6069 cards found
Mischievous Pup

Mischievous Pup {2}{W}

Creature - Dog
Flash
When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.
"Either he made a gnome very angry when he took that, or he'll make one very happy when he brings it back."
—Ihio, Oteclan market vendor
3/1
  • The Lost Caverns of Ixalan
Misfortune's Gain

Misfortune's Gain {3}{W}

Sorcery
Destroy target creature. Its owner gains 4 life.
The mourning families of commanders and generals were often given land, valuables, or money to compensate for their losses.
Miss Demeanor

Miss Demeanor {3}{W}

Creature - Lady of Proper Etiquette
Flying, first strike
At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice Miss Demeanor.
Even war can be civil.
3/1
  • Unglued
Misthoof Kirin

Misthoof Kirin {2}{W}

Creature - Kirin
Flying, vigilance
Megamorph {1}{W}
It heralded Sarkhan's return to Tarkir's present.
2/1
  • Dragons of Tarkir
Mistmeadow Skulk

Mistmeadow Skulk {1}{W}

Creature - Kithkin Rogue
Lifelink, protection from mana value 3 or greater
Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.
1/1
Mistmeadow Vanisher

Mistmeadow Vanisher {2}{W/U}

Creature - Kithkin Wizard
Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Thanks to the thoughtweft, kithkin mages knew the instant one of their own was in danger.
3/2
  • March of the Machine Commander 42 129
Mistmeadow Witch

Mistmeadow Witch {1}{W/U}

Creature - Kithkin Wizard
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.
1/1
Mistmoon Griffin

Mistmoon Griffin {3}{W}

Creature - Griffin
Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
2/2
Mistral Charger

Mistral Charger {1}{W}

Creature - Pegasus
Flying
Some sky steeds break from the thundering herd to ride free on the open winds.
2/1
Mite Overseer

Mite Overseer {3}{W}

Creature - Phyrexian Soldier
First strike
As long as it's your turn, creature tokens you control get +1/+0 and have first strike.
{3}{W/P}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
4/2
  • Phyrexia: All Will Be One 404 409
Moat

Moat {2}{W}{W}

Enchantment
Creatures without flying can't attack.
The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.
Mobilization

Mobilization {2}{W}

Enchantment
Soldier creatures have vigilance.
{2}{W}: Create a 1/1 white Soldier creature token.
Wars are won with strength, valor, and numbers—especially numbers.
Moderation

Moderation {1}{W}{U}

Enchantment
You can't cast more than one spell each turn.
Whenever you cast a spell, draw a card.
"Good things come to those who are judicious in their appetites."
—The Book of Bruna
Moira Brown, Guide Author

Moira Brown, Guide Author {1}{R}{W}

Legendary Creature - Human Citizen
When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip {1}.
Whenever you attack, put a quest counter on target nonland permanent you control.
2/3
Related card: Wasteland
Moira and Teshar

Moira and Teshar {3}{W}{B}

Legendary Creature - Phyrexian Spirit Bird
Flying
Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
4/5
  • March of the Machine Commander 7 93
Moment of Heroism

Moment of Heroism {1}{W}

Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
"My faith is stronger than fang, claw, or mindless hunger."
Moment of Silence

Moment of Silence {W}

Instant
Target player skips their next combat phase this turn.
The silence commemorates not those who've died, but those about to.
  • Mercadian Masques
Moment of Triumph

Moment of Triumph {W}

Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
"The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!"
Moment of Valor

Moment of Valor {2}{W}

Instant
Choose one —
• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
• Destroy target creature with power 4 or greater.
Hardened by the Phyrexian invasion, Will's knights starved the nightmares of the thing they craved most: fear.
  • Wilds of Eldraine
Momentary Blink

Momentary Blink {1}{W}

Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {3}{U}
Monastery Mentor

Monastery Mentor {2}{W}

Creature - Human Monk
Prowess
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
"One path. Many feet."
2/2
Mondrak, Glory Dominus

Mondrak, Glory Dominus {2}{W}{W}

Legendary Creature - Phyrexian Horror
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus.
4/4
Monk Class

Monk Class {W}{U}

Enchantment - Class
The second spell you cast each turn costs {1} less to cast.
{W}{U}: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
{1}{W}{U}: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
  • Adventures in the Forgotten Realms Promos 228a 228p 228s
  • Adventures in the Forgotten Realms
Monk Idealist

Monk Idealist {2}{W}

Creature - Human Monk Cleric
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
"Belief is the strongest mortar."
2/2
Monk Realist

Monk Realist {1}{W}

Creature - Human Monk Cleric
When Monk Realist enters the battlefield, destroy target enchantment.
"We plant the seeds of doubt to harvest the crop of wisdom."
1/1