29693 cards found
S.N.O.T.

S.N.O.T. {G}

Creature - Ooze
You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
*²/*²
  • Unhinged
Highspire Mantis

Highspire Mantis {2}{R}{W}

Creature - Insect
Flying, trample
Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming.
3/3
Master of the Feast

Master of the Feast {1}{B}{B}

Enchantment Creature - Demon
Flying
At the beginning of your upkeep, each opponent draws a card.
Any pleasure, when taken to excess, becomes torment. It's a formula that demons have perfected.
5/5
  • Journey into Nyx
Shadows of the Past

Shadows of the Past {1}{B}

Enchantment
Whenever a creature dies, scry 1.
{4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
Welcome to Sweettooth

Welcome to Sweettooth {1}{G}

Enchantment - Saga
I — Create a 1/1 white Human creature token.
II — Create a Food token.
III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
  • Wilds of Eldraine
Vivien's Jaguar

Vivien's Jaguar {2}{G}

Creature - Cat Spirit
Reach
{2}{G}: Return Vivien's Jaguar from your graveyard to your hand. Activate only if you control a Vivien planeswalker.
Each of Vivien's arrows is an invocation of a species.
3/2
  • Core Set 2019
Volrath's Gardens

Volrath's Gardens {1}{G}

Enchantment
{2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
"Watch yourself," warned Starke. "These plants aren't nice when they're hungry."
  • Stronghold
Metallic Mimic

Metallic Mimic {2}

Artifact Creature - Shapeshifter
As Metallic Mimic enters the battlefield, choose a creature type.
Metallic Mimic is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
2/1
Aerie Bowmasters

Aerie Bowmasters {2}{G}{G}

Creature - Dog Archer
Reach
Megamorph {5}{G}
3/4
Thinking Cap

Thinking Cap {1}

Artifact - Equipment
Equipped creature gets +1/+2.
Equip Detective {1}
Equip {3}
"I find that my greatest insights rarely arrive when my ears are cold."
—Senior Inspector Holjo
Related card: Agency Outfitter
  • Murders at Karlov Manor
Bazaar of Baghdad

Bazaar of Baghdad

Land
{T}: Draw two cards, then discard three cards.
Related card: City in a Bottle
Dark Apostle

Dark Apostle {3}{R}

Creature - Astartes Warlock
Gift of Chaos{3}, {T}: The next noncreature spell you cast this turn has cascade.
3/3
  • Warhammer 40,000 Commander 75 75★
Unyielding Krumar

Unyielding Krumar {3}{B}

Creature - Orc Warrior
{1}{W}: Unyielding Krumar gains first strike until end of turn.
"The man whom I call father killed the orc who sired me, offering his world and his blade in return."
3/3
Feast or Famine

Feast or Famine {3}{B}

Instant
Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated.
"The living cannot understand the benefits of death."
—Chaeska, Keeper of Tresserhorn
Knickknack Ouphe

Knickknack Ouphe {X}{G}

Creature - Ouphe
Knickknack Ouphe enters the battlefield with X +1/+1 counters on it.
When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
1/1
  • Wilds of Eldraine Commander 18 54
Old Ghastbark

Old Ghastbark {3}{G/W}{G/W}

Creature - Treefolk Warrior
"Beware of trees that talk. Their words are threats. And mind the ones that sway and creak. They too threaten us, but in a foreign tongue."
—The Book of Other Folk
3/6
Tentative Connection

Tentative Connection {3}{R}

Sorcery
This spell costs {3} less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Lukka was ordered to kill a threat. He chose to make a friend.
  • Ikoria: Lair of Behemoths
Ajani Steadfast

Ajani Steadfast {3}{W}

Legendary Planeswalker - Ajani
[+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
[–2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
[–7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
Loyalty:
4
Prophet of the Peak

Prophet of the Peak {6}

Artifact Creature - Cat
When Prophet of the Peak enters the battlefield, scry 2.
It frequently predicts imminent death by devouring.
5/5
  • Throne of Eldraine
Serum Visions

Serum Visions {U}

Sorcery
Draw a card. Scry 2.
Related card: Tome of Gadwick
Merieke Ri Berit

Merieke Ri Berit {W}{U}{B}

Legendary Creature - Human
Merieke Ri Berit doesn't untap during your untap step.
{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
1/1
Sandsteppe Outcast

Sandsteppe Outcast {2}{W}

Creature - Human Warrior
When Sandsteppe Outcast enters the battlefield, choose one —
• Put a +1/+1 counter on Sandsteppe Outcast.
• Create a 1/1 white Spirit creature token with flying.
2/1
Pact of Negation

Pact of Negation {0}

Instant
(Color indicator: Pact of Negation is blue)
Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Those who expect betrayal at every turn are seldom disappointed.
Naughty

Naughty {1}{B}{B}

Sorcery
Search another target player's library for a card and put that card into your hand. Then shuffle that player's library.
Card has other part: Nice
  • Happy Holidays
Open the Omenpaths

Open the Omenpaths {2}{R}

Instant
Choose one —
• Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.
• Creatures you control get +1/+0 until end of turn.
  • Kaldheim