7254 cards found
Mana-Charged Dragon

Mana-Charged Dragon {4}{R}{R}

Creature - Dragon
Flying, trample
Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
5/5
Managorger Hydra

Managorger Hydra {2}{G}

Creature - Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
1/1
Manalith

Manalith {3}

Artifact
{T}: Add one mana of any color.
"Though the afterlife, the city, and even the God-Pharaoh himself were one great deception, the ideals championed by the gods remain true."
—Djeru, former Tah-crop initiate
Manascape Refractor

Manascape Refractor {3}

Artifact
Manascape Refractor enters the battlefield tapped.
Manascape Refractor has all activated abilities of all lands on the battlefield.
You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.
  • Commander 2020
Manaweft Sliver

Manaweft Sliver {1}{G}

Creature - Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
"I see in their interconnectedness a strange embodiment of the natural order."
—Dionus, elvish archdruid
1/1
Mandate of Abaddon

Mandate of Abaddon {3}{B}

Sorcery
Choose target creature you control. Destroy all creatures with power less than that creature's power.
"I am the Arch-fiend, the Despoiler of Worlds, and by my hands shall the false Emperor fall."
—Abaddon the Despoiler
  • Warhammer 40,000 Commander 40 40★
Mandate of Peace

Mandate of Peace {1}{W}

Instant
Cast this spell only during combat.
Your opponents can't cast spells this turn.
End the combat phase.
  • Commander 2019
Mangara of Corondor

Mangara of Corondor {1}{W}{W}

Legendary Creature - Human Wizard
{T}: Exile Mangara of Corondor and target permanent.
"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."
1/1
Maniacal Rage

Maniacal Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Only by sacrificing any semblance of defense could Gerrard best Greven.
Manifold Insights

Manifold Insights {2}{U}

Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Manta Riders

Manta Riders {U}

Creature - Merfolk
{U}: Manta Riders gains flying until end of turn.
"Water is firmament to the finned."
—Oracle en-Vec
1/1
Mantle of the Ancients

Mantle of the Ancients {3}{W}{W}

Enchantment - Aura
Enchant creature you control
When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Marang River Prowler

Marang River Prowler {2}{U}

Creature - Human Rogue
Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
The currents of the Marang wash away both tracks and blood.
2/1
Marath, Will of the Wild

Marath, Will of the Wild {R}{G}{W}

Legendary Creature - Elemental Beast
Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
{X}, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
0/0
Marauding Raptor

Marauding Raptor {1}{R}

Creature - Dinosaur
Creature spells you cast cost {1} less to cast.
Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
"Stand still and try not to look like prey!"
—Skerk Hobnett, wilderness guide
2/3
Marble Diamond

Marble Diamond {2}

Artifact
Marble Diamond enters the battlefield tapped.
{T}: Add {W}.
The essence of sunlight to brighten the way.
March of Progress

March of Progress {2}{U}

Sorcery
Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.
Overload {6}{U}
March of the Canonized

March of the Canonized {X}{W}{W}

Enchantment
When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
  • The Lost Caverns of Ixalan Commander 41 73
March of the Machines

March of the Machines {3}{U}

Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value.
March of the Multitudes

March of the Multitudes {X}{G}{W}{W}

Instant
Convoke
Create X 1/1 white Soldier creature tokens with lifelink.
"Our forces number more than the leaves of Vitu-Ghazi. Do not provoke us."
Related card: Emmara, Voice of the Conclave
Marchesa, the Black Rose

Marchesa, the Black Rose {1}{U}{B}{R}
(Miracle Max, Unemployed)

Legendary Creature - Human Wizard
Dethrone
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
"It just so happens that your friend here is only mostly dead."
3/3
Marcus, Mutant Mayor

Marcus, Mutant Mayor {3}{G}{U}

Legendary Creature - Mutant Advisor
Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
"Welcome to Jacobstown, human. You're free to walk around. Just don't stare at the nightkin."
4/4
Mardu Heart-Piercer

Mardu Heart-Piercer {3}{R}

Creature - Human Archer
Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.
"Those who have never ridden before the wind do not know the true joy of war."
2/3
Mari, the Killing Quill

Mari, the Killing Quill {1}{B}{B}

Legendary Creature - Vampire Assassin
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
3/2
  • Outlaws of Thunder Junction Commander
  • New Capenna Commander 89 97
Marionette Master

Marionette Master {4}{B}{B}

Creature - Human Artificer
Fabricate 3
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
1/3