33835 cards found
Sidewinder Naga

Sidewinder Naga {2}{G}

Creature - Snake Warrior
As long as you control a Desert or there is a Desert card in your graveyard, this creature gets +1/+0 and has trample.
"Those who embrace the harsh land rather than fight it find they have a powerful ally."
—Nissa Revane
3/2
Duskhunter Bat

Duskhunter Bat {1}{B}

Creature - Bat
Bloodthirst 1
Flying
The swamps go silent at its approach, but it still hears the heartbeat of the prey within.
1/1
Shieldmage Advocate

Shieldmage Advocate {2}{W}

Creature - Human Cleric
{T}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
"Our unity conquers all fears."
1/3
  • Judgment
Lethal Sting

Lethal Sting {2}{B}

Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Destroy target creature.
Initiates once believed defeat was the worst fate possible—a sentiment they quickly abandoned.
Related card: Pinchy McStingbutt
Dúnedain Blade

Dúnedain Blade {1}{W}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip Human {1}
Equip {3}
The sword glinted in the westering sun.
  • The Lord of the Rings: Tales of Middle-earth 6 457
Suq'Ata Lancer

Suq'Ata Lancer {2}{R}

Creature - Human Knight
Haste
Flanking
"Never stop 'til you see your lance come out the other side."
—Telim'Tor
2/2
Hearthborn Battler

Hearthborn Battler {2}{R}

Creature - Lizard Warlock
Haste
Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.
2/3
Daring Piracy

Daring Piracy {2}{R}

Enchantment
At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
Sky pirates often leap randomly into the fray and assume there will be something to land on.
  • Jumpstart 2022
Screeching Drake

Screeching Drake {3}{U}

Creature - Drake
Flying
When this creature enters, draw a card, then discard a card.
2/2
Crafty Cutpurse

Crafty Cutpurse {3}{U}

Creature - Human Pirate
Flash
When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.
Possession is eleven-tenths of the pirate code.
2/2
Furtive Courier

Furtive Courier {2}{U}

Creature - Merfolk Advisor
This creature can't be blocked as long as you've sacrificed an artifact this turn.
Whenever this creature attacks, draw a card, then discard a card.
"Glad to see you made it in one piece. Next time, try not looking so obviously nervous."
—Linghu of the Foundway Associates
3/2
  • Murders at Karlov Manor
Gather the Pack

Gather the Pack {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Nezumi Shadow-Watcher

Nezumi Shadow-Watcher {B}

Creature - Rat Warrior
Sacrifice this creature: Destroy target Ninja.
"The Okiba Gang! Night-cursed thieves and assassins! I've had enough of their meddling! Triple the guard!"
—Marrow-Gnawer
1/1
  • Betrayers of Kamigawa
Drake-Skull Cameo

Drake-Skull Cameo {3}

Artifact
{T}: Add {U} or {B}.
"A strange skull was turned up by an Ephran farmer's plow. I traded a copper ring for the 'ox skull.' It resonates of the sea and danger."
—Isel, master carver
  • Invasion
Avatar of Discord

Avatar of Discord {B/R}{B/R}{B/R}

Creature - Avatar
Flying
When this creature enters, sacrifice it unless you discard two cards.
Such is the power of Rakdos that even his shadow takes on a cruel life of its own.
5/3
Merchant Ship

Merchant Ship {U}

Creature - Human
This creature can't attack unless defending player controls an Island.
Whenever this creature attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice this creature.
0/2
Related card: City in a Bottle
  • Arabian Nights
Seething Pathblazer

Seething Pathblazer {2}{R}

Creature - Elemental Warrior
Sacrifice an Elemental: This creature gets +2/+0 and gains first strike until end of turn.
"Flamekin death rites are elaborate and spectacular affairs. Their greatest fear is death in obscurity."
—Tollek Worldwatcher, journal
2/2
  • Morningtide
Gamekeeper

Gamekeeper {3}{G}

Creature - Elf
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
2/2
Thraben Foulbloods

Thraben Foulbloods {2}{B}

Creature - Zombie Dog
Delirium — This creature gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard.
The famed hunting hounds of House Cecani continue to prove the quality of their pedigree.
3/2
Valley Rannet

Valley Rannet {4}{R}{G}

Creature - Beast
Mountaincycling {2}, forestcycling {2}
6/3
Everbark Shaman

Everbark Shaman {4}{G}

Creature - Treefolk Shaman
{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
"May you rise again, from seed to sapling to sentience."
3/5
  • Morningtide
Ahn-Crop Crasher

Ahn-Crop Crasher {2}{R}

Creature - Minotaur Warrior
Haste
You may exert this creature as it attacks. When you do, target creature can't block this turn.
"Hesitation breeds dissension. To be worthy of the next life, you must never look back."
—Anep, vizier of Hazoret
3/2
Hearthfire Hobgoblin

Hearthfire Hobgoblin {R/W}{R/W}{R/W}

Creature - Goblin Soldier
Double strike
Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.
2/2
Haunted Angel

Haunted Angel {2}{W}

Creature - Angel
Flying
When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
3/3
  • Apocalypse
Krosan Cloudscraper

Krosan Cloudscraper {7}{G}{G}{G}

Creature - Beast Mutant
At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}.
Morph {7}{G}{G}
13/13