5660 cards found
Baleful Stare

Baleful Stare {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."
Baleful Strix

Baleful Strix {U}{B}

Artifact Creature - Bird
Flying, deathtouch
When this creature enters, draw a card.
It came from beyond Valley. Not a calamity like the Great Maha, and not animalfolk. It was something new.
1/1
Ball Lightning

Ball Lightning {R}{R}{R}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice this creature.
6/1
Related cards: Groundbreaker Stormforged Armor
Ballista Squad

Ballista Squad {3}{W}

Creature - Human Rebel
{X}{W}, {T}: This creature deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
2/2
Ballroom

Ballroom

Land
This land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Balthier and Fran

Balthier and Fran {1}{R}{G}

Legendary Creature - Human Rabbit
Reach
Vehicles you control get +1/+1 and have vigilance and reach.
Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
4/3
Banner of Kinship

Banner of Kinship {5}

Artifact
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Banshee

Banshee {2}{B}{B}

Creature - Spirit
{X}, {T}: This creature deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.
0/1
Barad-dûr

Barad-dûr

Legendary Land
Barad-dûr enters tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
Baral, Chief of Compliance

Baral, Chief of Compliance {1}{U}
(Dwight, Assistant (to the) King)

Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
"Before I do anything I ask myself, 'Would an idiot do that?' And if the answer is yes, I do not do that thing."
1/3
Barbarian General

Barbarian General {4}{R}

Creature - Human Barbarian Soldier
Horsemanship
"Barbarian tribes with their rulers are inferior to Chinese states without them."
—Confucius, The Analects (trans. Lau)
3/2
  • Portal Three Kingdoms
Barbarian Horde

Barbarian Horde {3}{R}

Creature - Human Barbarian Soldier
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
  • Portal Three Kingdoms
Barbed Sextant

Barbed Sextant {1}

Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
Barbtooth Wurm

Barbtooth Wurm {5}{G}

Creature - Wurm
In its lair lies a carpet of bones.
6/4
Bargain

Bargain {2}{W}

Sorcery
Target opponent draws a card.
You gain 7 life.
Bargaining with a goblin is like trading with a child; both believe they already own everything.
Barkchannel Pathway
Tidechannel Pathway

Barkchannel Pathway

Land
{T}: Add {G}.
Card has other part: Tidechannel Pathway
Barktooth Warbeard

Barktooth Warbeard {4}{B}{R}{R}
(Patrick Star)

Legendary Creature - Human Warrior
"I don't get it . . ."
6/5
Barl's Cage

Barl's Cage {4}

Artifact
{3}: Target creature doesn't untap during its controller's next untap step.
For a dozen years the cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars.
Baron Von Count

Baron Von Count {1}{B}{R}

Legendary Creature - Human Villain
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
3/3
Barren Moor

Barren Moor

Land
This land enters tapped.
{T}: Add {B}.
Cycling {B}
Barrensteppe Siege

Barrensteppe Siege {2}{W}{B}

Enchantment
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
  • Tarkir: Dragonstorm 171 384
  • Tarkir: Dragonstorm Promos 171p 171s
Barret, Avalanche Leader

Barret, Avalanche Leader {2}{R}{G}

Legendary Creature - Human Rebel
Reach
Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.
At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.
4/4
  • Final Fantasy Commander 79 166 472
Basalt Monolith

Basalt Monolith {3}

Artifact
This artifact doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{3}: Untap this artifact.
Basilisk Collar

Basilisk Collar {1}

Artifact - Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
Basilisk Gate

Basilisk Gate

Land - Gate
{T}: Add {C}.
{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
The eastern passage into the city is filled with reminders that the patriars are literally looking down on you.