8359 cards found
Historian's Boon

Historian's Boon {3}{W}

Enchantment
Whenever this enchantment or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token.
Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
  • Dominaria United Commander 21 71
Hithlain Rope

Hithlain Rope {2}

Artifact
This artifact can't be sacrificed.
{1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
{2}, {T}: Draw a card. The player to your right gains control of this artifact.
  • Tales of Middle-earth Commander 76 156 486
Hive Mind

Hive Mind {5}{U}

Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
In an instant, countless consciousnesses shared a single thought: "Defend."
Hoard-Smelter Dragon

Hoard-Smelter Dragon {4}{R}{R}

Creature - Dragon
Flying
{3}{R}: Destroy target artifact. This creature gets +X/+0 until end of turn, where X is that artifact's mana value.
He collects the precious metals, and then converts the rest to propellant.
5/5
Hokori, Dust Drinker

Hokori, Dust Drinker {2}{W}{W}

Legendary Creature - Spirit
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
"Dust Drinker,"
"The Swirling Storm,"
"The Searing Wind"—Hokori had many names, but none of them was "The Merciful."
2/2
Hold the Line

Hold the Line {1}{W}{W}

Instant
Blocking creatures get +7/+7 until end of turn.
"Forgive me, Master Kami, but in the interest of my people I must halt your advance."
Holdout Settlement

Holdout Settlement

Land
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color.
Even in areas of profound devastation, the hedrons remained intact.
Hollow Dogs

Hollow Dogs {4}{B}

Creature - Phyrexian Zombie Dog
Whenever this creature attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
3/3
Hollowhenge Huntmaster
Avabruck Caretaker

Hollowhenge Huntmaster

Creature - Werewolf
(Color indicator: Hollowhenge Huntmaster is green)
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound
"PLEASE DO NOT BE ALARMED. WE TIP VERY WELL."
6/6
Card has other part: Avabruck Caretaker
Hollowhenge Overlord

Hollowhenge Overlord {4}{G}{G}

Creature - Wolf
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
The ruins of the town were a notable upgrade from the wolves' forest den.
4/4
Holy Avenger

Holy Avenger {2}{W}

Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.
Equip {2}{W}
Divine light forged in steel.
  • Forgotten Realms Commander 6 275
Holy Day

Holy Day {W}

Instant
Prevent all combat damage that would be dealt this turn.
Holy Strength

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Homeward Path

Homeward Path

Land
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
"I carry the memory of home wherever I go. It's not a weight that burdens me, but a promise that I will one day see fulfilled."
—Diary of Azusa
Homing Sliver

Homing Sliver {2}{R}

Creature - Sliver
Each Sliver card in each player's hand has slivercycling {3}.
Slivercycling {3}
"Where did you come from?"
—Otarian hunter, last words
2/2
Honor of the Pure

Honor of the Pure {1}{W}

Enchantment
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Honor-Worn Shaku

Honor-Worn Shaku {3}

Artifact
{T}: Add {C}.
Tap an untapped legendary permanent you control: Untap this artifact.
Before being presented to its lord, each shaku is blessed by every hero of every region within that lord's domain.
Honored Hierarch

Honored Hierarch {G}

Creature - Human Druid
Renown 1
As long as this creature is renowned, it has vigilance and "{T}: Add one mana of any color."
1/1
Hooded Horror

Hooded Horror {4}{B}

Creature - Horror
This creature can't be blocked as long as defending player controls the most creatures or is tied for the most.
Insidious fear can be the undoing of the greatest of armies.
4/4
  • Commander 2013
Hooded Hydra

Hooded Hydra {X}{G}{G}

Creature - Snake Hydra
This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph {3}{G}{G}
As this creature is turned face up, put five +1/+1 counters on it.
0/0
Hoofprints of the Stag

Hoofprints of the Stag {1}{W}

Kindred Enchantment - Elemental
Whenever you draw a card, you may put a hoofprint counter on this enchantment.
{2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Hordeling Outburst

Hordeling Outburst {1}{R}{R}

Sorcery
Create three 1/1 red Goblin creature tokens.
"Leave no scraps, lest you attract pests."
—Mardu threat
Hordewing Skaab

Hordewing Skaab {4}{U}

Creature - Zombie Horror
Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
3/3
  • Midnight Hunt Commander 15 53
Horizon Boughs

Horizon Boughs

Plane - Pyrulea
All permanents untap during each player's untap step.
Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Horizon Canopy

Horizon Canopy

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice this land: Draw a card.
"Not the green and pleasant land we've been led to expect."
—The Seventh Doctor