8307 cards found
Idris, Soul of the TARDIS

Idris, Soul of the TARDIS {1}{U}{R}

Legendary Creature - Human Incarnation
Vanishing 3
Imprint — When Idris enters, exile another artifact you control until Idris leaves the battlefield.
Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
3/3
Idyllic Beachfront

Idyllic Beachfront

Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped.
"This is where I was born. I started blitz when I was five. I joined the Aurochs at thirteen... ten years ago. Ten years... and we never won a game."
—Wakka
Idyllic Tutor

Idyllic Tutor {2}{W}

Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
I is for Intelligence. A measure of your overall mental acuity. It affects the number of experience points earned and reduces the number of dud words when hacking terminals.
Igneous Pouncer

Igneous Pouncer {4}{B}{R}

Creature - Elemental
Haste
Swampcycling {2}, mountaincycling {2}
5/1
Ignite the Cloneforge!

Ignite the Cloneforge!

Scheme
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
"Heroes innovate. Villains duplicate."
  • Archenemy Schemes
Ignite the Future

Ignite the Future {3}{R}

Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback {7}{R}
Ignoble Hierarch

Ignoble Hierarch {G}

Creature - Goblin Shaman
Exalted
{T}: Add {B}, {R}, or {G}.
He protects the fetid bog from light, life, and the hideous sound of laughter.
0/1
Ihsan's Shade

Ihsan's Shade {3}{B}{B}{B}

Legendary Creature - Shade Knight
Protection from white
"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra Paladins where none existed before. May his suffering equal his betrayal."
—Baris, Serra Inquisitor
5/5
Related card: Apocalypse Chime
Ikra Shidiqi, the Usurper

Ikra Shidiqi, the Usurper {3}{B}{G}

Legendary Creature - Snake Wizard
Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.
Partner
"What tribute have you for our dragonlord?"
3/7
Ilharg, the Raze-Boar

Ilharg, the Raze-Boar {3}{R}{R}

Legendary Creature - Boar God
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
6/6
Illuminor Szeras

Illuminor Szeras {2}{B}

Legendary Artifact Creature - Necron
Secrets of the Soul{T}, Sacrifice another creature: Add an amount of {B} equal to the sacrificed creature's mana value.
"Immortality is not quite the same as invulnerability, but it is close enough."
3/3
  • Warhammer 40,000 Commander 37 37★
Illuna, Apex of Wishes

Illuna, Apex of Wishes {2}{G}{U}{R}

Legendary Creature - Beast Elemental Dinosaur
Mutate {3}{R/G}{U}{U}
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
6/6
Illusionary Mask

Illusionary Mask {2}

Artifact
{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
Illusionist's Gambit

Illusionist's Gambit {2}{U}{U}

Instant
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Illusory Ambusher

Illusory Ambusher {4}{U}

Creature - Cat Illusion
Flash
Whenever this creature is dealt damage, draw that many cards.
"Violence is the food it craves. Feed it if you dare."
—Doriel, mentor of Mistral Isle
4/1
Illusory Angel

Illusory Angel {2}{U}

Creature - Angel Illusion
Cast this spell only if you've cast another spell this turn.
Flying
"Yes, she is made of pure belief—but I hardly see why that makes her unique."
—Reith, master illusionist
4/4
Illustrious Wanderglyph

Illustrious Wanderglyph {4}{W}

Artifact Creature - Golem
Ascend
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
2/2
  • The Lost Caverns of Ixalan Commander 9 21
Imaryll, Elfhame Elite

Imaryll, Elfhame Elite {2}{G}{G}

Legendary Creature - Elf Warrior
Whenever Imaryll attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control.
You may have Imaryll assign its combat damage as though it weren't blocked.
The elvish kingdoms of Llanowar are united in their distrust of outsiders.
3/3
  • Game Night: Free-for-All
Immaculate Magistrate

Immaculate Magistrate {3}{G}

Creature - Elf Shaman
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.
2/2
Immard, the Stormcleaver

Immard, the Stormcleaver {1}{U}{R}{W}
(Guile, Sonic Soldier)

Legendary Creature - Human Soldier
Whenever Immard, the Stormcleaver enters or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one —
• Immard deals 4 damage to any target.
• Immard gains lifelink and indestructible until end of turn.
4/4
Immersturm

Immersturm

Plane - Valla
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.
Immerwolf

Immerwolf {1}{R}{G}

Creature - Wolf
Intimidate
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
"I'LL MAKE YOU WISH THIS WAS AN EMAIL."
2/2
Immortal Obligation

Immortal Obligation {1}{W}

Instant
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Death is no reprieve from an Orzhov debt.
  • Murders at Karlov Manor Commander 10 321
Immortal Phoenix

Immortal Phoenix {4}{R}{R}

Creature - Phoenix
Flying
When this creature dies, return it to its owner's hand.
Their fires burn quietly, allowing the phoenixes to glide silently through the canyon.
5/3
Immovable Rod

Immovable Rod {W}

Artifact
You may choose not to untap this artifact during your untap step.
Whenever this artifact becomes untapped, venture into the dungeon.
{3}{W}, {T}: For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Forgotten Realms Commander 7 276