6001 cards found
Martyr's Cry

Martyr's Cry {W}{W}

Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
"It is only fitting that one such as I should die in pursuit of knowledge."
—Vervamon the Elder
Martyr's Soul

Martyr's Soul {2}{W}

Creature - Spirit Soldier
Convoke
When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.
3/2
Martyrdom

Martyrdom {1}{W}{W}

Instant
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
"Martyrs are cheaper than mercenaries, and a far better investment."
—General Varchild
  • Alliances 10a 10b
Martyred Rusalka

Martyred Rusalka {W}

Creature - Spirit
{W}, Sacrifice a creature: Target creature can't attack this turn.
Rakdos cultists hanged her for sport in the township square. Her ghost now stands vigil at what has become known as the Tree of Weeping.
1/1
Martyrs of Korlis

Martyrs of Korlis {3}{W}{W}

Creature - Human
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
1/6
Related card: Golgothian Sylex
Martyrs' Tomb

Martyrs' Tomb {2}{W}{B}

Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Honor the brave who fought,
Honor the dead who fell,
Honor the world they saved.
—Memorial inscription
  • Apocalypse
Masako the Humorless

Masako the Humorless {2}{W}

Legendary Creature - Human Advisor
Flash
Tapped creatures you control can block as though they were untapped.
Konda's servants dared not neglect their duties for a moment under Masako's icy gaze, knowing that what she saw, Lord Konda would hear.
2/1
  • Champions of Kamigawa
Mask of Law and Grace

Mask of Law and Grace {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from black and from red.
The archangels zealously drove Serra's light into every corner of their new home as if their creator still commanded them.
  • Urza's Destiny
Mass Calcify

Mass Calcify {5}{W}{W}

Sorcery
Destroy all nonwhite creatures.
The dead serve as their own tombstones.
Mass Production

Mass Production {5}{W}

Sorcery
Create four 1/1 colorless Soldier artifact creature tokens.
"I need an army, not a masterpiece. Accelerate output, whatever it takes."
—Urza, notes to his engineers
  • The Brothers' War
Master Apothecary

Master Apothecary {W}{W}{W}

Creature - Human Cleric
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
It takes a remarkable cleric to turn a group of healers into a hospital.
2/2
  • Odyssey
Master Decoy

Master Decoy {1}{W}

Creature - Human Soldier
{W}, {T}: Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
1/2
Master Healer

Master Healer {4}{W}

Creature - Human Cleric
{T}: Prevent the next 4 damage that would be dealt to any target this turn.
Behind his eyes is the pain of every soldier his hands have healed.
1/4
Master Skald

Master Skald {4}{W}

Creature - Dwarf Warrior
When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
"All my scars have stories to tell."
4/4
  • Kaldheim
Master Splicer

Master Splicer {3}{W}

Creature - Phyrexian Human Artificer
When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control get +1/+1.
Phyrexian artificers remove the flesh they no longer need and use it to bring their unholy creations to a greater semblance of life.
1/1
Master Trinketeer

Master Trinketeer {2}{W}

Creature - Dwarf Artificer
Servos and Thopters you control get +1/+1.
{3}{W}: Create a 1/1 colorless Servo artifact creature token.
"Let us never forget the joy that lies at the heart of invention."
3/2
Master Warcraft

Master Warcraft {2}{R/W}{R/W}

Instant
Cast this spell only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.
Master of Arms

Master of Arms {2}{W}

Creature - Human Soldier
First strike
{1}{W}: Tap target creature blocking Master of Arms.
"Being the best usually means proving it to everyone."
—Gerrard of the Weatherlight
2/2
  • Weatherlight
Master of Ceremonies

Master of Ceremonies {3}{W}

Creature - Rhino Druid
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
3/4
Master of Diversion

Master of Diversion {2}{W}

Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
Choose your battles carefully. For example, avoid the big guy.
2/2
  • Magic 2014
Master of Pearls

Master of Pearls {1}{W}

Creature - Human Monk
Morph {3}{W}{W}
When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.
2/2
Master's Call

Master's Call {2}{W}

Instant
Create two 1/1 colorless Myr artifact creature tokens.
The need to obey was inscribed on every plate in their bodies.
Master's Guide-Mural
Master's Manufactory

Master's Guide-Mural {3}{W}{U}

Artifact
When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.
Craft with artifact {4}{W}{W}{U}
Card has other part: Master's Manufactory
  • The Lost Caverns of Ixalan
Master's Manufactory
Master's Guide-Mural

Master's Manufactory

Artifact
(Color indicator: Master's Manufactory is white and blue)
{T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
"The Fomori are a foul and distant memory, but their war machines taught us much about large-scale armorcraft."
—Anim Pakal, Thousandth Moon
Card has other part: Master's Guide-Mural
  • The Lost Caverns of Ixalan
Mastery of the Unseen

Mastery of the Unseen {1}{W}

Enchantment
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
{3}{W}: Manifest the top card of your library.