420 cards found
Stillmoon Cavalier

Stillmoon Cavalier {1}{W/B}{W/B}

Creature - Zombie Knight
Protection from white and from black
{W/B}: This creature gains flying until end of turn.
{W/B}: This creature gains first strike until end of turn.
{W/B}{W/B}: This creature gets +1/+0 until end of turn.
2/1
  • Eventide
Strength of the Harvest
Haven of the Harvest

Strength of the Harvest {2}{G/W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
The Kelema Veil flows through Setessa, allowing Karametra's faithful followers direct access to her wisdom and power.
Card has other part: Haven of the Harvest
  • Modern Horizons 3
Stump Stomp
Burnwillow Clearing

Stump Stomp {1}{R/G}

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
"Don't be a superstitious coward. What's a tree going to do, slowly fall on us?"
—Sebastian the Logger
Card has other part: Burnwillow Clearing
  • Modern Horizons 3
Sturdy Hatchling

Sturdy Hatchling {3}{G/U}

Creature - Elemental
This creature enters with four -1/-1 counters on it.
{G/U}: This creature gains shroud until end of turn.
Whenever you cast a green spell, remove a -1/-1 counter from this creature.
Whenever you cast a blue spell, remove a -1/-1 counter from this creature.
6/6
  • Eventide
Suki, Kyoshi Warrior

Suki, Kyoshi Warrior {2}{G/W}{G/W}

Legendary Creature - Human Warrior Ally
Suki's power is equal to the number of creatures you control.
Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
"Hoping for another dance lesson?"
*/4
  • Avatar: The Last Airbender
Sumala Rumblers

Sumala Rumblers {2}{G/W}{G/W}

Creature - Wurm
Sumala Rumblers's power is equal to the number of creatures you control.
Myriad
*/4
  • Ravnica: Clue Edition
Sun-Spider, Nimble Webber

Sun-Spider, Nimble Webber {3}{W/U}

Legendary Creature - Spider Human Hero
During your turn, Sun-Spider has flying.
When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Breaking expectations and enjoying it.
3/2
Sundering Growth

Sundering Growth {G/W}{G/W}

Instant
Destroy target artifact or enchantment, then populate.
"One day every pillar will be a tree and every hall a glade."
—Trostani
Suppression Ray
Orderly Plaza

Suppression Ray {3}{W/U}{W/U}

Sorcery
Tap all creatures target player controls. You may pay any amount of {E}. If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them.
The Consulate's aether spotlights have a setting to incapacitate trespassers on contact.
Card has other part: Orderly Plaza
  • Modern Horizons 3
Swans of Bryn Argoll

Swans of Bryn Argoll {2}{W/U}{W/U}

Creature - Bird Spirit
Flying
If a source would deal damage to this creature, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Any being that harms them quickly learns its lesson.
4/3
Sygg, River Cutthroat

Sygg, River Cutthroat {U/B}{U/B}

Legendary Creature - Merfolk Rogue
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card.
"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."
1/3
Symbiote Spider-Man

Symbiote Spider-Man {2}{U/B}

Legendary Creature - Symbiote Spider Hero
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.
Find New Host{2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
2/4
Syndicate Heavy

Syndicate Heavy {2}{W/B}{W/B}

Creature - Giant Rogue
Extort
At the beginning of each end step, if you gained 4 or more life this turn, investigate.
4/4
  • Ravnica: Clue Edition
Tattermunge Duo

Tattermunge Duo {2}{R/G}

Creature - Goblin Warrior Shaman
Whenever you cast a red spell, this creature gets +1/+1 until end of turn.
Whenever you cast a green spell, this creature gains forestwalk until end of turn.
2/3
  • Shadowmoor
Tattermunge Witch

Tattermunge Witch {1}{R/G}

Creature - Goblin Shaman
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.
2/1
Teach by Example

Teach by Example {U/R}{U/R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
"Learning to imitate a master is the first step in becoming one."
—Uvilda, Prismari dean
Tempest Angler

Tempest Angler {1}{U/R}{U/R}

Creature - Otter Wizard
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
"Castin' lines or castin' spells, ain't no one better than me."
2/2
  • Bloomburrow
The Fourteenth Doctor

The Fourteenth Doctor {R/G}{W}{U}

Legendary Creature - Time Lord Doctor
When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.
You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
3/4
  • Secret Lair Drop
The Milling Runner

The Milling Runner {U/B}{U/B}{U/B}

Legendary Creature - Cat Gamer
Islandwalk, swampwalk (This creature can't be blocked if defending player controls an Island or a Swamp)
Whenever The Milling Runner deals combat damage to a player, target player mills three cards.
Ready to run (You can have two commanders if both have ready to run.)
1/2
  • Unknown Event
Third Little Pig

Third Little Pig {1}{B/G}

Creature - Boar
Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard.
2/2
Related cards: Drover of the Swine Lend a Ham Porcine Portent Swine Rebellion
  • Alchemy: Wilds of Eldraine
Thistledown Duo

Thistledown Duo {2}{W/U}

Creature - Kithkin Soldier Wizard
Whenever you cast a white spell, this creature gets +1/+1 until end of turn.
Whenever you cast a blue spell, this creature gains flying until end of turn.
2/2
  • Shadowmoor
Thistledown Liege

Thistledown Liege {1}{W/U}{W/U}{W/U}

Creature - Kithkin Knight
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
The thoughtweft is his informant, and he its devoted guardian.
1/3
  • Double Masters 2022 285 544
  • Shadowmoor
Thopter Foundry

Thopter Foundry {W/B}{U}

Artifact
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
"Etherium is limited. Innovation is not."
—Tezzeret
Thoughtweft Gambit

Thoughtweft Gambit {4}{W/U}{W/U}

Instant
Tap all creatures your opponents control and untap all creatures you control.
The kithkin mind-bond is even tighter in Shadowmoor, reinforcing the unity of their community to the point of xenophobia.
  • Shadowmoor
Thrash

Thrash {R/G}{R/G}

Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Card has other part: Threat