29693 cards found
Volrath

Volrath

Vanguard
Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library.
The son of Gerrard's surrogate father, Sidar Kondo, Volrath stole Gerrard's Legacy and rose to power selling it off piece by piece. Now, he is an evincar, or agent, of the Lord of the Wastes. Armed with exceptional magical powers, he plots to conquer the entire multiverse.
Hand size bonus: +2
Life bonus: -3
  • Vanguard Series
Warrior's Charge

Warrior's Charge {2}{W}

Sorcery
Creatures you control get +1/+1 until end of turn.
It is not the absence of fear that makes a warrior, but its domination.
Xantcha

Xantcha

Vanguard
Sacrifice a permanent: Regenerate target creature.
A Phyrexian "sleeper agent," Xantcha has developed an inviolate sense of self. This aberration earned her a death sentence, but she was rescued by Urza and joined his crusade. Her Phyrexian credo of "Waste not, want not" has helped Urza more than even he comprehends.
Hand size bonus: +1
Life bonus: +3
  • Vanguard Series
Aswan Jaguar

Aswan Jaguar {1}{G}{G}

Summon Jaguar
When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck.
{G}{G}, {T}: Bury target creature of the chosen type.
2/2
Call from the Grave

Call from the Grave {2}{B}

Sorcery
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.
  • Astral Cards
Faerie Dragon

Faerie Dragon {2}{G}{G}

Summon Dragon
Flying
{1}{G}{G}: Play a random effect.
1/3
  • Astral Cards
Gem Bazaar

Gem Bazaar

Land
When Gem Bazaar comes into play, choose a random color.
{T}: Add to your mana pool one mana of the color last chosen. Then choose a random color.
  • Astral Cards
Goblin Polka Band

Goblin Polka Band {R}{R}

Summon Goblin
{2}, {T}, Pay {R} for each target: Tap any number of random target creatures. Goblins tapped in this way do not untap during their controllers' next untap phases.
1/1
  • Astral Cards
Necropolis of Azar

Necropolis of Azar {2}{B}{B}

Enchantment
Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar.
{5}, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk.
  • Astral Cards
Orcish Catapult

Orcish Catapult {X}{R}{R}

Instant
Randomly distribute X -0/-1 counters among a random number of random target creatures.
  • Astral Cards
Pandora's Box

Pandora's Box {5}

Artifact
{3}, {T}: Choose a random summon card from all players' decks. For each player, flip a coin. If the flip ends up heads, put a token creature into play and treat it as though an exact copy of the chosen summon card were just played.
  • Astral Cards
Power Struggle

Power Struggle {2}{U}{U}{U}

Enchantment
During each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls.
  • Astral Cards
Prismatic Dragon

Prismatic Dragon {2}{W}{W}

Summon Dragon
Flying
During your upkeep, Prismatic Dragon becomes a random color permanently.
{2}: Prismatic Dragon becomes a random color permanently.
2/3
  • Astral Cards
Rainbow Knights

Rainbow Knights {W}{W}

Summon Knights
When Rainbow Knights comes into play, it gains protection from a random color permanently.
{1}: First strike until end of turn.
{W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random.
2/1
  • Astral Cards
Whimsy

Whimsy {X}{U}{U}

Sorcery
Play X random fast effects.
  • Astral Cards
1996 World Champion

1996 World Champion {W}{U}{B}{R}{G}

Summon Legend
Cannot be the target of spells or effects. World Champion has power and toughness equal to the life total of target opponent.
{0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library.
It takes great sacrifice to make it to the top.
*/*
  • Celebration Cards
Shichifukujin Dragon

Shichifukujin Dragon {6}{R}{R}{R}

Summon Dragon
When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it.
{R}{R}{R}, Sacrifice two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery.
0/0
  • Celebration Cards
Proposal

Proposal {W}{W}{W}{W}

Sorcery
Allows Richard to propose marriage to Lily. If the proposal is accepted both players win; mix the cards in play, both libraries, and both graveyards as a shared deck.
  • Celebration Cards