5552 cards found
Barad-dûr

Barad-dûr

Legendary Land
Barad-dûr enters tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
Baral, Chief of Compliance

Baral, Chief of Compliance {1}{U}
(Vizzini, Criminal Mastermind)

Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
"Inconceivable!"
1/3
Barbarian General

Barbarian General {4}{R}

Creature - Human Barbarian Soldier
Horsemanship
"Barbarian tribes with their rulers are inferior to Chinese states without them."
—Confucius, The Analects (trans. Lau)
3/2
  • Portal Three Kingdoms
Barbarian Horde

Barbarian Horde {3}{R}

Creature - Human Barbarian Soldier
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
  • Portal Three Kingdoms
Barbed Sextant

Barbed Sextant {1}

Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
Barbtooth Wurm

Barbtooth Wurm {5}{G}

Creature - Wurm
In its lair lies a carpet of bones.
6/4
Bargain

Bargain {2}{W}

Sorcery
Target opponent draws a card.
You gain 7 life.
Bargaining with a goblin is like trading with a child; both believe they already own everything.
Barkchannel Pathway
Tidechannel Pathway

Barkchannel Pathway

Land
{T}: Add {G}.
Card has other part: Tidechannel Pathway
Barktooth Warbeard

Barktooth Warbeard {4}{B}{R}{R}
(Patrick Star)

Legendary Creature - Human Warrior
"I don't get it . . ."
6/5
Barl's Cage

Barl's Cage {4}

Artifact
{3}: Target creature doesn't untap during its controller's next untap step.
For a dozen years the cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars.
Baron Von Count

Baron Von Count {1}{B}{R}

Legendary Creature - Human Villain
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
3/3
Barren Moor

Barren Moor

Land
This land enters tapped.
{T}: Add {B}.
Cycling {B}
Barrensteppe Siege

Barrensteppe Siege {2}{W}{B}

Enchantment
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
  • Tarkir: Dragonstorm 171 384
  • Tarkir: Dragonstorm Promos 171p 171s
Basalt Monolith

Basalt Monolith {3}

Artifact
This artifact doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{3}: Untap this artifact.
Basilisk Collar

Basilisk Collar {1}

Artifact - Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
Basilisk Gate

Basilisk Gate

Land - Gate
{T}: Add {C}.
{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
The eastern passage into the city is filled with reminders that the patriars are literally looking down on you.
Basim Ibn Ishaq

Basim Ibn Ishaq {U}{B}

Legendary Creature - Human Assassin
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn.
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
2/2
Basking Rootwalla

Basking Rootwalla {G}

Creature - Lizard
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Madness {0}
1/1
Basri Ket

Basri Ket {1}{W}{W}

Legendary Planeswalker - Basri
[+1]: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
[–2]: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
[–6]: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Loyalty:
3
Basri, Tomorrow's Champion

Basri, Tomorrow's Champion {W}

Legendary Creature - Human Knight
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink.
Cycling {2}{W}
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
2/1
Bat-

Bat-

Creature - Bat
(Color indicator: Bat- is black)
Flying
At the beginning of each end step, if an opponent lost 3 or more life this turn,
Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1/+1
  • Unsanctioned
Battering Ram

Battering Ram {2}

Artifact Creature - Construct
At the beginning of combat on your turn, this creature gains banding until end of combat.
Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.
1/1
Related card: Golgothian Sylex
Batterskull

Batterskull {5}

Artifact - Equipment
Living weapon
Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return this Equipment to its owner's hand.
Equip {5}
Battle Angels of Tyr

Battle Angels of Tyr {2}{W}{W}

Creature - Angel Knight
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4/4
  • Secret Lair Drop
  • Battle for Baldur's Gate Promos 9s 9p
  • Commander Legends: Battle for Baldur's Gate 9 370
Battle Mammoth

Battle Mammoth {3}{G}{G}

Creature - Elephant
Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell {2}{G}{G}
6/5