4036 cards found
Sentinel

Sentinel {4}

Artifact Creature - Shapeshifter
{0}: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel.
1/1
Seraph

Seraph {6}{W}

Creature - Angel
Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
4/4
Serendib Efreet

Serendib Efreet {2}{U}

Creature - Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
3/4
Related card: City in a Bottle
Serenity

Serenity {1}{W}

Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
"Just think of me as the storm before the calm."
—Gerrard of the Weatherlight
Serpent Generator

Serpent Generator {6}

Artifact
{4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter."
Serpent Warrior

Serpent Warrior {2}{B}

Creature - Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.
3/3
Serpentine

Serpentine

Creature - Wurm
(Color indicator: Serpentine is green)
Landfall — Whenever a land enters the battlefield under your control,
Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+3
Serra Advocate

Serra Advocate {3}{W}

Creature - Angel
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's blessing prepares a soldier for war better than a thousand military drills.
2/2
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Serra Ascendant

Serra Ascendant {W}

Creature - Human Monk
Lifelink
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
Her faith in Serra reached new heights.
1/1
Serra Avatar

Serra Avatar {4}{W}{W}{W}

Creature - Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
*/*
Serra Bestiary

Serra Bestiary {W}{W}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.
Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
Related card: Apocalypse Chime
Serra Paladin

Serra Paladin {2}{W}{W}

Creature - Human Knight
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
One light, one blade, one purpose.
—Vow of the Serra Paladins
2/2
Related card: Apocalypse Chime
Serra's Blessing

Serra's Blessing {1}{W}

Enchantment
Creatures you control have vigilance.
"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."
Serra's Embrace

Serra's Embrace {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
"With one breath, the newborn angel took to the air . . . and the world sighed."
—The Book of Serra
Serrated Arrows

Serrated Arrows {4}

Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Related card: Apocalypse Chime
Serum Visions

Serum Visions {U}

Sorcery
Draw a card. Scry 2.
Related card: Tome of Gadwick
Seshiro the Anointed

Seshiro the Anointed {4}{G}{G}

Legendary Creature - Snake Monk
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
Armed and dangerous.
3/4
Seton's Scout

Seton's Scout {1}{G}

Creature - Centaur Druid Scout Archer
Reach
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
2/1
Sever Soul

Sever Soul {3}{B}{B}

Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"The mortal world is a grove of sweet fruit, and I am ready to harvest it."
—Fallen angel
Severed Legion

Severed Legion {1}{B}{B}

Creature - Zombie
Fear
No one in Aphetto answers a knock at the door after sundown.
2/2
Related card: Skirk Shaman
Sewer Rats

Sewer Rats {B}

Creature - Rat
{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
You lie down with rats, and the rats run away.
—Suq'Ata insult
1/1
Sex Appeal

Sex Appeal {W}

Instant
Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.
  • Unglued
Shadow Guildmage

Shadow Guildmage {B}

Creature - Human Wizard
{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Shadow Guildmage deals 1 damage to any target and 1 damage to you.
To keep the dead so others may live.
—Shadow Guild maxim
1/1
Shadow of Doubt

Shadow of Doubt {U/B}{U/B}

Instant
Players can't search libraries this turn.
Draw a card.
Kaito followed the clues his sister gave him, only to find his friend dead at the hands of a monster.