29693 cards found
Brainwash

Brainwash {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack unless its controller pays {3}.
"They're not your friends; they despise you. I'm the only one you can count on. Trust me."
Martyr of Sands

Martyr of Sands {W}

Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
"Only in our vulnerability is there true power, and that power is life itself."
1/1
Annie Flash, the Veteran

Annie Flash, the Veteran {3}{R}{G}{W}

Legendary Creature - Human Rogue
Flash
When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
4/5
  • Outlaws of Thunder Junction Promos 190p 190s
  • Outlaws of Thunder Junction 190 291
Acidic Slime

Acidic Slime {3}{G}{G}

Creature - Ooze
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
Malakir Soothsayer

Malakir Soothsayer {4}{B}

Creature - Vampire Shaman Ally
Cohort{T}, Tap an untapped Ally you control: You draw a card and you lose 1 life.
"Your blood whispers secrets your mind could never comprehend."
4/4
  • Oath of the Gatewatch
Herald of Anafenza

Herald of Anafenza {W}

Creature - Human Soldier
Outlast {2}{W}
Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.
1/2
Those Who Serve

Those Who Serve {2}{W}

Creature - Zombie
"The dead perform all the work here—farming, building, teaching, even embalming their fellow mummies. The living need do nothing but train. What system could be more perfect?"
—Temmet, vizier of Naktamun
2/4
Burning Fields

Burning Fields {4}{R}

Sorcery
Burning Fields deals 5 damage to target opponent or planeswalker.
"In raiding and plundering, be like fire, in immovability like a mountain."
—Sun Tzu, Art of War (trans. Giles)
  • Portal Three Kingdoms
Veteran's Reflexes

Veteran's Reflexes {W}

Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
"Assume everything wants to kill you. At the very least, assume everything wants what's in your pack."
Ebony Horse

Ebony Horse {3}

Artifact
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Related card: City in a Bottle
Stingblade Assassin

Stingblade Assassin {3}{B}

Creature - Faerie Assassin
Flash
Flying
When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
3/1
  • Wilds of Eldraine
Charging Badger

Charging Badger {G}

Creature - Badger
Trample
"If the hierarchies of nature were determined by ferocity alone, the badger would be lord of the beasts."
—Anthousa of Setessa
1/1
Humbler of Mortals

Humbler of Mortals {4}{G}{G}

Enchantment Creature - Elemental
Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.
The anger of the gods multiplied in Nyx, and the land awoke in dark echoes of their rage.
5/5
  • Journey into Nyx
Maulfist Squad

Maulfist Squad {3}{B}

Creature - Human Artificer
Menace
Fabricate 1
"Nice invention there. Looks real fragile."
3/1
Gift of the Fae

Gift of the Fae {1}{W}

Sorcery - Adventure
Target creature gets +2/+1 and gains flying until end of turn.
No one is so lost that a faerie can't find them.
Card has other part: Faerie Guidemother
Geist of the Lonely Vigil

Geist of the Lonely Vigil {1}{W}

Creature - Spirit Cleric
Defender, flying
Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
The flicker of candlelight and the echo of hymns told the villagers that the monastery wasn't truly abandoned.
2/3
  • Eldritch Moon
Terminate

Terminate {B}{R}

Instant
Destroy target creature. It can't be regenerated.
"I've seen death before. My mother succumbing to illness, my comrades bleeding on the battlefield . . . But I'd never seen anything as dreadful as that."
—Taani, berserker of Etlan
Hate Weaver

Hate Weaver {1}{B}

Creature - Zombie Wizard
{2}: Target blue or red creature gets +1/+0 until end of turn.
"Let my hate fuel your fury."
2/1
Ikiral Outrider

Ikiral Outrider {1}{W}

Creature - Human Soldier
Level up {4}
LEVEL 1-3
2/6
Vigilance
LEVEL 4+
3/10
Vigilance
1/2
  • Rise of the Eldrazi
Krothuss, Lord of the Deep
Runo Stromkirk

Krothuss, Lord of the Deep

Legendary Creature - Kraken Horror
(Color indicator: Krothuss, Lord of the Deep is blue and black)
Flying
Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.
3/5
Card has other part: Runo Stromkirk
Mishra's War Machine

Mishra's War Machine {7}

Artifact Creature - Juggernaut
Banding
At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.
5/5
Related card: Golgothian Sylex
Wind Spirit

Wind Spirit {4}{U}

Creature - Elemental Spirit
Flying
Menace
" . . . When the trees bow down their heads, The wind is passing by."
—Christina Rossetti,
"Who Has Seen the Wind?"
3/2
Arcane Endeavor

Arcane Endeavor {5}{U}{U}

Sorcery
Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
Late at night, when dreams touch a studious mind, bouts of inspiration strike.
  • Forgotten Realms Commander 14 283
Smokespew Invoker

Smokespew Invoker {2}{B}

Creature - Zombie Mutant
{7}{B}: Target creature gets -3/-3 until end of turn.
The Mirari festers in its flesh.
3/1
  • Legions
Malakir Mire
Malakir Rebirth

Malakir Mire

Land
Malakir Mire enters the battlefield tapped.
{T}: Add {B}.
"Getting into Malakir isn't difficult. It's getting out that's the hard part."
—Doros, expedition guide
Card has other part: Malakir Rebirth
  • Zendikar Rising