6754 cards found
Kor Cartographer

Kor Cartographer {3}{W}

Creature - Kor Scout
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Kor have no concept of exploration. They return to homelands forgotten.
2/2
Kor Castigator

Kor Castigator {1}{W}

Creature - Kor Wizard Ally
This creature can't be blocked by Eldrazi Scions.
"He told us not to worry, and he walked into the cavern. The swirling mass of Eldrazi parted to admit him, then closed in his wake."
—Akiri, kor line-slinger
3/1
  • Battle for Zendikar
Kor Celebrant

Kor Celebrant {2}{W}

Creature - Kor Cleric
Whenever this creature or another creature you control enters, you gain 1 life.
"The landbind ritual connects us to our sacred sites. More importantly, it binds us with every other kor who has visited here, through countless generations."
1/4
Kor Chant

Kor Chant {2}{W}

Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Sacred rites repurposed to fight an ancient threat.
Related card: Kor Dirge
Kor Duelist

Kor Duelist {W}

Creature - Kor Soldier
As long as this creature is equipped, it has double strike.
"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."
1/1
Kor Entanglers

Kor Entanglers {4}{W}

Creature - Kor Soldier Ally
Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
"We came into this world together. We fight for this world together. We'll leave this world together."
3/4
  • Battle for Zendikar
Kor Firewalker

Kor Firewalker {W}{W}

Creature - Kor Soldier
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
"A river of lava is just another river to cross."
2/2
Kor Halberd

Kor Halberd {W}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {1}
An ancient weapon for a modern war.
  • March of the Machine
Kor Hookmaster

Kor Hookmaster {2}{W}

Creature - Kor Soldier
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"For us, a rope represents the ties that bind the kor. For you, it's more literal."
2/2
Kor Line-Slinger

Kor Line-Slinger {1}{W}

Creature - Kor Scout
{T}: Tap target creature with power 3 or less.
"I tried to tell her to stay behind, that this fight was too dangerous. I spent the next hour tied to the rafters."
—Zahr Gada, Halimar expedition leader
0/1
  • Rise of the Eldrazi
Kor Outfitter

Kor Outfitter {W}{W}

Creature - Kor Soldier
When this creature enters, you may attach target Equipment you control to target creature you control.
"We take only what we need to survive. Believe me, you will need this."
2/2
Kor Sanctifiers

Kor Sanctifiers {2}{W}

Creature - Kor Cleric
Kicker {W}
When this creature enters, if it was kicked, destroy target artifact or enchantment.
"Why keep such trinkets? They only add weight to your travels."
2/3
Kor Scythemaster

Kor Scythemaster {2}{W}

Creature - Kor Soldier Ally
This creature has first strike as long as it's attacking.
The kor of Zendikar are known for quiet determination in the face of overwhelming odds.
3/1
  • Oath of the Gatewatch
Kor Sky Climber

Kor Sky Climber {2}{W}

Creature - Kor Soldier Ally
{1}{W}: This creature gains flying until end of turn.
"With rope, I can fly as far as the rope can reach. But with light, the sky is the limit."
3/2
Kor Skyfisher

Kor Skyfisher {1}{W}

Creature - Kor Soldier
Flying
When this creature enters, return a permanent you control to its owner's hand.
"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."
2/3
Kor Spiritdancer

Kor Spiritdancer {1}{W}

Creature - Kor Wizard
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
0/2
Kotori, Pilot Prodigy

Kotori, Pilot Prodigy {1}{W}{U}

Legendary Creature - Moonfolk Pilot
Vehicles you control have crew 2.
At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
"Some people test limits. I prefer to demolish them."
2/4
Krile Baldesion

Krile Baldesion {W}{U}

Legendary Creature - Dwarf Wizard
Lifelink
Trace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn.
2/1
  • Final Fantasy Commander 86 176
Krond the Dawn-Clad

Krond the Dawn-Clad {G}{G}{G}{W}{W}{W}

Legendary Creature - Archon
Flying, vigilance
Whenever Krond attacks, if it's enchanted, exile target permanent.
Krond, the personification of the dawn's light, lives to exact justice on his nemesis Vela.
6/6
Kros, Defense Contractor

Kros, Defense Contractor {1}{G}{W}{U}

Legendary Creature - Cat Advisor
At the beginning of your upkeep, put a shield counter on target creature an opponent controls.
Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn.
2/4
  • New Capenna Commander 7 105
Krovod Haunch

Krovod Haunch {W}

Artifact - Food Equipment
Equipped creature gets +2/+0.
{2}, {T}, Sacrifice this Equipment: You gain 3 life.
When this Equipment is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens.
Equip {2}
  • Murders at Karlov Manor
Kroxa and Kunoros

Kroxa and Kunoros {3}{R}{W}{B}

Legendary Creature - Elder Giant Dog
Vigilance, menace, lifelink
Whenever Kroxa and Kunoros enters or attacks, you may exile five cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
When the Invasion Tree reached the Underworld, it found only teeth and fury.
6/6
  • March of the Machine Promos 245p 245s
  • March of the Machine 245 312
Kudo, King Among Bears

Kudo, King Among Bears {G}{W}

Legendary Creature - Bear
Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.
Born from the greatest granite boulder, nursed on the sweetest honey, crowned amid a raging blizzard.
2/2
Kunoros, Hound of Athreos

Kunoros, Hound of Athreos {1}{W}{B}

Legendary Creature - Dog
Vigilance, menace, lifelink
Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.
Three sharp barks announce an attempt to escape the Underworld. Three sharp bites end it.
3/3
Kutzil's Flanker

Kutzil's Flanker {2}{W}

Creature - Cat Warrior
Flash
When this creature enters, choose one —
• Put a +1/+1 counter on this creature for each creature that left the battlefield under your control this turn.
• You gain 2 life and scry 2.
• Exile target player's graveyard.
3/1
  • The Lost Caverns of Ixalan Promos 20p 20s
  • The Lost Caverns of Ixalan 20 355