3791 cards found
Vraska, Regal Gorgon

Vraska, Regal Gorgon {5}{B}{G}

Legendary Planeswalker - Vraska
[+2]: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn.
[–3]: Destroy target creature.
[–10]: For each creature card in your graveyard, put a +1/+1 counter on each creature you control.
Loyalty:
5
Related card: Vraska's Stoneglare
  • Guilds of Ravnica
Vraska, Relic Seeker

Vraska, Relic Seeker {4}{B}{G}

Legendary Planeswalker - Vraska
[+2]: Create a 2/2 black Pirate creature token with menace.
[–3]: Destroy target artifact, creature, or enchantment. Create a Treasure token.
[–10]: Target player's life total becomes 1.
Loyalty:
6
Vraska, Swarm's Eminence

Vraska, Swarm's Eminence {2}{B/G}{B/G}

Legendary Planeswalker - Vraska
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.
[–2]: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
Loyalty:
5
Vraska, the Silencer

Vraska, the Silencer {1}{B}{G}

Legendary Creature - Gorgon Assassin
Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
3/3
  • Outlaws of Thunder Junction Promos 237p 237s
  • Outlaws of Thunder Junction 237 299
Vrestin, Menoptra Leader

Vrestin, Menoptra Leader {X}{G}{G}{W}

Legendary Creature - Alien Insect Scout
Flying
Vrestin enters the battlefield with X +1/+1 counters on it.
When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying.
Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
0/0
Vrondiss, Rage of Ancients

Vrondiss, Rage of Ancients {3}{R}{G}

Legendary Creature - Dragon Barbarian
Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."
Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
5/4
Vulturous Zombie

Vulturous Zombie {3}{B}{G}

Creature - Plant Zombie
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
"When something dies, all things benefit. Well okay, just our things."
—Ezoc, Golgari rot farmer
3/3
Wail of the Forgotten

Wail of the Forgotten {U}{B}

Sorcery
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
  • The Lost Caverns of Ixalan Promos 244p 244s
  • The Lost Caverns of Ixalan 244 343
Wake the Dragon

Wake the Dragon {4}{B}{R}

Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback {6}{B}{R}
  • Tales of Middle-earth Commander 74 154 484
Wake the Past

Wake the Past {5}{R}{W}

Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant.
Wake to Slaughter

Wake to Slaughter {3}{B}{R}

Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback {4}{B}{R}
Waking the Trolls

Waking the Trolls {4}{R}{G}

Enchantment - Saga
I — Destroy target land.
II — Put target land card from a graveyard onto the battlefield under your control.
III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Wall of Denial

Wall of Denial {1}{W}{U}

Creature - Wall
Defender, flying
Shroud
It provides what every discerning mage requires—time to think.
0/8
Wanderbrine Rootcutters

Wanderbrine Rootcutters {2}{U/B}{U/B}

Creature - Merfolk Rogue
Wanderbrine Rootcutters can't be blocked by green creatures.
Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders.
3/3
  • Shadowmoor
Wandering Mage

Wandering Mage {W}{U}{B}

Creature - Human Cleric Wizard
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
{U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
{B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
0/3
Wandering Mind

Wandering Mind {1}{U}{R}

Creature - Horror
Flying
When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
Wandermare

Wandermare {1}{G}{W}

Creature - Horse
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare.
"A good steed will carry you home. A great steed will carry you to glory."
—Syr Alin, the Lion's Claw
3/3
  • Throne of Eldraine
War Flare

War Flare {2}{R}{W}

Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
"No sun or fire can warm my blood quite like a war flare."
—Urut Barzeel, Mardu hordechief
  • Fate Reforged
Warden

Warden {3}{W}{U}

Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Card has other part: Warrant
Warden of the Chained

Warden of the Chained {1}{R}{G}

Creature - Minotaur Warrior
Trample
Warden of the Chained can't attack unless you control another creature with power 4 or greater.
"Strength, skill, rage—all have their limits, but patience can be infinite."
4/4
  • Theros Beyond Death
Warden of the Eye

Warden of the Eye {2}{U}{R}{W}

Creature - Djinn Wizard
When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.
The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.
3/3
Wargate

Wargate {X}{G}{W}{U}

Sorcery
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
Bant mages still call to the heavens for aid, but angels are not the only ones who answer.
Warleader's Call

Warleader's Call {1}{R}{W}

Enchantment
Creatures you control get +1/+1.
Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.
While Aurelia mustered the Boros Legion, Kaya and Kellan raced against the clock, desperate to stave off a war the guilds might not survive.
  • Murders at Karlov Manor Promos 242p 242s
  • Murders at Karlov Manor 242 315
Warleader's Helix

Warleader's Helix {2}{R}{W}

Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
"There is no time to remedy our enemies' ignorance. Blast it out of them."
—Aurelia
Warped Physique

Warped Physique {U}{B}

Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
The Gruul seek unbounded strength. The Dimir deliver cruel irony.