571 cards found
Mox Pearl

Mox Pearl {0}

Artifact
{T}: Add {W}.
Related cards: Oracle of the Alpha Pearl Collector
Mox Ruby

Mox Ruby {0}

Artifact
{T}: Add {R}.
Related cards: Oracle of the Alpha Ruby Collector
Mox Sapphire

Mox Sapphire {0}

Artifact
{T}: Add {U}.
Related cards: Oracle of the Alpha Sapphire Collector
Mudslide

Mudslide {2}{R}

Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Multani, Maro-Sorcerer

Multani, Maro-Sorcerer {4}{G}{G}

Legendary Creature - Elemental
Shroud
Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
"To make peace with the forest, make peace with me."
—Multani, to Urza
*/*
  • Urza's Legacy
Musician

Musician {2}{U}

Creature - Human Wizard
Cumulative upkeep {1}
{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.
1/3
Mwonvuli Ooze

Mwonvuli Ooze {G}

Creature - Ooze
Cumulative upkeep {2}
Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
"Ewww!"
1+*/1+*
  • Weatherlight
Mystic Decree

Mystic Decree {2}{U}{U}

World Enchantment
All creatures lose flying and islandwalk.
"Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours."
—Irini Sengir
Related card: Apocalypse Chime
Mystic Might

Mystic Might {U}

Enchantment - Aura
Enchant land you control
Cumulative upkeep {1}{U}
Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
  • Ice Age
Márton Stromgald

Márton Stromgald {2}{R}{R}

Legendary Creature - Human Knight
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
1/1
Nameless Race

Nameless Race {3}{B}

Creature
Trample
As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
*/*
  • The Dark
Narwhal

Narwhal {2}{U}{U}

Creature - Whale
First strike, protection from red
"Who needs a spear? Ya break off the horn, and ya stab the fish with it. Easy!"
—Kakra, Sea Troll
2/2
Related card: Apocalypse Chime
Natural Balance

Natural Balance {2}{G}{G}

Sorcery
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
  • Oversized League Prizes 71 72
  • Mirage
Natural Selection

Natural Selection {G}

Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Nature's Wrath

Nature's Wrath {4}{G}{G}

Enchantment
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
Nether Void

Nether Void {3}{B}

World Enchantment
Whenever a player casts a spell, counter it unless that player pays {3}.
These days, some wizards are finding that they have a little too much spell left at the end of their mana.
Niall Silvain

Niall Silvain {G}{G}{G}

Creature - Ouphe
{G}{G}{G}{G}, {T}: Regenerate target creature.
This is his domain, and while you remain here you must value all life as you value your own.
2/2
  • The Dark
North Star

North Star {4}

Artifact
{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost.
  • Legends
Nova Pentacle

Nova Pentacle {4}

Artifact
{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
Null Chamber

Null Chamber {3}{W}

World Enchantment
As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.
  • Mirage
Null Rod

Null Rod {2}

Artifact
Activated abilities of artifacts can't be activated.
Gerrard: "But it doesn't do anything!"
Hanna: "No—it does nothing."
Oath of Ghouls

Oath of Ghouls {1}{B}

Enchantment
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.
  • Exodus
Ogre Enforcer

Ogre Enforcer {3}{R}{R}

Creature - Ogre
Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
"Ate up all of his siblings in the first week. A good beginning for one destined to command."
—Suka, ogre matron
4/4
  • Visions
Old Man of the Sea

Old Man of the Sea {1}{U}{U}

Creature - Djinn
You may choose not to untap Old Man of the Sea during your untap step.
{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
2/3
Related card: City in a Bottle
Omen of Fire

Omen of Fire {3}{R}{R}

Instant
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
"Let Balduvia burn to warm Kjeldor's hearth!"
—General Varchild
  • Alliances