5770 cards found
Backfire

Backfire {U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to you, this Aura deals that much damage to that creature's controller.
Bad Ass

Bad Ass {2}{B}{B}

Creature - Donkey Zombie
{1}{B}, Growl: Regenerate this creature.
He wanders the land in search of Good Ass.
3½/1
Bad Moon

Bad Moon {1}{B}

Enchantment
Black creatures get +1/+1.
Badgermole Cub

Badgermole Cub {1}{G}

Creature - Badger Mole
When this creature enters, earthbend 1.
Whenever you tap a creature for mana, add an additional {G}.
2/2
  • Avatar: The Last Airbender 167 326
Badlands

Badlands

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Bahamut, Warden of Light
Dion, Bahamut's Dominant

Bahamut, Warden of Light

Legendary Enchantment Creature - Saga Dragon
(Color indicator: Bahamut, Warden of Light is white)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield.
Flying
5/5
Card has other part: Dion, Bahamut's Dominant
Balamb Garden, Airborne
Balamb Garden, SeeD Academy

Balamb Garden, Airborne

Legendary Artifact - Vehicle
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1
5/4
Card has other part: Balamb Garden, SeeD Academy
Balamb Garden, SeeD Academy
Balamb Garden, Airborne

Balamb Garden, SeeD Academy

Land - Town
This land enters tapped.
{T}: Add {G} or {U}.
{5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control.
Card has other part: Balamb Garden, Airborne
Balance

Balance {1}{W}

Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Balance of Power

Balance of Power {3}{U}{U}

Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
"To empty your mind is to fill your grave."
—Lat-Nam teaching
Balduvian Barbarians

Balduvian Barbarians {1}{R}{R}

Creature - Human Barbarian
"From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
—Balduvian tavern song
3/2
Balduvian Bears

Balduvian Bears {1}{G}

Creature - Bear
"They're a hardy bunch, but I'd still bet that they just slept through the worst of the cold times."
—Disa the Restless, journal entry
2/2
Balduvian Horde

Balduvian Horde {2}{R}{R}

Creature - Human Barbarian
When this creature enters, sacrifice it unless you discard a card at random.
5/5
Balduvian Rage

Balduvian Rage {X}{R}
(Furia balduviana)

Instant
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Balefire Dragon

Balefire Dragon {5}{R}{R}

Creature - Dragon
Flying
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
An unwelcome light on a dark and foggy night.
6/6
Baleful Stare

Baleful Stare {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."
Baleful Strix

Baleful Strix {U}{B}

Artifact Creature - Bird
Flying, deathtouch
When this creature enters, draw a card.
It came from beyond Valley. Not a calamity like the Great Maha, and not animalfolk. It was something new.
1/1
Ball Lightning

Ball Lightning {R}{R}{R}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice this creature.
6/1
Related cards: Groundbreaker Stormforged Armor
Ballista Squad

Ballista Squad {3}{W}

Creature - Human Rebel
{X}{W}, {T}: This creature deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
2/2
Ballroom

Ballroom

Land
This land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Balthier and Fran

Balthier and Fran {1}{R}{G}

Legendary Creature - Human Rabbit
Reach
Vehicles you control get +1/+1 and have vigilance and reach.
Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
4/3
Banner of Kinship

Banner of Kinship {5}

Artifact
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Banshee

Banshee {2}{B}{B}

Creature - Spirit
{X}, {T}: This creature deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.
0/1
Barad-dûr

Barad-dûr

Legendary Land
Barad-dûr enters tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
Baral, Chief of Compliance

Baral, Chief of Compliance {1}{U}
(Dwight, Assistant (to the) King)

Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
"Before I do anything I ask myself, 'Would an idiot do that?' And if the answer is yes, I do not do that thing."
1/3