6965 cards found
Light of the Legion

Light of the Legion {4}{W}{W}

Creature - Angel
Flying
Mentor
When this creature dies, put a +1/+1 counter on each white creature you control.
5/5
Light the Way

Light the Way {W}

Instant
Choose one —
• Put a +1/+1 counter on target creature or Vehicle. Untap it.
• Return target permanent you control to its owner's hand.
"That way lies death. This way, a chance."
Light-Paws, Emperor's Voice

Light-Paws, Emperor's Voice {1}{W}

Legendary Creature - Fox Advisor
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
2/2
Lightbringer

Lightbringer {2}{W}

Creature - Kor Rebel
{T}, Sacrifice this creature: Exile target black creature.
One thought opens a thousand eyes. One sun brings a thousand dawns.
—Lightbringer creed
2/2
  • Nemesis
Lightfoot Technique

Lightfoot Technique {1}{W}

Instant
Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn.
Jeskai monks spreading the Way in Abzan territories develop swift reflexes or find their travels abruptly cut short.
  • Tarkir: Dragonstorm
Lightform

Lightform {1}{W}{W}

Enchantment
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it.
Enchanted creature has flying and lifelink.
Lightkeeper of Emeria

Lightkeeper of Emeria {3}{W}

Creature - Angel
Multikicker {W}
Flying
When this creature enters, you gain 2 life for each time it was kicked.
2/4
Lightmine Field

Lightmine Field {2}{W}{W}

Enchantment
Whenever one or more creatures attack, this enchantment deals damage to each of those creatures equal to the number of attacking creatures.
If you want to kill a lot of goblins, just make sure your defenses look like fun.
  • Rise of the Eldrazi
Lightning Angel

Lightning Angel {1}{U}{R}{W}

Creature - Angel
Flying, vigilance, haste
3/4
Lightning Blow

Lightning Blow {1}{W}

Instant
Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"If you do it right, they'll never know what hit them."
—General Jarkeld, the Arctic Fox
Lightning Helix

Lightning Helix {R}{W}

Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
After heavy casualties in the Phyrexian invasion, the Boros mage-priests trained as many rank-and-file soldiers as possible to wield the Legion's legendary battle magic.
Related card: Key to the Archive
Lightning, Army of One

Lightning, Army of One {1}{R}{W}

Legendary Creature - Human Soldier
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
"Lightning. It flashes bright, then fades away. It can't protect. It only destroys."
3/2
Lightshield Array
Invasion of Gobakhan

Lightshield Array

Enchantment
(Color indicator: Lightshield Array is white)
At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice this enchantment: Creatures you control gain hexproof and indestructible until end of turn.
The weight of Phyrexia crashed down upon Gobakhan, but the will of its people endured.
Card has other part: Invasion of Gobakhan
Lightshield Parry

Lightshield Parry {W}

Instant
Target creature gets +2/+2 until end of turn.
Cycling {2}
The Quickbeasts' diet of aether makes them capable of astonishing maneuvers.
  • Aetherdrift
Lightstall Inquisitor

Lightstall Inquisitor {W}

Creature - Angel Wizard
Vigilance
When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs {1} more to cast. Each land played this way enters tapped.
Born of dead stars, the Astelli may fight for light, but they know the void as their womb.
2/1
  • Edge of Eternities Promos 24p 24s
  • Edge of Eternities 24 320
Lightwalker

Lightwalker {1}{W}

Creature - Human Warrior
This creature has flying as long as it has a +1/+1 counter on it.
"The greatest gift Dromoka gives is the ability to fly without wings."
—Urdnan, Dromoka warrior
2/1
Lightwheel Enhancements

Lightwheel Enhancements {W}

Enchantment - Aura
Enchant creature or Vehicle
Start your engines!
Enchanted permanent gets +1/+1 and has vigilance.
Max speed — You may cast this card from your graveyard.
  • Aetherdrift
Lightwielder Paladin

Lightwielder Paladin {3}{W}{W}

Creature - Human Knight
First strike
Whenever this creature deals combat damage to a player, you may exile target black or red permanent that player controls.
4/4
Lila, Hospitality Hostess

Lila, Hospitality Hostess {2}{G}{W}

Legendary Creature - Elf Employee
You may look at the top card of your library any time.
You may cast common spells from the top of your library.
Guests you control get +1/+1.
As far as Lila was concerned, all courtesy should be common.
3/3
Limited Resources

Limited Resources {W}

Enchantment
When this enchantment enters, each player chooses five lands they control and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.
  • Exodus
Lin Sivvi, Defiant Hero

Lin Sivvi, Defiant Hero {1}{W}{W}

Legendary Creature - Human Rebel
{X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
{3}: Put target Rebel card from your graveyard on the bottom of your library.
1/3
Linden, the Steadfast Queen

Linden, the Steadfast Queen {W}{W}{W}

Legendary Creature - Human Noble
Vigilance
Whenever a white creature you control attacks, you gain 1 life.
"Until my last breath, I will defend the realm."
3/3
Lingering Souls

Lingering Souls {2}{W}

Sorcery
Create two 1/1 white Spirit creature tokens with flying.
Flashback {1}{B}
The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.
Linvala, Keeper of Silence

Linvala, Keeper of Silence {2}{W}{W}

Legendary Creature - Angel
Flying
Activated abilities of creatures your opponents control can't be activated.
Those who seek to disturb the harmony of life will see their instruments taken from them.
3/4
Linvala, Shield of Sea Gate

Linvala, Shield of Sea Gate {1}{W}{U}

Legendary Creature - Angel Wizard
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
3/3