6479 cards found
Mistfolk

Mistfolk {U}{U}

Creature - Illusion
{U}: Counter target spell that targets Mistfolk.
"Although my official log will state there is no evidence pointing to the existence of the mistfolk, my certainty is lessened by the cursed consistency of the expedition's eyewitness accounts."
—Disa the Restless, journal entry
1/2
Mistform Mask

Mistform Mask {1}{U}

Enchantment - Aura
Enchant creature
{1}: Enchanted creature becomes the creature type of your choice until end of turn.
Trust, the fifth myth of reality: Every truth holds the seed of betrayal.
  • Onslaught
Mistform Sliver

Mistform Sliver {1}{U}

Creature - Illusion Sliver
All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
Taking the form of a junior researcher, the first sliver slipped out of Riptide.
1/1
  • Legions
Mistform Stalker

Mistform Stalker {1}{U}

Creature - Illusion
{1}: Mistform Stalker becomes the creature type of your choice until end of turn.
{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.
1/1
  • Onslaught
Mistmeadow Skulk

Mistmeadow Skulk {1}{W}

Creature - Kithkin Rogue
Lifelink, protection from mana value 3 or greater
Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.
1/1
Mistmeadow Witch

Mistmeadow Witch {1}{W/U}

Creature - Kithkin Wizard
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.
1/1
Mistral Charger

Mistral Charger {1}{W}

Creature - Pegasus
Flying
Some sky steeds break from the thundering herd to ride free on the open winds.
2/1
Mists of Littjara

Mists of Littjara {1}{U}

Enchantment - Aura
Flash
Enchant creature or Vehicle
Enchanted creature gets -3/-0.
The Skelle raiders boasted that nothing could stop them, certainly not a bit of fog.
  • Kaldheim
Mizzium Mortars

Mizzium Mortars {1}{R}

Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R}
Mizzix of the Izmagnus

Mizzix of the Izmagnus {2}{U}{R}

Legendary Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
2/2
Mizzix, Replica Rider

Mizzix, Replica Rider {4}{R}

Legendary Creature - Goblin Wizard
Flying
Whenever you cast a spell from anywhere other than your hand, you may pay {1}{U/R}. If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent."
4/5
  • Jumpstart 2022
Mnemonic Sphere

Mnemonic Sphere {1}{U}

Artifact
{1}{U}, Sacrifice Mnemonic Sphere: Draw two cards.
Channel{U}, Discard Mnemonic Sphere: Draw a card.
"Let the Imperials search our laboratories. Will they think to look for secrets in a pretty bauble?"
—Emire, director of the Saiba Futurists
Moat Piranhas

Moat Piranhas {1}{U}

Creature - Fish
Defender
"Come on, it's not even that deep!"
—Gorin the Brazen
3/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Mob Justice

Mob Justice {1}{R}

Sorcery
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
A single stone can start an avalanche.
  • Stronghold
Mobile Homestead

Mobile Homestead {2}

Artifact - Vehicle
Mobile Homestead has haste as long as you control a Mount.
Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2
3/3
  • Outlaws of Thunder Junction
Mobilizer Mech

Mobilizer Mech {1}{U}

Artifact - Vehicle
Flying
Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3
3/4
  • Kamigawa: Neon Dynasty
Mogg Assassin

Mogg Assassin {2}{R}

Creature - Goblin Assassin
{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
2/1
Mogg Bombers

Mogg Bombers {3}{R}

Creature - Goblin
When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player or planeswalker.
Behind every great mogg bomber is another mogg with a shovel and a basket.
3/4
  • Stronghold
Mogg Cannon

Mogg Cannon {2}

Artifact
{T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Moggs never volunteer for anything twice.
  • Tempest
Mogg Conscripts

Mogg Conscripts {R}

Creature - Goblin
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
"Torahn's horns! They've seen us. Now, statue, you must fight to save yourself!"
—Tahngarth, aboard the Predator
2/2
Mogg Fanatic

Mogg Fanatic {R}

Creature - Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
"I got it! I got it! I—"
1/1
Mogg Flunkies

Mogg Flunkies {1}{R}

Creature - Goblin
Mogg Flunkies can't attack or block alone.
They'll attack whatever's in front of them—as long as you tell them where that is.
3/3
Mogg Jailer

Mogg Jailer {1}{R}

Creature - Goblin
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
Hey, wake up!
—Mogg secret password
2/2
  • Planeshift
Mogg Maniac

Mogg Maniac {1}{R}

Creature - Goblin
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.
Stand clear if he gets an itch.
1/1
Mogg Raider

Mogg Raider {R}

Creature - Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
The evisceration of one mogg always cheers up the rest.
1/1