4537 cards found
Balduvian Barbarians

Balduvian Barbarians {1}{R}{R}

Creature - Human Barbarian
"From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
—Balduvian tavern song
3/2
Balduvian Horde

Balduvian Horde {2}{R}{R}

Creature - Human Barbarian
When this creature enters, sacrifice it unless you discard a card at random.
"We earn no medals and fight for no titles. Blood is proof of our victory."
—Lovisa Coldeyes
5/5
Baleful Stare

Baleful Stare {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
He can drown you in his eyes.
Ball Lightning

Ball Lightning {R}{R}{R}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice this creature.
The most frightening storms are those not woven by nature's hand.
6/1
Related cards: Groundbreaker Stormforged Armor
Baloth Null

Baloth Null {4}{B}{G}

Creature - Zombie Beast
When this creature enters, return up to two target creature cards from your graveyard to your hand.
"Humans use pigs to hunt for mushrooms, don't they? It's like that."
—Harak, Malakir bloodwitch
4/5
Bane Alley Broker

Bane Alley Broker {1}{U}{B}

Creature - Human Rogue
{T}: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with this creature.
{U}{B}, {T}: Return a card exiled with this creature to its owner's hand.
0/3
  • Gatecrash
Banisher Priest

Banisher Priest {1}{W}{W}

Creature - Human Cleric
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
"Oathbreaker, I cast you out!"
2/2
Banishing Light

Banishing Light {2}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Related card: Faithful Disciple
Banishment Decree

Banishment Decree {3}{W}{W}

Instant
Put target artifact, creature, or enchantment on top of its owner's library.
"Unworthy of consecration."
—Axsh, lesser cenobite
  • Mirrodin Besieged
Barbarian Ring

Barbarian Ring

Land
{T}: Add {R}. This land deals 1 damage to you.
Threshold{R}, {T}, Sacrifice this land: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
Barbed Battlegear

Barbed Battlegear {3}

Artifact - Equipment
Equipped creature gets +4/-1.
Equip {2}
"One need only look at the inhabitants of this world to see that they are forged halfway to perfection. All they need is a whisper of the Glorious Word."
—Urabrask the Hidden
  • Scars of Mirrodin
Barging Sergeant

Barging Sergeant {4}{R}

Creature - Minotaur Soldier
Haste
Mentor
"Don't stop till your horns come out their back."
4/2
Baron Von Count

Baron Von Count {1}{B}{R}

Legendary Creature - Human Villain
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
3/3
Barrage Ogre

Barrage Ogre {3}{R}{R}

Creature - Ogre Warrior
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them.
3/3
Barrage of Boulders

Barrage of Boulders {2}{R}

Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
Crude tactics can be effective nonetheless.
Barrier of Bones

Barrier of Bones {B}

Creature - Skeleton Wall
Defender
When this creature enters, surveil 1.
The Dimir rarely make statements, but when they do, the message is clear.
0/3
  • Guilds of Ravnica
Barter in Blood

Barter in Blood {2}{B}{B}

Sorcery
Each player sacrifices two creatures of their choice.
"In the game of conquest, who cares about the pawns if the king yet reigns?"
—Geth, keeper of the Vault
Basandra, Battle Seraph

Basandra, Battle Seraph {3}{R}{W}

Legendary Creature - Angel
Flying
Players can't cast spells during combat.
{R}: Target creature attacks this turn if able.
"Why listen to the mumblings of wizards when the lash speaks true?"
4/4
Basilica Bell-Haunt

Basilica Bell-Haunt {W}{W}{B}{B}

Creature - Spirit
When this creature enters, each opponent discards a card and you gain 3 life.
You can hear their tolling only when your debt is due.
3/4
  • Ravnica Allegiance
Basilica Guards

Basilica Guards {2}{W}

Creature - Human Soldier
Defender
Extort
"None may pass . . . for free."
1/4
Basilica Screecher

Basilica Screecher {1}{B}

Creature - Bat
Flying
Extort
A screech in the night is all it takes for Orzhov debtors to clutch at their coin purses.
1/2
Basking Rootwalla

Basking Rootwalla {G}

Creature - Lizard
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Madness {0}
1/1
Basri, Tomorrow's Champion

Basri, Tomorrow's Champion {W}

Legendary Creature - Human Knight
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink.
Cycling {2}{W}
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
2/1
Bathe in Light

Bathe in Light {1}{W}

Instant
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
"Truth shines even in darkness. Those who march on the side of truth walk always in righteous light."
Battering Krasis

Battering Krasis {2}{G}

Creature - Shark Beast
Trample
Evolve
2/1