Companion — Your starting deck contains only cards with odd mana values and land cards. If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
When this creature enters, you get {E}{E}{E}{E}. {T}, Pay {E}{E}: This creature deals 1 damage to target creature. {T}, Pay eight {E}: This creature deals 6 damage to target player or planeswalker.
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Menace When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token. Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
First strike As this creature enters, you may put a name sticker on it. This creature has protection from names that start with the same letter as a name sticker on it.
The lucky armor stopped lightning and lasers, but sadly, also love.