8728 cards found
Heritage Druid

Heritage Druid {G}

Creature - Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
"Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage."
—Twila, Gilt-Leaf archdruid
1/1
Hermes, Overseer of Elpis

Hermes, Overseer of Elpis {3}{U}

Legendary Creature - Elder Wizard
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.
Whenever you attack with one or more Birds, scry 2.
"For us, there may be no higher purpose than to live for our world, but what of the other living beings out there?"
2/4
  • Final Fantasy Commander 36 141
Hero of Bladehold

Hero of Bladehold {2}{W}{W}

Creature - Human Knight
Battle cry
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
3/4
Related card: Bladehold Cleaver
Hero of Bretagard

Hero of Bretagard {2}{W}

Creature - Human Warrior
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on this creature.
As long as this creature has five or more counters on it, it has flying and is an Angel in addition to its other types.
As long as this creature has ten or more counters on it, it has indestructible and is a God in addition to its other types.
1/1
  • Kaldheim Commander
Hero of Precinct One

Hero of Precinct One {1}{W}

Creature - Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
When the established order falters, what remains are ordinary people and their struggle to survive.
2/2
Hero's Blade

Hero's Blade {2}

Artifact - Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip {4}
Hero's Downfall

Hero's Downfall {1}{B}{B}

Instant
Destroy target creature or planeswalker.
Odric resisted the vampire's curse with all his strength. But after a lifetime of fighting monsters, he was doomed to become one himself.
Hero's Heirloom

Hero's Heirloom {2}

Artifact - Equipment
Equipped creature gets +2/+1.
As long as equipped creature is legendary, it has trample and haste.
Equip {2}
Heroes' Bane

Heroes' Bane {3}{G}{G}

Creature - Hydra
This creature enters with four +1/+1 counters on it.
{2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.
0/0
Heroes' Podium

Heroes' Podium {5}

Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control.
{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Heroes' Reunion

Heroes' Reunion {G}{W}

Instant
Target player gains 7 life.
"You helped save my people from a Phyrexian fate. Did you think I wouldn't return the favor?"
—Eladamri, to Gerrard
Heroic Intervention

Heroic Intervention {1}{G}
(Aerith's Curaga Magic)

Instant
Permanents you control gain hexproof and indestructible until end of turn.
"I just want to do everything in my power to help. All of you... and the planet."
Heroic Reinforcements

Heroic Reinforcements {2}{R}{W}

Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste.
"Assaulting the Institute has been set irrevocably in motion. All able-bodied field agents are already en route here."
—Desdemona
Heron's Grace Champion

Heron's Grace Champion {2}{G}{W}

Creature - Human Knight
Flash
Lifelink
When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
Sigarda was the last uncorrupted archangel, but she would not have to fight alone.
3/3
Heronblade Elite

Heronblade Elite {2}{G}

Creature - Human Warrior
Vigilance
Whenever another Human you control enters, put a +1/+1 counter on this creature.
{T}: Add X mana of any one color, where X is this creature's power.
"When angels fall, humans must rise."
1/1
Hex

Hex {4}{B}{B}

Sorcery
Destroy six target creatures.
When killing five just isn't enough.
Hexavus

Hexavus {6}

Artifact Creature - Construct
Flying
This creature enters with six +1/+1 counters on it.
{1}, Remove a +1/+1 counter from this creature: Put a flying counter on another target creature.
{1}, Remove a counter from another creature you control: Put a +1/+1 counter on this creature.
0/0
Hexdrinker

Hexdrinker {G}

Creature - Snake
Level up {1}
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything
2/1
Hexmark Destroyer

Hexmark Destroyer {4}{B}{B}

Artifact Creature - Necron
Multi-threat Eliminator — This creature can't be blocked except by six or more creatures.
Unearth {4}{B}{B}
6/6
  • Warhammer 40,000 Commander 36 36★
Hexplate Wallbreaker

Hexplate Wallbreaker {3}{R}{R}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip {3}{R}
  • Phyrexia: All Will Be One Commander 14 52
Hibernation Sliver

Hibernation Sliver {U}{B}

Creature - Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature.
2/2
Hidden Cataract

Hidden Cataract

Land - Cave
This land enters tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery.
Hidden Dragonslayer

Hidden Dragonslayer {1}{W}

Creature - Human Warrior
Lifelink
Megamorph {2}{W}
When this creature is turned face up, destroy target creature with power 4 or greater an opponent controls.
2/1
Hidden Horror

Hidden Horror {1}{B}{B}

Creature - Horror
When this creature enters, sacrifice it unless you discard a creature card.
If the presence of evil were obvious, it wouldn't be nearly as dangerous.
4/4
Hidden Nursery

Hidden Nursery

Land - Cave
This land enters tapped.
{T}: Add {G}.
{4}{G}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery.