4348 cards found
Beast Whisperer

Beast Whisperer {2}{G}{G}

Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
"The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."
2/3
Beast Within

Beast Within {2}{G}

Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
"Kill the weak so they can't drag the strong down to their level. This is true compassion."
—Benzir, archdruid of Temple Might
Beast of Burden

Beast of Burden {6}

Artifact Creature - Golem
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
The heavier the load, the harder it works.
*/*
Beck

Beck {G}{U}

Sorcery
Whenever a creature enters this turn, you may draw a card.
Fuse
Card has other part: Call
Beckon Apparition

Beckon Apparition {W/B}

Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
The foyer is littered with the coins it demands but can no longer hold.
Become Immense

Become Immense {5}{G}

Instant
Delve
Target creature gets +6/+6 until end of turn.
Bedazzle

Bedazzle {4}{B}{R}

Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Card has other part: Bedeck
Bedeck

Bedeck {B/R}{B/R}

Instant
Target creature gets +3/-3 until end of turn.
Card has other part: Bedazzle
Bedevil

Bedevil {B}{B}{R}

Instant
Destroy target artifact, creature, or planeswalker.
"It's easy to get taken in by the spectacle, to enjoy a bit of naughty amusement. But make no mistake: the Cult of Rakdos is a danger."
—Tajic
Bedlam

Bedlam {2}{R}{R}

Enchantment
Creatures can't block.
The generals were dead. The battle plans were forgotten. It was everyone for themselves.
Bee-Bee Gun

Bee-Bee Gun

Artifact - Contraption
Whenever you crank this Contraption, until end of turn, target creature gains "{2}: This creature fights another target creature."
  • Unstable
Beetleform Mage

Beetleform Mage {1}{G}{U}

Creature - Human Insect Wizard
{G}{U}: This creature gets +2/+2 and gains flying until end of turn. Activate only once each turn.
"When the Simic say to take command of your life, we don't mean just your career."
—Vorel of the Hull Clade
2/2
  • Dragon's Maze
Befoul

Befoul {2}{B}{B}

Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
The bog's touch means death to all but the darkest of hearts.
Behold the Multiverse

Behold the Multiverse {3}{U}

Instant
Scry 2, then draw two cards.
Foretell {1}{U}
Countless worlds unfolded before Niko, every one in need of heroes.
  • Kaldheim
Beledros Witherbloom

Beledros Witherbloom {5}{B}{G}

Legendary Creature - Elder Dragon
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
4/4
Belfry Spirit

Belfry Spirit {3}{W}{W}

Creature - Spirit
Flying
Haunt
When this creature enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
1/1
Bell Borca, Spectral Sergeant

Bell Borca, Spectral Sergeant {2}{R}{W}

Legendary Creature - Spirit Soldier
Note the mana value of each card as it's put into exile.
Bell Borca's power is equal to the greatest number noted for it this turn.
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
*/5
Bellowing Fiend

Bellowing Fiend {4}{B}

Creature - Spirit
Flying
Whenever this creature deals damage to a creature, this creature deals 3 damage to that creature's controller and 3 damage to you.
3/3
Bellowing Saddlebrute

Bellowing Saddlebrute {3}{B}

Creature - Orc Warrior
Raid — When this creature enters, you lose 4 life unless you attacked this turn.
4/5
  • Khans of Tarkir
Bellowing Tanglewurm

Bellowing Tanglewurm {3}{G}{G}

Creature - Wurm
Intimidate
Other green creatures you control have intimidate.
4/4
Belltoll Dragon

Belltoll Dragon {5}{U}

Creature - Dragon
Flying, hexproof
Megamorph {5}{U}{U}
When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
3/3
Benediction of Moons

Benediction of Moons {W}

Sorcery
You gain 1 life for each player.
Haunt
When the creature this card haunts dies, you gain 1 life for each player.
Benthic Behemoth

Benthic Behemoth {5}{U}{U}{U}

Creature - Serpent
Islandwalk
The sea has many secrets, but some are too big to be kept.
7/6
Benthic Biomancer

Benthic Biomancer {U}

Creature - Merfolk Wizard Mutant
{1}{U}: Adapt 1.
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
"I am my life's work."
1/1
Bereavement

Bereavement {1}{B}

Enchantment
Whenever a green creature dies, its controller discards a card.
Grief is a razor that slices the soul.