6069 cards found
Monk of the Open Hand

Monk of the Open Hand {W}

Creature - Elf Monk
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.
His mind is a tranquil meadow, his fists a raging storm.
1/1
Related card: Grand Master of Flowers
Monologue Tax

Monologue Tax {2}{W}

Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
"Your unsolicited words enrich us all. Please, continue."
—Yold, professor of cryptorelicology
Moon-Blessed Cleric

Moon-Blessed Cleric {2}{W}

Creature - Human Elf Cleric
Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Selûne guides her devotees with majestic wisdom and grace.
3/2
  • Adventures in the Forgotten Realms
Moonhold

Moonhold {2}{R/W}

Instant
Target player can't play lands this turn if {R} was spent to cast this spell and can't cast creature spells this turn if {W} was spent to cast this spell.
Moonlight Geist

Moonlight Geist {2}{W}

Creature - Spirit
Flying
{3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.
Wails and whispers are the only weapons she has left.
2/1
  • Avacyn Restored
Moonlit Strider

Moonlit Strider {3}{W}

Creature - Spirit
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3
1/4
Moonlit Wake

Moonlit Wake {2}{W}

Enchantment
Whenever a creature dies, you gain 1 life.
"As long as Rushwood glows, no life is ever truly lost."
—Ta-Karnst, Cho-Arrim healer
  • Mercadian Masques
Moonshaker Cavalry

Moonshaker Cavalry {5}{W}{W}{W}

Creature - Spirit Knight
Flying
When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
High King Kenrith's armies followed him into the afterlife, ready to charge at his command.
6/6
Moonwing Moth

Moonwing Moth {1}{W}{W}

Creature - Insect
Flying
{W}: Moonwing Moth gets +0/+1 until end of turn.
"Night wings sprinkled with dust Of a thousand soldiers dead And a thousand cities fallen."
—Snow-Fur, kitsune poet
2/1
  • Saviors of Kamigawa
Moorish Cavalry

Moorish Cavalry {2}{W}{W}

Creature - Human Knight
Trample
Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
3/3
Related card: City in a Bottle
  • Time Spiral Timeshifted
  • Arabian Nights 7 7†
Moorland Drifter

Moorland Drifter {1}{W}

Creature - Spirit
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
It has no apparent purpose or direction. It simply drifts, buoyed by breezes both tangible and otherworldly.
2/2
  • Shadows over Innistrad
Moorland Inquisitor

Moorland Inquisitor {1}{W}

Creature - Human Soldier
{2}{W}: Moorland Inquisitor gains first strike until end of turn.
Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.
2/2
Moorland Rescuer

Moorland Rescuer {5}{W}

Creature - Human Knight
When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.
"Hold on tight, little one. I'll get you to safety."
4/4
  • Midnight Hunt Commander 7 45
Moradin's Disciples

Moradin's Disciples {3}{W}

Creature - Dwarf Cleric
Double team
Whenever Moradin's Disciples attacks, tap target creature defending player controls.
2/3
  • Alchemy Horizons: Baldur's Gate
Morale

Morale {1}{W}{W}

Instant
Attacking creatures get +1/+1 until end of turn.
"After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan."
—Tivadar of Thorn, History of the Goblin Wars
Morning Apparition
Mourning Patrol

Morning Apparition

Creature - Spirit Soldier
(Color indicator: Morning Apparition is white)
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
"You could see the spirits all along, couldn't you? Well, now I can too."
2/1
Card has other part: Mourning Patrol
Morningtide

Morningtide {1}{W}

Sorcery
Exile all graveyards.
"The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven."
—Major Teroh
  • Torment
Morska, Undersea Sleuth

Morska, Undersea Sleuth {G}{W}{U}

Legendary Creature - Vedalken Fish Detective
You have no maximum hand size.
At the beginning of your upkeep, investigate.
Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth.
2/3
  • Murders at Karlov Manor Commander 3 51 317
Mortal Obstinacy

Mortal Obstinacy {W}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
  • Journey into Nyx
Mortal's Ardor

Mortal's Ardor {W}

Instant
Target creature gets +1/+1 and gains lifelink until end of turn.
"Such deeds should be common fare for such as us."
—Anax, king of Akros
Mortify

Mortify {1}{W}{B}

Instant
Destroy target creature or enchantment.
"Your debt is erased."
—Hilgur, Orzhov euthanist
Mosquito Guard

Mosquito Guard {W}

Creature - Kithkin Soldier
First strike
Reinforce 1—{1}{W}
His aim is as sure as a mosquito's sting, but with none of the warning.
1/1
Mother of Runes

Mother of Runes {W}

Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
"My family protects all families."
1/1
Mothrider Cavalry

Mothrider Cavalry {2}{W}{W}

Creature - Human Samurai
This spell costs {2} less to cast if you have no creature cards in hand not named Mothrider Cavalry.
Flying
Other creatures you control get +1/+1.
2/2
  • Alchemy: Kamigawa
Mothrider Patrol

Mothrider Patrol {W}

Creature - Fox Warrior
Flying
{3}{W}, {T}: Tap target creature.
"Be proud, young pup! You've earned your wings. Rise and become the western wind."
—Swift-Arm, Golden-Tail headmaster
1/1
  • Kamigawa: Neon Dynasty