7003 cards found
Kitesail Scout

Kitesail Scout {W}

Creature - Kor Scout
Flying
"The wind in one's hair, the sun on one's back, the joy of open skies . . . the next generation of kor must know this kind of peace."
1/1
  • Battle for Zendikar
Kithkin Armor

Kithkin Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice this Aura: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
  • Weatherlight
Kithkin Billyrider

Kithkin Billyrider {2}{W}

Creature - Kithkin Knight
Double strike
"Brother, guide my right hand. Sister, my left. Rest well, my kin, but Lorwyn still needs me. I will not be joining you quite yet."
1/3
  • March of the Machine
Kithkin Greatheart

Kithkin Greatheart {1}{W}

Creature - Kithkin Soldier
As long as you control a Giant, this creature gets +1/+1 and has first strike.
Sometimes a curious giant singles out a "little one" to follow for a few days, never realizing the effect it will have on the little one's life.
2/1
Kithkin Harbinger

Kithkin Harbinger {2}{W}

Creature - Kithkin Wizard
When this creature enters, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top.
Her ears are open to even the softest voice.
1/3
  • Lorwyn
Kithkin Healer

Kithkin Healer {2}{W}

Creature - Kithkin Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
The empathetic nature of the thoughtweft allows kithkin healers to treat the cause of an illness rather than fight its symptoms.
2/2
  • Lorwyn
Kithkin Rabble

Kithkin Rabble {3}{W}

Creature - Kithkin
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
If even the slightest hint of panic enters the thoughtweft, bakers, potters, and even medics drop their spoons and salves to take up arms.
*/*
  • Shadowmoor
Kithkin Shielddare

Kithkin Shielddare {1}{W}

Creature - Kithkin Soldier
{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant.
1/1
  • Shadowmoor
Kithkin Spellduster

Kithkin Spellduster {4}{W}

Creature - Kithkin Wizard
Flying
{1}{W}, Sacrifice this creature: Destroy target enchantment.
Persist
2/3
  • Eventide
Kithkin Zealot

Kithkin Zealot {1}{W}

Creature - Kithkin Cleric
When this creature enters, you gain 1 life for each black and/or red permanent target opponent controls.
The more his flock fears, the more power he wields.
1/3
  • Eventide
Kithkin Zephyrnaut

Kithkin Zephyrnaut {2}{W}

Creature - Kithkin Soldier
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +2/+2 and gains flying and vigilance until end of turn.
2/2
  • Morningtide
Kitsune Ace

Kitsune Ace {1}{W}

Creature - Fox Pilot
Whenever a Vehicle you control attacks, choose one —
• That Vehicle gains first strike until end of turn.
• Untap this creature.
"Oh, sorry—were we racing?"
2/2
Kitsune Blademaster

Kitsune Blademaster {2}{W}

Creature - Fox Samurai
First strike
Bushido 1
Those kitsune trained in the blade preferred to fight with a blade-catching jitte in the off hand, buying them just enough time to deliver the first deadly cut.
2/2
Kitsune Bonesetter

Kitsune Bonesetter {2}{W}

Creature - Fox Cleric
{T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.
"He kept generations whole before the Kami War, and now he turns his century of wisdom to healing the latest casualties."
—Eight-and-a-Half-Tails
0/1
  • Saviors of Kamigawa
Kitsune Dawnblade

Kitsune Dawnblade {4}{W}

Creature - Fox Samurai
Bushido 1
When this creature enters, you may tap target creature.
2/3
  • Saviors of Kamigawa
Kitsune Diviner

Kitsune Diviner {W}

Creature - Fox Cleric
{T}: Tap target Spirit.
She who once led prayers honoring the kami adapted to use her influence to stay them.
0/1
  • Champions of Kamigawa
Kitsune Healer

Kitsune Healer {3}{W}

Creature - Fox Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{T}: Prevent all damage that would be dealt to target legendary creature this turn.
2/2
  • Champions of Kamigawa
Kitsune Loreweaver

Kitsune Loreweaver {1}{W}

Creature - Fox Cleric
{1}{W}: This creature gets +0/+X until end of turn, where X is the number of cards in your hand.
"Know your history. The lessons of the past will shield you in times of doubt."
2/1
  • Saviors of Kamigawa
Kitsune Mystic

Kitsune Mystic {3}{W}

Creature - Fox Wizard
At the beginning of the end step, if this creature is enchanted by two or more Auras, flip it.
2/3
Card has other part: Autumn-Tail, Kitsune Sage
Kitsune Palliator

Kitsune Palliator {2}{W}

Creature - Fox Cleric
{T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
"Who am I to judge who is deserving and who is not? That is a question for lords, not healers."
0/2
  • Betrayers of Kamigawa
Kitsune Riftwalker

Kitsune Riftwalker {1}{W}{W}

Creature - Fox Wizard
Protection from Spirits and from Arcane
The wake of his passage shoved aside the influence of the kami.
2/1
  • Champions of Kamigawa
Kitt Kanto, Mayhem Diva

Kitt Kanto, Mayhem Diva {1}{R}{G}{W}

Legendary Creature - Cat Bard Druid
When Kitt Kanto enters, create a 1/1 green and white Citizen creature token.
At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
3/3
Kiyomaro, First to Stand

Kiyomaro, First to Stand {3}{W}{W}

Legendary Creature - Spirit
Kiyomaro's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
*/*
Kjeldoran Elite Guard

Kjeldoran Elite Guard {3}{W}

Creature - Human Soldier
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
The winged helms of the Guard are put on for pageants—but taken off for war.
2/2
Kjeldoran Escort

Kjeldoran Escort {2}{W}{W}

Creature - Human Soldier
Banding
"We willingly trade with Kjeldor, but the peace we build must come from both our lands."
—Lovisa Coldeyes, Balduvian Chieftain
2/3
  • Alliances 7a 7b