4381 cards found
Ardenvale Tactician

Ardenvale Tactician {1}{W}{W}

Creature - Human Knight
Flying
In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.
2/3
Card has other part: Dizzying Swoop
Arena Rector

Arena Rector {3}{W}

Creature - Human Cleric
When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
Her call echoes across worlds, calling the loyal to battle.
1/2
Arenson's Aura

Arenson's Aura {2}{W}

Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
"Cloak me in mystery, hide my names from my enemies, and let me draw from the well of power."
—Halvor Arenson, Kjeldoran priest
Argivian Archaeologist

Argivian Archaeologist {1}{W}{W}

Creature - Human Artificer
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era.
1/1
Related card: Golgothian Sylex
Argivian Blacksmith

Argivian Blacksmith {1}{W}{W}

Creature - Human Artificer
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land.
2/2
Related card: Golgothian Sylex
Argivian Cavalier

Argivian Cavalier {2}{W}

Creature - Orc Knight
Enlist
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
2/2
  • Dominaria United
Argivian Find

Argivian Find {W}

Instant
Return target artifact or enchantment card from your graveyard to your hand.
"We often bury our pasts, and then someone comes along and digs them up."
—Gerrard of the Weatherlight
Argivian Phalanx

Argivian Phalanx {5}{W}

Creature - Human Kor Soldier
This spell costs {1} less to cast for each creature you control.
Vigilance
New Argive welcomed the kor people when they were displaced by the Rathi overlay. The kor repay that kindness with fierce loyalty.
4/4
  • Dominaria United
Arm the Cathars

Arm the Cathars {1}{W}{W}

Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Faith is a cathar's greatest weapon, but a sword of blessed silver is a close second.
Armageddon

Armageddon {3}{W}

Sorcery
Destroy all lands.
Armament Master

Armament Master {W}{W}

Creature - Kor Soldier
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."
2/2
  • Zendikar
Armament of Nyx

Armament of Nyx {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature.
  • Journey into Nyx
Armed Response

Armed Response {2}{W}

Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Raksha watched as the goblins continued to pour onto the Razor Fields. "They just don't know when to stop, do they?"
  • Fifth Dawn
Armed and Armored

Armed and Armored {1}{W}

Instant
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.
Armed with Proof

Armed with Proof {2}{W}

Enchantment
When Armed with Proof enters the battlefield, investigate twice.
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
  • Murders at Karlov Manor Commander 9 320
Armistice

Armistice {2}{W}

Enchantment
{3}{W}{W}: You draw a card and target opponent gains 3 life.
We all must profit for peace to last.
—Mercadian saying
Armor Sliver

Armor Sliver {2}{W}

Creature - Sliver
All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
Hanna: "We must learn how they protect each other."
Mirri: "After they're done trying to kill us, all right?"
2/2
Armor of Faith

Armor of Faith {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
"Keep your chain mail, warrior. I have my own form of protection."
—Halvor Arenson, Kjeldoran priest
Armored Armadillo

Armored Armadillo {W}

Creature - Armadillo
Ward {1}
{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
"I always wanted to ride a slow cannonball with legs!"
—Kellan
0/4
  • Outlaws of Thunder Junction
Armored Ascension

Armored Ascension {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
With skill and strength honed upon the prairie, Naxtil won his battles high above it.
Armored Griffin

Armored Griffin {3}{W}

Creature - Griffin
Flying, vigilance
When an order for griffin barding comes in, blacksmiths prepare their forges for months of exacting work. They know griffins always detect imperfections and never haggle.
2/3
Armored Pegasus

Armored Pegasus {1}{W}

Creature - Pegasus
Flying
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
1/2
Armored Skyhunter

Armored Skyhunter {3}{W}

Creature - Cat Knight
Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
3/3
Armored Warhorse

Armored Warhorse {W}{W}

Creature - Horse
"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."
—Sarlena, paladin of the Northern Verge
2/3
  • Magic 2012
Armory Guard

Armory Guard {3}{W}

Creature - Giant Soldier
Armory Guard has vigilance as long as you control a Gate.
The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."
2/5