7061 cards found
Astral Cornucopia

Astral Cornucopia {X}{X}{X}

Artifact
Astral Cornucopia enters the battlefield with X charge counters on it.
{T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
Astral Slide

Astral Slide {2}{W}

Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
"The hum of the universe is never off-key."
—Mystic elder
Astral Steel

Astral Steel {2}{W}

Instant
Target creature gets +1/+2 until end of turn.
Storm
  • Scourge
Astrolabe

Astrolabe {3}

Artifact
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
Aswan Jaguar

Aswan Jaguar {1}{G}{G}

Summon Jaguar
When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck.
{G}{G}, {T}: Bury target creature of the chosen type.
2/2
Atalya, Samite Master

Atalya, Samite Master {3}{W}{W}

Legendary Creature - Human Cleric
{X}, {T}: Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.
"Healing is a gift the divine ones have shared with us. It is a sacred trust."
2/3
  • Invasion
Atog

Atog {1}{R}

Creature - Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
The bane of all artificers, the legendary atogs devoured intricate tools to further their own twisted growth.
1/2
Related card: Golgothian Sylex
Atogatog

Atogatog {W}{U}{B}{R}{G}

Legendary Creature - Atog
Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.
It relishes old-fashioned family meals.
5/5
  • Odyssey
Attrition

Attrition {1}{B}{B}

Enchantment
{B}, Sacrifice a creature: Destroy target nonblack creature.
"I will trade life for life with the insurgents. Our resources, unlike theirs, are limitless."
—Davvol, Evincar of Rath
Attunement

Attunement {2}{U}

Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
"The solution can hide for only so long."
—Urza
Audacious Reshapers

Audacious Reshapers {2}{R}

Creature - Human Artificer
{T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Audacious Reshapers deals damage to you equal to the number of cards revealed this way.
3/3
Aura Blast

Aura Blast {1}{W}

Instant
Destroy target enchantment.
Draw a card.
"None of your history books mention me?" laughed Daria. "They will now."
  • Planeshift
Aura Extraction

Aura Extraction {1}{W}

Instant
Put target enchantment on top of its owner's library.
Cycling {2}
Every day, Order clerics contain as much of the Mirari's energy as possible, hoping to delay Otaria's demise.
  • Onslaught
Aura Flux

Aura Flux {2}{U}

Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
To some, the Tolarian sunrise was a blinding flash; to others, a lingering glow.
  • Urza's Legacy
Aura Fracture

Aura Fracture {2}{W}

Enchantment
Sacrifice a land: Destroy target enchantment.
Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.
Aura Graft

Aura Graft {1}{U}

Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
"It's not really stealing. It's more like extended borrowing."
Aura Mutation

Aura Mutation {G}{W}

Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
"Life can be found in all things, even things unnatural."
—Multani, maro-sorcerer
Aura Shards

Aura Shards {1}{G}{W}

Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Gaea forged her soldiers into self-wielding weapons that struck down all impurities.
Aura Thief

Aura Thief {3}{U}

Creature - Illusion
Flying
When Aura Thief dies, you gain control of all enchantments.
Illusion steals reality from the unwise.
2/2
Aura of Silence

Aura of Silence {1}{W}{W}

Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Auramancer

Auramancer {2}{W}

Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
Beauty stirs the memory like a sweet perfume excites the air.
2/2
Auratog

Auratog {1}{W}

Creature - Atog
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
The auratog enjoys eating its wards.
1/2
Aurelia, Exemplar of Justice

Aurelia, Exemplar of Justice {2}{R}{W}

Legendary Creature - Angel
Flying
Mentor
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
2/5
Aurification

Aurification {2}{W}{W}

Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender.
When Aurification leaves the battlefield, remove all gold counters from all creatures.
  • Onslaught
Aurochs

Aurochs {3}{G}

Creature - Aurochs
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
One auroch may feed a village, but a herd will flatten it.
2/3