33454 cards found
Assembly-Worker

Assembly-Worker {3}

Artifact Creature - Assembly-Worker
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.
2/2
Surge of Salvation

Surge of Salvation {W}

Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
No Meletian had ever laid eyes on an angel, but when protective Halo flooded the Multiverse, they knew a divine blessing was at hand.
Seal of Cleansing

Seal of Cleansing {1}{W}

Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
"I am the purifier, the light that clears all shadows."
—Seal inscription
Related card: Seal of Primordium
Electro's Bolt

Electro's Bolt {2}{R}

Sorcery
Electro's Bolt deals 4 damage to target creature.
Mayhem {1}{R}
"Hey Max, while you're at it, do you mind charging my phone?"
—Spider-Man
Whirlwing Stormbrood

Whirlwing Stormbrood {4}{U}

Creature - Dragon
Flash
Flying
You may cast sorcery spells and Dragon spells as though they had flash.
4/3
Card has other part: Dynamic Soar
Related card: Dragonweave Tapestry
  • Tarkir: Dragonstorm 234a 322a
Visions of Dread

Visions of Dread {2}{B}

Sorcery
Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.
Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
  • Midnight Hunt Commander 34 72
Gelatinous Cube

Gelatinous Cube {2}{B}{B}

Creature - Ooze
Engulf — When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield.
Dissolve{X}{B}: Put target creature card with mana value X exiled with this creature into its owner's graveyard.
4/3
  • Adventures in the Forgotten Realms Promos 105a 105p 105s
  • Adventures in the Forgotten Realms 105 313
Discontinuity

Discontinuity {3}{U}{U}{U}

Instant
During your turn, this spell costs {2}{U}{U} less to cast.
End the turn.
Night Scythe

Night Scythe {3}

Artifact - Vehicle
Flying
Invasion Beams — When this Vehicle enters, create a 2/2 black Necron Warrior artifact creature token.
Crew 2
3/1
  • Warhammer 40,000 Commander 162 162★
Peppersmoke

Peppersmoke {B}

Kindred Instant - Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Like being trapped in a perpetual sneeze, faerie-dust poisoning is both exhilarating and agonizing.
Reflexes

Reflexes {R}

Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
Bladewing's Thrall

Bladewing's Thrall {2}{B}{B}

Creature - Zombie
This creature has flying as long as you control a Dragon.
When a Dragon enters, you may return this card from your graveyard to the battlefield.
3/3
Sunrise Cavalier

Sunrise Cavalier {1}{R}{W}

Creature - Human Knight
Trample, haste
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
"Like us, the morning fights for survival."
3/3
Park Re-Entry

Park Re-Entry {3}{W}{W}

Sorcery
Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.
"Control to Truss. Chief, the entry scan software is reading babies as hot dogs. Again."
—Glaxxar, engineering assistant
  • Unfinity 22 308
Azlask, the Swelling Scourge

Azlask, the Swelling Scourge {3}

Legendary Creature - Eldrazi
Whenever Azlask or another colorless creature you control dies, you get an experience counter.
{W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.
2/2
Territorial Allosaurus

Territorial Allosaurus {2}{G}{G}

Creature - Dinosaur
Kicker {2}{G}
When this creature enters, if it was kicked, it fights another target creature.
A living remnant of the Ice Age.
5/5
Related card: Scalespeaker Shepherd
Wee Champion

Wee Champion {R}

Creature - Minotaur Child Guest
Whenever you place a sticker, this creature gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on this creature.
Nobody had ever won the bear, but then again, nobody had ever wanted it quite as much.
0/1
  • Unfinity 127 413
Orochi Sustainer

Orochi Sustainer {1}{G}

Creature - Snake Shaman
{T}: Add {G}.
"Nothing is the same anymore. The forests are not as lush, the waters not as pure, the air not as clear. Without the kami to direct and sustain the forces of nature, it's only a matter of time before we feel their neglect."
1/2
  • Champions of Kamigawa
My Will Is Irresistible

My Will Is Irresistible

Scheme
When you set this scheme in motion, choose up to three nonland permanents you don't control. Target opponent chooses one of those permanents. You gain control of the rest.
"Your former friends have already sworn themselves to me. Wouldn't you like to join them?"
  • Duskmourn: House of Horror Commander
Berserkers of Blood Ridge

Berserkers of Blood Ridge {4}{R}

Creature - Human Berserker
This creature attacks each combat if able.
They take a blood oath to die in battle. So far none have failed to fulfill the promise.
4/4
Merfolk Skydiver

Merfolk Skydiver {G}{U}

Creature - Merfolk Mutant
Flying
When this creature enters, put a +1/+1 counter on target creature you control.
{3}{G}{U}: Proliferate.
1/1
Related card: Contagion Dispenser
Mystic Skyfish

Mystic Skyfish {2}{U}

Creature - Fish
Whenever you draw your second card each turn, this creature gains flying until end of turn.
The problem wasn't that fish had learned how to fly. It was that sharks had adapted to follow them.
3/1
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Approach of the Second Sun

Approach of the Second Sun {6}{W}

Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Related card: Key to the Archive
Malevolent Witchkite

Malevolent Witchkite {4}{B}{B}

Creature - Dragon Warlock
Flying
When this creature enters, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.
"Was there a fearsome witch around here? Or was it a cruel dragon? The tales were confu—oh no."
—Osval, adventurer
5/4
  • Wilds of Eldraine 315 372
Thundering Giant

Thundering Giant {3}{R}{R}

Creature - Giant
Haste
The giant was felt a few seconds before he was seen.
4/3