Protection from white and from black {W/B}: This creature gains flying until end of turn. {W/B}: This creature gains first strike until end of turn. {W/B}{W/B}: This creature gets +1/+0 until end of turn.
This creature enters with four -1/-1 counters on it. {G/U}: This creature gains shroud until end of turn. Whenever you cast a green spell, remove a -1/-1 counter from this creature. Whenever you cast a blue spell, remove a -1/-1 counter from this creature.
Suki's power is equal to the number of creatures you control. Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
During your turn, Sun-Spider has flying. When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Tap all creatures target player controls. You may pay any amount of {E}. If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them.
The Consulate's aether spotlights have a setting to incapacitate trespassers on contact.
Flying If a source would deal damage to this creature, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Any being that harms them quickly learns its lesson.
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard. Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
Whenever you cast a red spell, this creature gets +1/+1 until end of turn. Whenever you cast a green spell, this creature gains forestwalk until end of turn.
When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
Islandwalk, swampwalk (This creature can't be blocked if defending player controls an Island or a Swamp) Whenever The Milling Runner deals combat damage to a player, target player mills three cards. Ready to run (You can have two commanders if both have ready to run.)
Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard.
Whenever you cast a white spell, this creature gets +1/+1 until end of turn. Whenever you cast a blue spell, this creature gains flying until end of turn.