiers {3}{W}

Creature - Human Soldier
Infantry deployment is the art of putting your troops in the wrong place at the right time.
2/4