At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, this enchantment deals 1 damage to that player.
Knowledge brings the sting of disillusionment, but the pain teaches perspective.
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Protection from white and from black {W/B}: This creature gains flying until end of turn. {W/B}: This creature gains first strike until end of turn. {W/B}{W/B}: This creature gets +1/+0 until end of turn.
This creature enters with four -1/-1 counters on it. {G/U}: This creature gains shroud until end of turn. Whenever you cast a green spell, remove a -1/-1 counter from this creature. Whenever you cast a blue spell, remove a -1/-1 counter from this creature.
Suki's power is equal to the number of creatures you control. Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
During your turn, Sun-Spider has flying. When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Tap all creatures target player controls. You may pay any amount of {E}. If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them.
The Consulate's aether spotlights have a setting to incapacitate trespassers on contact.
Flying If a source would deal damage to this creature, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Any being that harms them quickly learns its lesson.