1356 cards found
Duskwatch Recruiter
Krallenhorde Howler

Duskwatch Recruiter {1}{G}

Creature - Human Warrior Werewolf
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
2/2
Card has other part: Krallenhorde Howler
Dust

Dust {3}{W}

Sorcery
Aftermath
Exile any number of target creatures that have -1/-1 counters on them.
Card has other part: Grind
Earth

Earth {X}{R}{R}

Sorcery
Aftermath
Earth deals X damage to each creature without flying.
Card has other part: Heaven
Echo of Death's Wail
Tribute to Horobi

Echo of Death's Wail

Enchantment Creature - Spirit
(Color indicator: Echo of Death's Wail is black)
Flying, haste
When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.
Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.
3/3
Card has other part: Tribute to Horobi
Echoing Equation
Augmenter Pugilist

Echoing Equation {3}{U}{U}

Sorcery
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
"Any good experiment is repeatable."
Card has other part: Augmenter Pugilist
Ecstatic Awakener
Awoken Demon

Ecstatic Awakener {B}

Creature - Human Wizard
{2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.
"Great Ormendahl, I kneel before you, a fragment of your will, a servant of your tyranny. I beg you, release the strength within me!"
1/1
Card has other part: Awoken Demon
Edgar Markov's Coffin
Edgar, Charmed Groom

Edgar Markov's Coffin

Legendary Artifact
(Color indicator: Edgar Markov's Coffin is white and black)
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
Card has other part: Edgar, Charmed Groom
Edgar, Charmed Groom
Edgar Markov's Coffin

Edgar, Charmed Groom {2}{W}{B}

Legendary Creature - Vampire Noble
Other Vampires you control get +1/+1.
When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.
"Our kind has taken my gift for granted. It is time to correct that folly."
4/4
Card has other part: Edgar Markov's Coffin
Egon, God of Death
Throne of Death

Egon, God of Death {2}{B}

Legendary Creature - God
Deathtouch
At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.
Egon ages backward, his wisdom soured by youthful spite.
6/6
Card has other part: Throne of Death
Elbrus, the Binding Blade
Withengar Unbound

Elbrus, the Binding Blade {7}

Legendary Artifact - Equipment
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip {1}
Those who grasp its hilt soon hear the demon's call.
Card has other part: Withengar Unbound
Elesh Norn
The Argent Etchings

Elesh Norn {2}{W}{W}

Legendary Creature - Phyrexian Praetor
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}.
{2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3/5
Card has other part: The Argent Etchings
Elusive Otter

Elusive Otter {U}

Creature - Otter
Prowess
Creatures with power less than Elusive Otter's power can't block it.
1/1
Card has other part: Grove's Bounty
Elusive Tormentor
Insidious Mist

Elusive Tormentor {2}{B}{B}

Creature - Vampire Wizard
{1}, Discard a card: Transform Elusive Tormentor.
Older vampires are usually more cautious than the newly-sired, calling upon ancient magic for which neonates lack patience.
4/4
Card has other part: Insidious Mist
Embereth Blaze

Embereth Blaze {1}{R}

Instant - Adventure
Embereth Blaze deals 2 damage to any target.
Card has other part: Virtue of Courage
Embereth Shieldbreaker

Embereth Shieldbreaker {1}{R}

Creature - Human Knight
"Courage is the only shield I need."
2/1
Card has other part: Battle Display
Embodiment of Flame
Flame Channeler

Embodiment of Flame

Creature - Elemental Wizard
(Color indicator: Embodiment of Flame is red)
Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.
{1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
Never again would she fear the dusk.
3/3
Card has other part: Flame Channeler
Embrose, Dean of Shadow
Shaile, Dean of Radiance

Embrose, Dean of Shadow {2}{B}{B}

Legendary Creature - Human Warlock
{T}: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
4/4
Card has other part: Shaile, Dean of Radiance
Emerald Dragon

Emerald Dragon {4}{G}{G}

Creature - Dragon
Flying, trample
Emerald dragons hate prying eyes, and they have a host of ways to deter them.
4/4
Card has other part: Dissonant Wave
Related card: Emerald Dragon (Alchemy)
Emerald Dragon (Alchemy)

Emerald Dragon (Alchemy) {4}{G}{G}

Creature - Dragon
Flying, ward {2}
4/4
Card has other part: Dissonant Wave (Alchemy)
Related card: Emerald Dragon
  • Alchemy Horizons: Baldur's Gate
Emeria's Call
Emeria, Shattered Skyclave

Emeria's Call {4}{W}{W}{W}

Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
"Iona no longer guards this place. We do."
—Kasla, Emeria shepherd
Card has other part: Emeria, Shattered Skyclave
Emeria, Shattered Skyclave
Emeria's Call

Emeria, Shattered Skyclave

Land
As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {W}.
"You called it the castle of a god. It is less than that, and so much more."
—Kasla, Emeria shepherd
Card has other part: Emeria's Call
Ends

Ends {3}{R}{W}

Instant
Target player sacrifices two attacking creatures.
Card has other part: Odds
Enduring Angel
Angelic Enforcer

Enduring Angel {2}{W}{W}{W}

Creature - Angel
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
3/3
Card has other part: Angelic Enforcer
Related card: Celestial Vault
Entering

Entering {4}{B}{R}

Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse
Card has other part: Breaking
Entropic Cloud

Entropic Cloud {1}{B}

Instant - Adventure
Creatures you control gain deathtouch until end of turn.
What its gaze doesn't wither, its breath surely will.
Card has other part: Topaz Dragon
  • Commander Legends: Battle for Baldur's Gate